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Original file line number Diff line number Diff line change
Expand Up @@ -28,15 +28,18 @@ extends CharacterBody2D
@export var look_at_side: Enums.LookAtSide = Enums.LookAtSide.LEFT:
set = _set_look_at_side

## The root sprite of the hierarchy. Usually the legs.
@export var root_sprite: AnimatedSprite2D

## The node that recolors the character.
@export var cel_shading_recolor: CelShadingRecolor

## Click this button to create a random character.
@export_tool_button("Randomize") var randomize_character_button: Callable = randomize_character

## The inner AnimatedSprite2D nodes.
var animated_sprites: Array[AnimatedSprite2D] = []

## The inner nodes that recolor the character skin.
var skin_recolor_nodes: Array[CelShadingRecolor] = []

## The inner nodes that randomize sprites textures.
var random_texture_nodes: Array[RandomTextureSpriteBehavior] = []

Expand All @@ -54,13 +57,8 @@ var _previous_look_at_side: Enums.LookAtSide = Enums.LookAtSide.UNSPECIFIED
func apply_character_randomizations() -> void:
_random_number_generator.seed = character_seed

if skin_recolor_nodes:
var new_skin_medium_color: Color
skin_recolor_nodes[-1].set_random_skin_color(_random_number_generator)
new_skin_medium_color = skin_recolor_nodes[-1].medium_color
for n in skin_recolor_nodes:
n.automatic_shades = true
n.medium_color = new_skin_medium_color
if cel_shading_recolor:
cel_shading_recolor.set_random_skin_color(_random_number_generator)

for n in random_texture_nodes:
n.randomize_texture(_random_number_generator)
Expand Down Expand Up @@ -109,18 +107,14 @@ func _traverse(node: Node) -> void:
animated_sprites.append(node)
for child in node.get_children():
_traverse(child)
elif node is CelShadingRecolor:
skin_recolor_nodes.append(node)
elif node is RandomTextureSpriteBehavior:
random_texture_nodes.append(node)


func _setup_nodes() -> void:
animated_sprites = []
skin_recolor_nodes = []
random_texture_nodes = []
for child in get_children():
_traverse(child)
_traverse(root_sprite)


func _randomize_all_sprites_progress() -> void:
Expand Down
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