S.T.A.L.K.E.R. Anomaly mod that replaces vanilla single-jump time skips with incremental steps running full ALife simulation each tick.
Vanilla sleep calls level.change_game_time() once — pure arithmetic, no simulation. Squads don't move, offline combat doesn't trigger, territory doesn't change. This mod breaks the skip into 3-minute steps, calling alife():force_update() after each one.
Modded exes 2026.3.29 or newer
FOMOD installer for MO2. Core module is always installed; hooks are individually selectable:
| Module | What it hooks | Label |
|---|---|---|
| Sleep | ui_sleep_dialog |
Sleeping |
| Travel (catch-all) | level.change_game_time globally |
(sync, no overlay) |
| Anabiotic | bind_stalker_ext.anabiotic_callback |
Unconscious |
| Campfire | campfire_placeable (Placeable Campfires) |
Preparing campfire / Gathering wood |
| Books | Wait.wait (G.A.M.M.A. Books Pass Time) |
Reading |
| Soulslike | soulslike.dream_callback (Soulslike Gamemode - Jabbers) |
Recovering |
| Flash anomaly | drx_da_main (DAO) |
Disoriented |
The Travel module acts as a universal catch-all — it intercepts any level.change_game_time() call >= 3 minutes that isn't already handled by an individual hook. This covers fast travel, backpack travel, kairan travel, and any future mod.
simulated_time.advance(120) -- 2 hours, no callback
simulated_time.advance(60, function() end) -- with callback
simulated_time.advance(180, { label = "Waiting" }) -- custom label
simulated_time.is_active() -- check if running