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Void music: Tweak Bloom -> Still transition again (#2027)
Previously this was set to "transition at next bar for 2 beats". Godot assumes that the number of beats in a bar is constant, but in this piece a beat is dropped every 8 bars in the bulk of the piece, so Godot's notion of "end of bar" doesn't line up. If we change this to "transition at next *beat* for 2 beats", that's between 2 and 3 beats, or (at 140bpm) between 0.86 and 1.29 seconds. The transition is triggered at the start of the fade-in, and is 1 second, so this lines up nicely with the fade. Helps #1974
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scenes/quests/lore_quests/quest_002/components/void_music.tres

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@@ -74,13 +74,13 @@ Vector2i(3, 0): {
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Vector2i(4, 0): {
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"fade_beats": 2.0,
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"fade_mode": 4,
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"from_time": 2,
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"from_time": 1,
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"to_time": 2
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},
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Vector2i(5, 0): {
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"fade_beats": 2.0,
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"fade_mode": 4,
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"from_time": 2,
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"from_time": 1,
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"to_time": 2
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}
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}

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