Feedback on the last minigame in Void #1405
Replies: 6 comments 2 replies
-
|
Thanks! This is indeed one of the least "dressed" levels in the quest. Did you find any of the levels particularly easy or difficult? How did you find the controls for the "grappling"/thread mechanic? |
Beta Was this translation helpful? Give feedback.
-
|
Particularly, the most difficult level for me is the first one. I get stuck halfway through. I’ve only managed to complete it once. :( To access the next level, I used the shortcut through the link. From there, levels 2 and 3 were easier for me. |
Beta Was this translation helpful? Give feedback.
-
Beta Was this translation helpful? Give feedback.
-
|
I also noticed that the level design in Void has a lot of potential in terms of atmosphere and exploration, although I feel it’s not being fully utilized yet. Adding a fitting soundtrack that enhances the emotions and overall mood of the level would be a key improvement to the player’s experience. Additionally, including some subtle visual elements or small environmental cues could help guide the player more naturally and make the world feel more alive. I also agree with the idea of adding boundaries or decorative elements to prevent players from reaching unintended areas, as that would make the level feel more complete and polished overall. |
Beta Was this translation helpful? Give feedback.
-
1022.mp4I also noticed that at the beginning of the level, the player can easily get lost. There’s a boundary, but it would be great to adjust that part. I understand that in other levels this effect might be intentional, since the map seems to be “split” into different fragments, creating a nice visual transition when moving between them. |
Beta Was this translation helpful? Give feedback.
-
|
However, in this case, since the player can’t go back, it would be better to remove that effect and add a collision or boundary to prevent the player from leaving the map. I’m attaching a short video showing the effect when moving between map fragments and the issue that occurs. 1023.mp4 |
Beta Was this translation helpful? Give feedback.


Uh oh!
There was an error while loading. Please reload this page.
-
Hi! During my first playthrough of Void, I explored the area around the secret collectibles in the last minigame.
When walking outside the main path, I reached a flat green surface and could see the default gray background from Godot. It’s not something a normal player would likely do, but maybe adding some boundaries or extra scenery could make it look more polished.
Overall, everything else works great — just a small visual detail you might want to consider.
Vacio.-.Made.with.Clipchamp.mp4
Beta Was this translation helpful? Give feedback.
All reactions