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| 1 | +# Created with komac v2.12.1 |
| 2 | +# yaml-language-server: $schema=https://aka.ms/winget-manifest.defaultLocale.1.10.0.schema.json |
| 3 | + |
| 4 | +PackageIdentifier: LIJI32.SameBoy |
| 5 | +PackageVersion: 1.0.1 |
| 6 | +PackageLocale: en-US |
| 7 | +Publisher: LIJI32 |
| 8 | +PublisherUrl: https://github.com/LIJI32 |
| 9 | +PublisherSupportUrl: https://github.com/LIJI32/SameBoy/issues |
| 10 | +PackageName: SameBoy |
| 11 | +PackageUrl: https://github.com/LIJI32/SameBoy |
| 12 | +License: X11 License |
| 13 | +LicenseUrl: https://github.com/LIJI32/SameBoy/blob/HEAD/LICENSE |
| 14 | +ShortDescription: SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB) emulator, written in portable C. |
| 15 | +Tags: |
| 16 | +- emulator |
| 17 | +- gameboy |
| 18 | +- gameboy-color |
| 19 | +ReleaseNotes: |- |
| 20 | + This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator |
| 21 | + New/Improved Features |
| 22 | + - UI improvements to the Cocoa palette editor |
| 23 | + - Improved audio quality on libretro; audio is now rendered by SameBoy at 2MHz, and downsampling is now handled by the libretro frontend itself |
| 24 | + - In the Wii U build, downsampling is still done by SameBoy |
| 25 | + - With the meaning of register $FF75 discovered, it is now referred to as rPGB in the debugger |
| 26 | + - The output of the watchpoint debugger command now includes the watchpoint type (read-only, write-only, or read-write) |
| 27 | + - This makes the default watchpoint type (write-only) more obvious |
| 28 | + - Windows 11 users can now optionally disable rounded corners in the Graphics Options menu |
| 29 | + - Official Windows builds no longer require installing MSVC runtimes by linking against mvscrt.dll |
| 30 | + - Major improvements to debugging in the SDL frontend: |
| 31 | + - The main emulator window is no longer unresponsive when the debugger is stopped |
| 32 | + - Pressing keys in the emulator window while the debugger is paused now triggers a terminal bell |
| 33 | + - On Windows, sameboy.exe and sameboy_debugger.exe have been merged. Press Ctrl+C at any time to interrupt the debugger and open the debugger console, and close the console window at any time to resume normal gameplay. |
| 34 | + - Async debugging now supports all compatible versions of Windows, adding support for Windows 7, 8.x, and earlier builds of Windows 10 |
| 35 | + - When using an external controller, joysticks can now optionally be used as faux analog controls |
| 36 | + - This feature quickly alternates D-pad buttons between pressed and release states to simulate analog inputs |
| 37 | + - The SDL frontend will now automatically resize the window when switching between models and border modes as long as the window hasn't been manually resized |
| 38 | + - A workaround for an old RetroArch bug has been removed, audio in the Wii U libretro port is now louder |
| 39 | + - It is now possible to enable audio for both Game Boys in the Link Cable mode of the libretro port |
| 40 | + Accuracy Improvements/Fixes |
| 41 | + - OAM randomization is now more accurate |
| 42 | + - Fixed a bug where certain SGB transfers would copy data incorrectly when running SameBoy on big endian platforms |
| 43 | + - This fixes many SGB games suffering from garbled graphics when playing on the Wii U |
| 44 | + - Fixed a potential accuracy issue when emulating MBC7 games |
| 45 | + - The number of band-limited phases was increased in order to reduce overtones in high-pitched sounds |
| 46 | + Bug Fixes |
| 47 | + - New palettes will now appear on the Cocoa frontend even if the user have previously customized palettes |
| 48 | + - Fixed a bug that caused the Pink Pop theme to modify itself once opened in the palette editor, in both the Cocoa and iOS frontends |
| 49 | + - Fixed a bug where the vertical layout was not usable on certain iPads |
| 50 | + - Resetting emulation in the SDL version while the emulator is paused will now resume emulation |
| 51 | + - Fixed a bug where changing the emulated model in the SDL frontend does not immediately closes the menu |
| 52 | + - Removed Unicode characters from libretro settings, as many frontends cannot display them |
| 53 | + - Fixed a bug that caused ROMs to run without a window in the Cocoa port after changing the emulated revision |
| 54 | + - Several iOS and watchOS crashes have been fixed |
| 55 | + Removed Features |
| 56 | + - Integration with the Homebrew Hub has been removed from the iOS frontend |
| 57 | + Misc Internal Changes |
| 58 | + - The OpenDesktop thumbnailer is now stripped when built in release configuration, rather than being stripped only upon installation |
| 59 | + - Official releases of SameBoy now build using the latest version of Clang, gaining speed boost of around 8% |
| 60 | + - The FM synthesis routines used while rendering the SGB jingle have been optimized for speed |
| 61 | +ReleaseNotesUrl: https://github.com/LIJI32/SameBoy/releases/tag/v1.0.1 |
| 62 | +ManifestType: defaultLocale |
| 63 | +ManifestVersion: 1.10.0 |
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