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94 changes: 94 additions & 0 deletions .github/workflows/export.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,94 @@
name: "Build and Export Game"
on:
workflow_dispatch:
pull_request:
release:
types:
- published
push:
branches:
- '*'

concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}

env:
GODOT_VERSION: 4.4.1

jobs:
build:
name: Build for web
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true

- name: Cache Godot Engine downloads
id: cache-godot
uses: actions/cache@v4
with:
path: |
build/godot
build/._sc_
build/editor_data/export_templates/${{ env.GODOT_VERSION }}.stable
key: godot-${{ env.GODOT_VERSION }}

- name: Download Godot Engine from GitHub release
id: download
if: steps.cache-godot.outputs.cache-hit != 'true'
run: |
mkdir -p build && cd build

# Download Godot Engine itself
wget --progress=dot:giga https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip && \
unzip Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip && \
mv Godot_v${GODOT_VERSION}-stable_linux.x86_64 godot

# Download export templates
mkdir -p editor_data/export_templates
wget --progress=dot:giga https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz && \
unzip Godot_v${GODOT_VERSION}-stable_export_templates.tpz && \
mv templates editor_data/export_templates/${GODOT_VERSION}.stable

# Tell Godot Engine to run in "self-contained" mode so it looks for
# templates here instead of in ~/.local/share/godot/
touch ._sc_

- name: Export web release
run: |
mkdir -v -p build/web && cd build

# Note that the export path can be confusing; it's relative to the
# Godot project path, NOT necessarily the current directory or Godot
# binary location
./godot --headless --verbose --path ../ --export-release "Web" ./build/web/index.html

- name: Upload web artifact
uses: actions/upload-artifact@v4
with:
name: web
path: build/web

release:
name: Attach to release
needs: [build]
if: ${{ github.event_name == 'release' }}
runs-on: ubuntu-latest
steps:
- name: Download web bundle
uses: actions/download-artifact@v4
with:
name: web
path: web

- name: Attach web bundle to release
env:
GITHUB_TOKEN: ${{ github.token }}
run: |
pushd web
zip -r "../moddable-platformer-${{ github.ref_name }}-web.zip" .
popd

gh release upload '${{ github.ref_name }}' 'moddable-platformer-${{ github.ref_name }}-web.zip' --repo '${{ github.repository }}'
105 changes: 8 additions & 97 deletions .github/workflows/github-pages.yml
Original file line number Diff line number Diff line change
@@ -1,116 +1,27 @@
name: "Publish to GitHub Pages"
on:
delete:
workflow_dispatch:
release:
workflow_run:
workflows:
- "Build and Export Game"
types:
- published
- completed

# Cancel any ongoing previous run if the job is re-triggered
concurrency:
group: ${{ github.workflow }}
cancel-in-progress: true

permissions:
contents: read
pages: write
id-token: write

env:
GODOT_VERSION: 4.4

jobs:
check:
name: Check if GitHub Pages is enabled
runs-on: ubuntu-latest
steps:
- name: Check
id: check
env:
GH_TOKEN: ${{ github.token }}
run: |
if gh api "repos/${{ github.repository }}/pages" | jq --exit-status '.build_type == "workflow"'
then
echo "enabled=true" >> "$GITHUB_OUTPUT"
else
echo "# Not published to GitHub Pages" >> "$GITHUB_STEP_SUMMARY"
echo "" >> "$GITHUB_STEP_SUMMARY"
echo -n "Check that Pages is enabled, with the source set to GitHub Actions, in the " >> "$GITHUB_STEP_SUMMARY"
echo "[repository settings](https://github.com/${{ github.repository }}/settings/pages)." >> "$GITHUB_STEP_SUMMARY"
fi
outputs:
enabled: ${{ steps.check.outputs.enabled }}

build:
name: Build for web
needs:
- check
if: ${{ needs.check.outputs.enabled }}
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true

- name: Cache Godot Engine downloads
id: cache-godot
uses: actions/cache@v4
with:
path: |
build/godot
build/._sc_
build/editor_data/export_templates/${{ env.GODOT_VERSION }}.stable
key: godot-${{ env.GODOT_VERSION }}

- name: Download Godot Engine from GitHub release
id: download
if: steps.cache-godot.outputs.cache-hit != 'true'
run: |
mkdir -p build && cd build

# Download Godot Engine itself
wget https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip && \
unzip Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip && \
mv Godot_v${GODOT_VERSION}-stable_linux.x86_64 godot

# Download export templates
mkdir -p editor_data/export_templates
wget https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz && \
unzip Godot_v${GODOT_VERSION}-stable_export_templates.tpz && \
mv templates editor_data/export_templates/${GODOT_VERSION}.stable

# Tell Godot Engine to run in "self-contained" mode so it looks for
# templates here instead of in ~/.local/share/godot/
touch ._sc_

- name: Web Build
run: |
mkdir -v -p build/web && cd build

# Note that the export path can be confusing; it's relative to the
# Godot project path, NOT necessarily the current directory or Godot
# binary location
./godot --headless --verbose --path ../ --export-release "Web" ./build/web/index.html

- name: Upload Artifact
uses: actions/upload-pages-artifact@v3
with:
name: web
path: build/web

publish:
name: Publish to GitHub Pages
needs:
- build
name: Publish all branches to GitHub Pages
runs-on: ubuntu-latest
steps:
- id: deploy
name: Deploy to GitHub Pages
uses: actions/deploy-pages@v4
- uses: endlessm/amalgamate-pages@v1
with:
workflow_name: "Build and Export Game"
artifact_name: web

- name: Show URL in summary
if: ${{ steps.deploy.outcome == 'success' }}
run: |
echo "Game published to: <${{ steps.deploy.outputs.page_url }}>" >> "$GITHUB_STEP_SUMMARY"