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for now make all runners use master, and set stats format to json.
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.github/workflows/ci-cmake.yml

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@@ -39,7 +39,7 @@ jobs:
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.linux.template_release.x86_64.a
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run-tests: true
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godot-test-versions: "4.3-stable 4.4-stable 4.5-stable 4.6-stable master"
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godot-test-versions: "master"
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godot-test-arch: "linux.x86_64"
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godot-master-workflow: linux_builds.yml
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godot-master-artifact: linux-editor-mono
@@ -53,7 +53,7 @@ jobs:
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artifact-name: godot-cpp-windows-msvc2019-x86_64-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.lib
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run-tests: true
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godot-test-versions: "4.6-stable"
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godot-test-versions: "master"
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godot-test-arch: "win64.exe"
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godot-master-workflow: windows_builds.yml
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godot-master-artifact: windows-editor
@@ -69,7 +69,7 @@ jobs:
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artifact-name: godot-cpp-linux-mingw-x86_64-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.a
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run-tests: true
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godot-test-versions: "4.6-stable"
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godot-test-versions: "master"
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godot-test-arch: "win64.exe"
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godot-master-workflow: windows_builds.yml
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godot-master-artifact: windows-editor
@@ -82,7 +82,7 @@ jobs:
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artifact-name: godot-cpp-macos-universal-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.macos.template_release.universal.a
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run-tests: true
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godot-test-versions: "4.6-stable"
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godot-test-versions: "master"
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godot-test-arch: "macos.universal"
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godot-master-workflow: macos_builds.yml
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godot-master-artifact: macos-editor
@@ -161,7 +161,7 @@ jobs:
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run: cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }}
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- name: Run sccache stat for check
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run: ${{ env.SCCACHE_PATH }} --show-stats >> $GITHUB_STEP_SUMMARY
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run: ${{ env.SCCACHE_PATH }} --show-stats --stats-format=json >> $GITHUB_STEP_SUMMARY
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env:
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GITHUB_STEP_SUMMARY: ${{ env.GITHUB_STEP_SUMMARY }}
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