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InProgressNotes.txt
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2968 lines (2892 loc) · 104 KB
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Persuasion
Regeneration
Slowburst (Improved)
Songblade
Twilight
Unbalancing
Vengeful
ALL SKULLDUGGERY KIT items random effect
Gus suggested:
Is there a way to promote a development build to become a life? ie: take Build 2 in Life 1 to become Life 3?
Is there a way to import a v2 build file and add it as a new life in the current open file?
Requirements Issue:
Specific item types in either hand (See Vistani Double Dagger)
Item effects for crit range etc apply to all weapons not just the specific one in a given hand.
<!--2 stacks in non rings to get correct stacking-->
<SetBonus>Tempest</SetBonus>
<SetBonus>Tempest</SetBonus>
<Requirement>
<Type>Exclusive</Type>
<Item>SDItemDefense</Item>
<Item>Item Defense</Item>
</Requirement>
<Effect>
<Type>ExclusionGroup</Type>
<Bonus>Enhancement</Bonus>
<AType>NotNeeded</AType>
<Item>SDItemDefense</Item>
<Item>Item Defense</Item>
</Effect>
<Requirement>
<Type>Exclusive</Type>
<Item>SDStalwartDefensiveMastery</Item>
<Item>Armor Mastery</Item>
</Requirement>
<Effect>
<Type>ExclusionGroup</Type>
<Bonus>Enhancement</Bonus>
<AType>NotNeeded</AType>
<Item>SDStalwartDefensiveMastery</Item>
<Item>Armor Mastery</Item>
</Effect>
<NoAutoUpdate/>
<Buff>
<Type>Shield Bashing</Type>
<Value1>22</Value1>
<BonusType>Enhancement</BonusType>
</Buff>
<NoAutoUpdate/>
<Buff>
<Type>Improved Deception</Type>
<Value1>5</Value1>
<BonusType>Enhancement</BonusType>
</Buff>
<NoAutoUpdate/>
<Buff>
<Type>RepairLore</Type>
<Value1>6</Value1>
<BonusType>Equipment</BonusType>
</Buff>
<NoAutoUpdate/>
<Buff>
<Type>RadianceLore</Type>
<Value1>19</Value1>
<BonusType>Equipment</BonusType>
</Buff>
<NoAutoUpdate/>
<Buff>
<Type>HealingLore</Type>
<Value1>21</Value1>
<BonusType>Equipment</BonusType>
</Buff>
<NoAutoUpdate/>
<Buff>
<Type>VoidLore</Type>
<BonusType>Equipment</BonusType>
<Value1>12</Value1>
</Buff>
Enhancement tree review;
Artificer
Monk
Ranger
Warlock
Aasimar
Elf
From U51 spells
<NoAutoUpdate/>
<Buff>
<Type>ItemClickie</Type>
</Buff>
<NoAutoUpdate/>
<ItemAugment>
<Type>Blue</Type>
</ItemAugment>
<ItemAugment>
<Type>IoD: Accessory: Claw Slot</Type>
</ItemAugment>
<NoAutoUpdate/>
<Effect>
<Type>ItemClickie</Type>
<Bonus>Equipment</Bonus>
<AType>SLA</AType>
<Amount size="3">20 25 0</Amount>
<Item>Rage</Item>
</Effect>
Amount = caster level, count, recharge
<NoAutoUpdate />
<ItemAugment>
<Type>Against the Slave Lords Set Bonus</Type>
<Augment>
<Name>Adds the Slave Lord's Might Set bonus</Name>
<Description/>
<MinLevel>8</MinLevel>
<Icon>SlavelordsMight</Icon>
<SetBonus>Slavelords Might</SetBonus>
</Augment>
<Augment>
<Name>Adds the Slave Lord's Sorcery Set bonus</Name>
<Description/>
<MinLevel>8</MinLevel>
<Icon>SlavelordsSorcery</Icon>
<SetBonus>Slavelords Sorcery</SetBonus>
</Augment>
<Augment>
<Name>Adds the Slave Lord's Endurance Set bonus</Name>
<Description/>
<MinLevel>8</MinLevel>
<Icon>SlavelordsEndurance</Icon>
<SetBonus>Slavelords Endurance</SetBonus>
</Augment>
</ItemAugment>
<NoAutoUpdate />
<ItemAugment>
<Type>Upgradeable Item (TOEE)</Type>
<Augment>
<Name>Adds Lesser Displacement, Fortification +150%, Green Augment and Set bonus</Name>
<Description>Lesser Displacement: Equipping this item causes light to distort around you.
Attacks from enemies have a 25% chance to miss you due to concealment.
Fortification +150%: +150% Enhancement bonus to reduced chance of taking critical
damage on a critical hit.
