Commit c7729e3
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Make Repel action a bit more generic (#2088)
The repel mechanic was initially intended for the ink blobs, then to any
projectile. But we can now consider a repel action that affects more
game elements.
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### Physics layers: Rename projectile to repellable
Similar to the "hookable" layer. To make the repel mechanic a bit more
generic.
Update the enum and the references in eldrune StoryQuest.
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### Project: Set default gravity to zero
Otherwise adding a RigidBody2D to the scene, the bodies go down
until they hit a wall.
Setting the default gravity to zero, the object looks like it's on
the ground.
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### Repel mechanic: Make it work with any Node2D
That has a got_repelled() method.
So far we've been assuming a Projectile node for the on_body_entered
handler of the Repel area.
But the Area2D.body_entered signal is sent with the body: Node2D
parameter (which in reality
can be a PhysicsBody2D or a TileMap).
So use duck typing and also rename the expected method to
"got_repelled". Also, call it
with the direction of the repel. Previously the Player was passed and
the repel direction
was calculated on the called node.
This makes the repel ability more generic.
Also adapt the eldrune_projectile.gd script.
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### Player repel: Split to its own scene
So the action can be used in other entities of the game, like in NPCs.
Export a player controlled boolean
for that same reason.
Move all animation tracks related to the repel action, except the player
animation, to its own AnimationPlayer.
These two animations (the player moving the button and the repel air
stream growing) should be kept in sync.
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### Add examples of custom repellable objects
Add a test gym scene with multiple things to repel:
- A box that can be pushed along a grid.
- Bouncy ball.
- A lever that can be swithed in the repelled direction.
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Resolve #20591 parent 566117a commit c7729e3
27 files changed
Lines changed: 869 additions & 211 deletions
File tree
- scenes
- game_elements
- characters/player
- components
- components
- props
- projectile/components
- repellable_ball
- components
- repellable_box
- components
- repellable_lever
- components
- globals
- quests/story_quests/eldrune/2_combat/combat_components
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