Don't share collision shapes between instances of platforms#51
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Loading and saving platform.tscn, without modification, causes these changes to be written to disk. The platform width change is because the default width in the script is 2 tiles, but the scene was set up for 3 tiles.
Previously, the collision shapes were shared between each instance of the scene. This means that if you placed 2 platforms in a scene, and set one of them to be 2 tiles wide and the other to 3 tiles wide, the collision shapes would both be as wide as the last platform in the scene tree, rather than matching their visible size. Making the resources local_to_scene causes them to be duplicated when the scene is instanced.
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Play this branch at https://endlessm.github.io/moddable-platformer/branches/endlessm/platform-dont-share-collision-shapes. (This launches the game from the start, not directly at the change(s) in this pull request.) |
manuq
approved these changes
Nov 25, 2025
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| [sub_resource type="RectangleShape2D" id="RectangleShape2D_i4vtk"] | ||
| size = Vector2(384, 40) | ||
| resource_local_to_scene = true |
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Previously, the collision shapes were shared between each instance of the scene.
This means that if you placed 2 platforms in a scene, and set one of them to be 2 tiles wide and the other to 3 tiles wide, the collision shapes would both be as wide as the last platform in the scene tree, rather than matching their visible size.
Making the resources local_to_scene causes them to be duplicated when the scene is instanced.