Suggestions on the design of "Void" #1420
Omar071201
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The funny thing about the void is - currently, it is conceptually on top of the world, not below it. It's like an invisibility cloak. So physically-speaking water would not flow over the edge... but I like this idea, if it could be made to work visually. (Obviously the world does not obey the physics of our world!) I originally tried putting it below the world but it looked bad when the tiles were removed to reveal the void below. |
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One of the suggestions is the design of "The Monk", The world it's archipielago in the sky and i think if the monk has a summer and fishing aestethic. Like the man on the moon in Dreamworks.



I suggest adding new concepts in the first minigame and new resources at the water's edge of the map like a waterfall and when it is restored the archipelago returns to its natural state.
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