@@ -35,38 +35,35 @@ jobs:
3535 strategy :
3636 fail-fast : false
3737 matrix :
38+ # ← New dimension — multiplies every platform automatically
39+ godot-api :
40+ - { version: "master", api-flag: "", artifact-suffix: "", test-versions: "" }
41+ - { version: "4.6", api-flag: "4.6", artifact-suffix: "-godot46", test-versions: "4.6-stable" }
42+ - { version: "4.5", api-flag: "4.5", artifact-suffix: "-godot45", test-versions: "4.5-stable 4.6-stable" }
43+ - { version: "4.4", api-flag: "4.4", artifact-suffix: "-godot44", test-versions: "4.4-stable 4.5-stable 4.6-stable" }
44+ - { version: "4.3", api-flag: "4.3", artifact-suffix: "-godot43", test-versions: "4.3-stable 4.4-stable 4.5-stable 4.6-stable" }
45+
46+ # ← One entry per platform (no duplication!)
3847 include :
48+ # Tested platforms (will get all 5 API versions)
3949 - name : 🐧 Linux (GCC, Makefiles)
4050 os : ubuntu-22.04
4151 platform : linux
42- config-flags : -DCMAKE_BUILD_TYPE=Release
43- artifact-name : godot-cpp-linux-glibc2.27-x86_64-cmake-release
52+ base- config-flags : -DCMAKE_BUILD_TYPE=Release
53+ base- artifact-name : godot-cpp-linux-glibc2.27-x86_64-cmake-release
4454 artifact-path : cmake-build/bin/libgodot-cpp.linux.template_release.x86_64.a
4555 run-tests : true
4656 godot-test-arch : " linux.x86_64"
4757 godot-master-workflow : linux_builds.yml
4858 godot-master-artifact : linux-editor-mono
4959
50- - name : 🐧 Linux (GCC, Makefiles) for Godot 4.6
51- os : ubuntu-22.04
52- platform : linux
53- config-flags :
54- -DCMAKE_BUILD_TYPE=Release
55- -DGODOTCPP_API_VERSION=4.6
56- artifact-name : godot-cpp-linux-glibc2.27-x86_64-cmake-release-godot46
57- artifact-path : cmake-build/bin/libgodot-cpp.linux.template_release.x86_64.a
58- run-tests : true
59- godot-test-versions : " 4.6-stable"
60- godot-test-arch : " linux.x86_64"
61- godot-master-workflow : linux_builds.yml
62- godot-master-artifact : linux-editor-mono
63-
6460 - name : 🏁 Windows (x86_64, MSVC)
6561 os : windows-2022
6662 platform : windows
6763 compiler : msvc
6864 build-flags : --config Release
69- artifact-name : godot-cpp-windows-msvc2022-x86_64-cmake-release
65+ base-config-flags : " " # no extra flags needed
66+ base-artifact-name : godot-cpp-windows-msvc2022-x86_64-cmake-release
7067 artifact-path : cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.lib
7168 run-tests : true
7269 godot-test-arch : " win64.exe"
7774 os : windows-2022
7875 platform : windows
7976 compiler : mingw
80- config-flags :
81- -GNinja -DCMAKE_BUILD_TYPE=Release
82- -DCMAKE_C_COMPILER=cc -DCMAKE_CXX_COMPILER=c++
83- artifact-name : godot-cpp-windows-mingw-x86_64-cmake-release
77+ base-config-flags : " -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=cc -DCMAKE_CXX_COMPILER=c++"
78+ base-artifact-name : godot-cpp-windows-mingw-x86_64-cmake-release
8479 artifact-path : cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.a
8580 run-tests : true
8681 godot-test-arch : " win64.exe"
@@ -90,43 +85,35 @@ jobs:
9085 - name : 🍎 macOS (universal, Makefiles)
9186 os : macos-latest
9287 platform : macos
93- config-flags : -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
94- artifact-name : godot-cpp-macos-universal-cmake-release
88+ base- config-flags : -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
89+ base- artifact-name : godot-cpp-macos-universal-cmake-release
9590 artifact-path : cmake-build/bin/libgodot-cpp.macos.template_release.universal.a
9691 run-tests : true
9792 godot-test-arch : " macos.universal"
9893 godot-master-workflow : macos_builds.yml
9994 godot-master-artifact : macos-editor
10095
101- # Non-test platforms
96+ # Non-tested platforms (still only built once — master)
10297 - name : 🤖 Android (arm64, Ninja)
10398 os : ubuntu-22.04
10499 platform : android
105- config-flags :
106- -G Ninja -DCMAKE_BUILD_TYPE=Release
107- --toolchain ${ANDROID_HOME}/ndk/28.1.13356709/build/cmake/android.toolchain.cmake
108- -DANDROID_PLATFORM=24 -DANDROID_ABI=arm64-v8a
109- artifact-name : godot-cpp-android-arm64-cmake-release
100+ base-config-flags : " -G Ninja -DCMAKE_BUILD_TYPE=Release --toolchain ${ANDROID_HOME}/ndk/28.1.13356709/build/cmake/android.toolchain.cmake -DANDROID_PLATFORM=24 -DANDROID_ABI=arm64-v8a"
