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Move interact prompt label to HUD #2114

@wjt

Description

@wjt

Currently, when the player-character is moved near to something that can be interacted with, we show two indications:

  1. Near the object, a verb or phrase, such as "Tap", "Talk", or "Talk to Oscár". In theory this label is meant to float above the target so that neither the player-character nor the target is obscured.
  2. At the bottom of the screen, "Interact" appears along with the button to press.
Image Image Image

I think it would be clearer if the verb were shown in the bottom bar, with a glow or arrow behind/above the target to highlight it. Something like this quick mockup:

interact-glow.webm

though I wonder if an arrow, exclamation mark, etc. floating above the object would be more practical to implement & look better.

This would also allow us to WONTFIX #725.

XP Summary (total 600)

Subdomain Skill XP
Game Design: Game Feel & UX Problem Solving 75
Game Design: Game Feel & UX Creativity & Design Thinking 150
Game Design: Game Feel & UX Technical Literacy 75
Engineering: Gameplay & Systems Programming Problem Solving 75
Engineering: Gameplay & Systems Programming Creativity & Design Thinking 75
Engineering: Gameplay & Systems Programming Technical Literacy 150

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