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SuspenseTimeline.js
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225 lines (205 loc) · 6.58 KB
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/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
import * as React from 'react';
import {useContext, useEffect} from 'react';
import {BridgeContext, StoreContext} from '../context';
import {TreeDispatcherContext} from '../Components/TreeContext';
import {useScrollToHostInstance} from '../hooks';
import {
SuspenseTreeDispatcherContext,
SuspenseTreeStateContext,
} from './SuspenseTreeContext';
import styles from './SuspenseTimeline.css';
import SuspenseScrubber from './SuspenseScrubber';
import Button from '../Button';
import ButtonIcon from '../ButtonIcon';
import type {SuspenseNode} from '../../../frontend/types';
function SuspenseTimelineInput() {
const bridge = useContext(BridgeContext);
const store = useContext(StoreContext);
const treeDispatch = useContext(TreeDispatcherContext);
const suspenseTreeDispatch = useContext(SuspenseTreeDispatcherContext);
const scrollToHostInstance = useScrollToHostInstance();
const {timeline, timelineIndex, hoveredTimelineIndex, playing, autoScroll} =
useContext(SuspenseTreeStateContext);
const min = 0;
const max = timeline.length > 0 ? timeline.length - 1 : 0;
function switchSuspenseNode(nextTimelineIndex: number) {
const nextSelectedSuspenseID = timeline[nextTimelineIndex].id;
treeDispatch({
type: 'SELECT_ELEMENT_BY_ID',
payload: nextSelectedSuspenseID,
});
suspenseTreeDispatch({
type: 'SUSPENSE_SET_TIMELINE_INDEX',
payload: nextTimelineIndex,
});
}
function handleChange(pendingTimelineIndex: number) {
switchSuspenseNode(pendingTimelineIndex);
}
function handleFocus() {
switchSuspenseNode(timelineIndex);
}
function handleHoverSegment(hoveredIndex: number) {
const nextSelectedSuspenseID = timeline[hoveredIndex].id;
suspenseTreeDispatch({
type: 'HOVER_TIMELINE_FOR_ID',
payload: nextSelectedSuspenseID,
});
}
function handleUnhoverSegment() {
suspenseTreeDispatch({
type: 'HOVER_TIMELINE_FOR_ID',
payload: -1,
});
}
function skipPrevious() {
const nextSelectedSuspenseID = timeline[timelineIndex - 1].id;
treeDispatch({
type: 'SELECT_ELEMENT_BY_ID',
payload: nextSelectedSuspenseID,
});
suspenseTreeDispatch({
type: 'SUSPENSE_SKIP_TIMELINE_INDEX',
payload: false,
});
}
function skipForward() {
const nextSelectedSuspenseID = timeline[timelineIndex + 1].id;
treeDispatch({
type: 'SELECT_ELEMENT_BY_ID',
payload: nextSelectedSuspenseID,
});
suspenseTreeDispatch({
type: 'SUSPENSE_SKIP_TIMELINE_INDEX',
payload: true,
});
}
function togglePlaying() {
suspenseTreeDispatch({
type: 'SUSPENSE_PLAY_PAUSE',
payload: 'toggle',
});
}
// TODO: useEffectEvent here once it's supported in all versions DevTools supports.
// For now we just exclude it from deps since we don't lint those anyway.
function changeTimelineIndex(newIndex: number) {
const suspendedSetByRendererID = new Map<
number,
Array<SuspenseNode['id']>,
>();
// Unsuspend everything by default.
// We might not encounter every renderer after the milestone e.g.
// if we clicked at the end of the timeline.
// eslint-disable-next-line no-for-of-loops/no-for-of-loops
for (const rendererID of store.rootIDToRendererID.values()) {
suspendedSetByRendererID.set(rendererID, []);
}
// Synchronize timeline index with what is resuspended.
// We suspend everything after the current selection. The root isn't showing
// anything suspended in the root. The step after that should have one less
// thing suspended. I.e. the first suspense boundary should be unsuspended
// when it's selected. This also lets you show everything in the last step.
for (let i = timelineIndex + 1; i < timeline.length; i++) {
const step = timeline[i];
const {rendererID} = step;
const suspendedSetForRendererID =
suspendedSetByRendererID.get(rendererID);
if (suspendedSetForRendererID === undefined) {
throw new Error(
`Should have initialized suspended set for renderer ID "${rendererID}" earlier. This is a bug in React DevTools.`,
);
}
suspendedSetForRendererID.push(step.id);
}
// eslint-disable-next-line no-for-of-loops/no-for-of-loops
for (const [rendererID, suspendedSet] of suspendedSetByRendererID) {
bridge.send('overrideSuspenseMilestone', {
rendererID,
suspendedSet,
});
}
}
useEffect(() => {
changeTimelineIndex(timelineIndex);
}, [timelineIndex]);
useEffect(() => {
if (autoScroll.id > 0) {
const scrollToId = autoScroll.id;
// Consume the scroll ref so that we only trigger this scroll once.
autoScroll.id = 0;
scrollToHostInstance(scrollToId);
}
}, [autoScroll]);
useEffect(() => {
if (!playing) {
return undefined;
}
// While playing, advance one step every second.
const PLAY_SPEED_INTERVAL = 1000;
const timer = setInterval(() => {
suspenseTreeDispatch({
type: 'SUSPENSE_PLAY_TICK',
});
}, PLAY_SPEED_INTERVAL);
return () => {
clearInterval(timer);
};
}, [playing]);
if (timeline.length === 0) {
return (
<div className={styles.SuspenseTimelineInput}>
Root contains no Suspense nodes.
</div>
);
}
return (
<>
<Button
disabled={timelineIndex === 0}
title={'Previous'}
onClick={skipPrevious}>
<ButtonIcon type={'skip-previous'} />
</Button>
<Button
disabled={max === 0 && !playing}
title={playing ? 'Pause' : 'Play'}
onClick={togglePlaying}>
<ButtonIcon type={playing ? 'pause' : 'play'} />
</Button>
<Button
disabled={timelineIndex === max}
title={'Next'}
onClick={skipForward}>
<ButtonIcon type={'skip-next'} />
</Button>
<div className={styles.SuspenseTimelineInput}>
<SuspenseScrubber
min={min}
max={max}
timeline={timeline}
value={timelineIndex}
highlight={hoveredTimelineIndex}
onChange={handleChange}
onFocus={handleFocus}
onHoverSegment={handleHoverSegment}
onHoverLeave={handleUnhoverSegment}
/>
</div>
</>
);
}
export default function SuspenseTimeline(): React$Node {
return (
<div className={styles.SuspenseTimelineContainer}>
<SuspenseTimelineInput />
</div>
);
}