101+ base-artifact-name : godot-cpp-android-arm64-cmake-release
110102 artifact-path : cmake-build/bin/libgodot-cpp.android.template_release.arm64.a
111103
112104 - name : 🍏 iOS (arm64, XCode)
113105 os : macos-latest
114106 platform : ios
115- config-flags :
116- -G Xcode
117- --toolchain cmake/ios.toolchain.cmake
118- -DPLATFORM=OS64
107+ base-config-flags : " -G Xcode --toolchain cmake/ios.toolchain.cmake -DPLATFORM=OS64"
119108 build-flags : --config Release
120- artifact-name : godot-cpp-ios-arm64-cmake-release
109+ base- artifact-name : godot-cpp-ios-arm64-cmake-release
121110 artifact-path : cmake-build/bin/libgodot-cpp.ios.template_release.arm64.a
122111
123112 - name : 🌐 Web (wasm32, Ninja)
124113 os : ubuntu-22.04
125114 platform : web
126- config-flags :
127- -G Ninja -DCMAKE_BUILD_TYPE=Release
128- --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake
129- artifact-name : godot-cpp-web-wasm32-cmake-release
115+ base-config-flags : " -G Ninja -DCMAKE_BUILD_TYPE=Release --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
116+ base-artifact-name : godot-cpp-web-wasm32-cmake-release
130117 artifact-path : cmake-build/bin/libgodot-cpp.web.template_release.wasm32.a
131118
132119 steps :
@@ -159,7 +146,13 @@ jobs:
159146 id : configure-debug
160147 run : |
161148 echo "DEBUG_BUILD_START=$(date +%s)" >> $GITHUB_ENV
162- cmake --log-level=VERBOSE -S . -B cmake-build ${{ env.config-flags }} ${{ matrix.config-flags }}
149+
150+ CONFIG_FLAGS="${{ env.config-flags }} ${{ matrix.base-config-flags }}"
151+ if [ -n "${{ matrix.godot-api.api-flag }}" ]; then
152+ CONFIG_FLAGS="$CONFIG_FLAGS -DGODOTCPP_API_VERSION=${{ matrix.godot-api.api-flag }}"
153+ fi
154+
155+ cmake --log-level=VERBOSE -S . -B cmake-build $CONFIG_FLAGS
163156
164157 - name : Build godot-cpp-test (template_debug)
165158 id : build-debug
@@ -172,17 +165,25 @@ jobs:
172165 id : configure-release
173166 run : |
174167 echo "RELEASE_BUILD_START=$(date +%s)" >> $GITHUB_ENV
175- cmake --fresh --log-level=VERBOSE -S . -B cmake-build -DGODOTCPP_TARGET=template_release ${{ env.config-flags }} ${{ matrix.config-flags }}
168+
169+ CONFIG_FLAGS="${{ env.config-flags }} ${{ matrix.base-config-flags }}"
170+ if [ -n "${{ matrix.godot-api.api-flag }}" ]; then
171+ CONFIG_FLAGS="$CONFIG_FLAGS -DGODOTCPP_API_VERSION=${{ matrix.godot-api.api-flag }}"
172+ fi
173+
174+ cmake --fresh --log-level=VERBOSE -S . -B cmake-build -DGODOTCPP_TARGET=template_release $CONFIG_FLAGS
175+
176176
177177 - name : Build godot-cpp-test (template_release)
178178 id : build-release
179179 run : |
180180 cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }}
181181 echo "RELEASE_BUILD_END=$(date +%s)" >> $GITHUB_ENV
182182
183+ # === Download Godot (only for master — cleaner than before) ===
183184 - name : Download latest Godot artifacts
184185 uses : dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
185- if : matrix.run-tests && env.GODOT_TEST_VERSION == 'master'
186+ if : matrix.run-tests && matrix.godot-api.version == 'master'
186187 with :
187188 repo : godotengine/godot
188189 branch : master
@@ -195,17 +196,22 @@ jobs:
195196 ensure_latest : true
196197 path : godot-artifacts
197198
199+ # === Run tests – uses the pre-computed test versions ===
198200 - name : Run tests
199201 if : matrix.run-tests
200- run : python -X utf8 run-tests.py --verbose --godot-test-versions "${{ matrix.godot-test-versions }}" --godot-test-arch "${{ matrix.godot-test-arch }}"
202+ run : |
203+ python -X utf8 run-tests.py --verbose \
204+ --godot-test-versions "${{ matrix.godot-api.test-versions }}" \
205+ --godot-test-arch "${{ matrix.godot-test-arch }}"
201206 working-directory : test
202207 env :
203208 GITHUB_STEP_SUMMARY : ${{ env.GITHUB_STEP_SUMMARY }}
204209
210+ # === Upload – uses the dynamic artifact name ===
205211 - name : Upload artifact
206212 uses : actions/upload-artifact@v7
207213 with :
208- name : ${{ matrix.artifact-name }}
214+ name : ${{ matrix.base- artifact-name }}${{ matrix.godot-api.artifact-suffix }}
209215 path : ${{ matrix.artifact-path }}
210216 if-no-files-found : error
211217
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