Adds a Green Augment slot
Adds the Epic Elemental Evil Set bonus</Description>
<MinLevel>26</MinLevel>
<Effect>
<Type>Displacement</Type>
<Bonus>Equipment</Bonus>
<AType>Simple</AType>
<Amount size="1">25</Amount>
</Effect>
<Effect>
<Type>Fortification</Type>
<Bonus>Enhancement</Bonus>
<AType>Simple</AType>
<Amount size="1">150</Amount>
</Effect>
<GrantAugment>Green</GrantAugment>
<SetBonus>Epic Elemental Evil Set</SetBonus>
</Augment>
</ItemAugment>
<Buff>
<Type>WeaponEnchantment</Type>
<Value1>1</Value1>
<BonusType>Enhancement</BonusType>
</Buff>
<NoAutoUpdate/>
<ItemAugment>
<Type>Tier 1</Type>
<Augment>
<Name>Greater Maiming and Greater Electric Storm</Name>
<Description>Greater Maiming: This weapon has a twisted haft or grip and spikes along
its blade, head, or point. Whenever you score a critical hit with this weapon it
deals an amount of extra untyped damage depending on its critical multiplier:
x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
Greater Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20
which is confirmed as a critical hit this power will be released, dealing damage
to the target and all enemies near it for 30d3 + 90 electric damage. A successful
Reflex save (DC 90) reduces this by half.</Description>
<MinLevel>26</MinLevel>
<Effect>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Enhancement</Bonus>
<Item>All</Item>
<Dice>
<Number size="6">0 0 6 12 16 20</Number>
<Sides size="6">0 0 6 6 6 6</Sides>
</Dice>
</Effect>
<Effect>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Enhancement</Bonus>
<Item>All</Item>
<Dice>
<Number size="1">30</Number>
<Sides size="1">3</Sides>
<Bonus size="1">90</Bonus>
<Damage>Electric</Damage>
</Dice>
</Effect>
</Augment>
</ItemAugment>
<ItemAugment>
<Type>Tier 2</Type>
<Augment>
<Name>Greater Shocking Blast, Purple Augment slot and set bonus.</Name>
<Description>Greater Shocking Blast: A shocking blast weapon is sheathed in crackling
electricity. Critical hits with this weapon deal an additional 4 to 40 electric
damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical
multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when
attacking and confirm the critical hit, the weapon blasts your target, doing 6
to 36 more electric damage.</Description>
<MinLevel>7</MinLevel>
<GrantAugment>Purple</GrantAugment>
<SetBonus>Epic Elemental Evil Set</SetBonus>
<Effect>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Enhancement</Bonus>
<Item>All</Item>
<Dice>
<Number size="6">0 0 4 6 8 10</Number>
<Sides size="6">0 0 10 10 10 10</Sides>
</Dice>
</Effect>
</Augment>
</ItemAugment>
<ItemAugment>
<Type>Tier 1</Type>
<Augment>
<Name>Exceptional Seeker +5 and Crippling</Name>
<Description>Exceptional Seeker +5: Provides a +5 Insight bonus to confirm critical hits, and
a +5 Insight bonus to critical hit damage (before multipliers are applied).
Crippling: A crippling weapon is infused with binding power so that when a target
is critically hit their movement is slowed by half.
Note: Real slowdown is only 25%</Description>
<MinLevel>26</MinLevel>
<Effect>
<Type>Weapon_AttackBonusCritical</Type>
<Type>Weapon_DamagekBonusCritical</Type>
<Bonus>Enhancement</Bonus>
<Item>All</Item>
<AType>Simple</AType>
<Amount size="1">5</Amount>
</Effect>
</Augment>
</ItemAugment>
<ItemAugment>
<Type>Tier 2</Type>
<Augment>
<Name>Greater Shocking Blast, Purple Augment slot and set bonus.</Name>
<Description>Greater Shocking Blast: A shocking blast weapon is sheathed in crackling
electricity. Critical hits with this weapon deal an additional 4 to 40 electric
damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical
multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when
attacking and confirm the critical hit, the weapon blasts your target, doing 6
to 36 more electric damage.</Description>
<MinLevel>7</MinLevel>
<GrantAugment>Purple</GrantAugment>
