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scenes/game_elements/characters/player/components Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -184,11 +184,11 @@ func is_running() -> bool:
184184 return input_vector .length_squared () > (walk_speed * walk_speed ) + 1.0
185185
186186
187- func _process (delta : float ) -> void :
187+ func _physics_process (delta : float ) -> void :
188188 if Engine .is_editor_hint ():
189189 return
190190
191- # While pulling the grappling hook, the movement is handled in PlayerHook._process .
191+ # While pulling the grappling hook, the movement is handled in PlayerHook._physics_process .
192192 if player_hook .pulling :
193193 return
194194
Original file line number Diff line number Diff line change @@ -273,7 +273,7 @@ func get_ending_area() -> HookableArea:
273273 return areas_hooked [- 1 ]
274274
275275
276- func _process (delta : float ) -> void :
276+ func _physics_process (delta : float ) -> void :
277277 if not is_instance_valid (hook_string ):
278278 return
279279 if pulling :
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