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Merge pull request #1172 from endlessm/content-guidelines
docs: Add content guidelines
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.github/CODEOWNERS

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# Games and Learning teams share ownership of what's expected of contributions
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# to the game.
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docs/CONTENT_GUIDELINES.md @endlessm/games @endlessm/learning
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docs/CONTRIBUTING.md @endlessm/games @endlessm/learning
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docs/REVIEWING.md @endlessm/games @endlessm/learning
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# Community stuff; directly affects the community contributor experience and
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# related documentation
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README.md @endlessm/community

docs/CONTENT_GUIDELINES.md

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<!--
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SPDX-FileCopyrightText: The Threadbare Authors
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SPDX-License-Identifier: MPL-2.0
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-->
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# Content Guidelines for Threadbare
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Threadbare is a game for people aged 13 and older. We hope for it to be
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experienced, enjoyed, and extended at home, in the classroom, and beyond, and
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the content of the game reflects this goal. This document lays out guidelines
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for what kinds of content and themes may be included in Threadbare.
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There are two kinds of quest in the game: LoreQuests, which form the main
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narrative of the game itself; and StoryQuests, which are self-contained stories
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which exist outside the main narrative and contain their own characters,
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enemies, settings, and themes. Although StoryQuests are conceptually separate,
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the same content guidelines apply to StoryQuests as to the game as a whole.
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While we have tried to make these guidelines clear, with firm lines drawn where
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possible, some decisions about suitable content are subjective. If you're not
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sure whether an idea you have would be accepted, or if you see content in the
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game which you feel does not comply with these guidelines, please [discuss it
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with us](https://github.com/endlessm/threadbare/discussions)!
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## Themes
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The main narrative tells the story of a fantasy world which has fallen into ruin
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due to various malignant forces, seen and unseen. The plot is generally
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lighthearted, though the protagonist and other characters encounter enemies and
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perilous situations. It's OK for the game to be exciting or mildly scary in
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places. For instance, in one scene, StoryWeaver must outrun an all-consuming
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void or be unravelled by it; this is an intentionally challenging sequence and
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the appearance of the void may startle the player.
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A StoryQuest may explore darker themes; for example, a StoryQuest may tell the
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story of a nightmare that its protagonist had one night, searching for their
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brother in a dark forest while evading ghosts and monsters. Not all players may
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enjoy playing this story: that's OK, they can choose not to do so.
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The game does not depict or make references to drugs, sex, or nudity.
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## Violence
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Threadbare does not contain realistic violence or harm.
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The combat that is present in Threadbare is fantastical or cartoon in nature.
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For example, the InkDrinkers throw blobs of ink at the protagonist, and the “El
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Juguete Perdido” StoryQuest features cartoon goblins throwing cartoon sticks of
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dynamite at the player. A scene involving water-pistols would be acceptable;
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a scene involving knives would not be.
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When characters are defeated (such as when StoryWeaver is caught in a stealth
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challenge or by the Void; or when Stella is spotted by a guard), the animations
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are cartoonish and appropriate to the theme: StoryWeaver unravels into a pile of
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thread, and Stella looks around her, shocked. Characters may not come to
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realistic harm.
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## Language
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Threadbare does not contain strong language, swearing, profanity, or innuendo.
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Jokes and humor are encouraged, but should not be insulting to particular groups
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of people. All dialogue in the game should respect our [community code of
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conduct](https://github.com/endlessm/threadbare?tab=coc-ov-file#readme).

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