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| 1 | +<!-- |
| 2 | +SPDX-FileCopyrightText: The Threadbare Authors |
| 3 | +SPDX-License-Identifier: MPL-2.0 |
| 4 | +--> |
| 5 | +# Content Guidelines for Threadbare |
| 6 | + |
| 7 | +Threadbare is a game for people aged 13 and older. We hope for it to be |
| 8 | +experienced, enjoyed, and extended at home, in the classroom, and beyond, and |
| 9 | +the content of the game reflects this goal. This document lays out guidelines |
| 10 | +for what kinds of content and themes may be included in Threadbare. |
| 11 | + |
| 12 | +There are two kinds of quest in the game: LoreQuests, which form the main |
| 13 | +narrative of the game itself; and StoryQuests, which are self-contained stories |
| 14 | +which exist outside the main narrative and contain their own characters, |
| 15 | +enemies, settings, and themes. Although StoryQuests are conceptually separate, |
| 16 | +the same content guidelines apply to StoryQuests as to the game as a whole. |
| 17 | + |
| 18 | +While we have tried to make these guidelines clear, with firm lines drawn where |
| 19 | +possible, some decisions about suitable content are subjective. If you're not |
| 20 | +sure whether an idea you have would be accepted, or if you see content in the |
| 21 | +game which you feel does not comply with these guidelines, please [discuss it |
| 22 | +with us](https://github.com/endlessm/threadbare/discussions)! |
| 23 | + |
| 24 | +## Themes |
| 25 | + |
| 26 | +The main narrative tells the story of a fantasy world which has fallen into ruin |
| 27 | +due to various malignant forces, seen and unseen. The plot is generally |
| 28 | +lighthearted, though the protagonist and other characters encounter enemies and |
| 29 | +perilous situations. It's OK for the game to be exciting or mildly scary in |
| 30 | +places. For instance, in one scene, StoryWeaver must outrun an all-consuming |
| 31 | +void or be unravelled by it; this is an intentionally challenging sequence and |
| 32 | +the appearance of the void may startle the player. |
| 33 | + |
| 34 | +A StoryQuest may explore darker themes; for example, a StoryQuest may tell the |
| 35 | +story of a nightmare that its protagonist had one night, searching for their |
| 36 | +brother in a dark forest while evading ghosts and monsters. Not all players may |
| 37 | +enjoy playing this story: that's OK, they can choose not to do so. |
| 38 | + |
| 39 | +The game does not depict or make references to drugs, sex, or nudity. |
| 40 | + |
| 41 | +## Violence |
| 42 | + |
| 43 | +Threadbare does not contain realistic violence or harm. |
| 44 | + |
| 45 | +The combat that is present in Threadbare is fantastical or cartoon in nature. |
| 46 | +For example, the InkDrinkers throw blobs of ink at the protagonist, and the “El |
| 47 | +Juguete Perdido” StoryQuest features cartoon goblins throwing cartoon sticks of |
| 48 | +dynamite at the player. A scene involving water-pistols would be acceptable; |
| 49 | +a scene involving knives would not be. |
| 50 | + |
| 51 | +When characters are defeated (such as when StoryWeaver is caught in a stealth |
| 52 | +challenge or by the Void; or when Stella is spotted by a guard), the animations |
| 53 | +are cartoonish and appropriate to the theme: StoryWeaver unravels into a pile of |
| 54 | +thread, and Stella looks around her, shocked. Characters may not come to |
| 55 | +realistic harm. |
| 56 | + |
| 57 | +## Language |
| 58 | + |
| 59 | +Threadbare does not contain strong language, swearing, profanity, or innuendo. |
| 60 | +Jokes and humor are encouraged, but should not be insulting to particular groups |
| 61 | +of people. All dialogue in the game should respect our [community code of |
| 62 | +conduct](https://github.com/endlessm/threadbare?tab=coc-ov-file#readme). |
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