<SetBonus>Epic Elemental Evil Set</SetBonus>
<Effect>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Enhancement</Bonus>
<Item>All</Item>
<Dice>
<Number size="6">0 0 4 6 8 10</Number>
<Sides size="6">0 0 10 10 10 10</Sides>
</Dice>
</Effect>
</Augment>
</ItemAugment>
<NoAutoUpdate/>
<ItemAugment>
<Type>Tier 2</Type>
<Augment>
<Name>+5 Enhancement Bonus</Name>
<Description>+5 Enhancement Bonus: +5 Enhancement bonus to attack and damage rolls.</Description>
<MinLevel>16</MinLevel>
<Icon>Upgrade</Icon>
<Effect>
<Type>Weapon_Enchantment</Type>
<Bonus>Enhancement</Bonus>
<AType>Simple</AType>
<Amount size="1">5</Amount>
</Effect>
</Augment>
</ItemAugment>
<ItemAugment>
<Type>Tier 3</Type>
<Augment>
<Name>Adds a Purple augment slot</Name>
<Description>Adds a Purple augment slot to this item</Description>
<MinLevel>16</MinLevel>
<Icon>Upgrade</Icon>
<GrantAugment>Purple</GrantAugment>
</Augment>
</ItemAugment>
<NoAutoUpdate/>
<ItemAugment>
<Type>Nearly Finished</Type>
<Augment>
<Name>+8 Strength</Name>
<Description>+8 Enhancement bonus to Strength</Description>
<MinLevel>15</MinLevel>
<Effect>
<Type>AbilityBonus</Type>
<Bonus>Enhancement</Bonus>
<AType>Simple</AType>
<Amount size="1">8</Amount>
<Item>Strength</Item>
</Effect>
</Augment>
</ItemAugment>
<NoAutoUpdate/>
<ItemAugment>
<Type>Nearly Finished</Type>
<Augment>
<Name>+13 Constitution</Name>
<Description>+13 Enhancement bonus to Constitution</Description>
<MinLevel>29</MinLevel>
<Effect>
<Type>AbilityBonus</Type>
<Bonus>Enhancement</Bonus>
<AType>Simple</AType>
<Amount size="1">13</Amount>
<Item>Constitution</Item>
</Effect>
</Augment>
<Augment>
<Name>+6 Insightful Constitution</Name>
<Description>+6 Insight bonus to Constitution</Description>
<MinLevel>29</MinLevel>
<Effect>
<Type>AbilityBonus</Type>
<Bonus>Insightful</Bonus>
<AType>Simple</AType>
<Amount size="1">6</Amount>
<Item>Constitution</Item>
</Effect>
</Augment>
<Augment>
<Name>+3 Quality Constitution</Name>
<Description>+3 Quality bonus to Constitution</Description>
<MinLevel>29</MinLevel>
<Effect>
<Type>AbilityBonus</Type>
<Bonus>Quality</Bonus>
<AType>Simple</AType>
<Amount size="1">3</Amount>
<Item>Constitution</Item>
</Effect>
</Augment>
</ItemAugment>
--- attuned to heroism example
<NoAutoUpdate/>
<ItemAugment>
<Type>Attuned to Heroism 1</Type>
<Augment>
<Name>Planar Conflux</Name>
<Description>Planar Conflux: When this item is equipped at the same time as a Planar Focus,
you will gain set bonuses based on the Planar Focus that you have equipped.</Description>
<MinLevel>23</MinLevel>
<Icon>Heroism</Icon>
<SetBonus>Erudition / Planar Conflux Set Bonus</SetBonus>
<SetBonus>Prowess / Planar Conflux Set Bonus</SetBonus>
<SetBonus>Subterfuge / Planar Conflux Set Bonus</SetBonus>
</Augment>
</ItemAugment>
<ItemAugment>
<Type>Attuned to Heroism 2</Type>
<Augment>
<Name>+8 Enhancement Bonus</Name>
<Description>+8 Enhancement Bonus: +8 enhancement bonus to attack and damage rolls.</Description>
<MinLevel>23</MinLevel>
<Icon>Heroism</Icon>
<Effect>
<Type>Weapon_Enchantment</Type>
<Bonus>Enhancement</Bonus>
<AType>Simple</AType>
<Amount size="1">8</Amount>
</Effect>
</Augment>
</ItemAugment>
<ItemAugment>
<Type>Attuned to Heroism 3</Type>
<Augment>
<Name>Phlebotomizing</Name>
<Description>Phlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding.</Description>
<MinLevel>23</MinLevel>
<Icon>Heroism</Icon>
<Effect>
<!---Only an additional 1d8 here as 2d8 already added by Hemorrhaging-->
<Type>WeaponOtherDamageBonus</Type>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Equipment</Bonus>
<Dice>
<Number size="1">1</Number>
<Sides size="1">8</Sides>
<Damage>Bleed</Damage>
</Dice>
<Item>All</Item>
</Effect>
</Augment>
</ItemAugment>
<ItemAugment>
<Type>Attuned to Heroism 4</Type>
<Augment>
<Name>Red Augment Slot</Name>
<Description>Adds a Red augment slot to this weapon.</Description>
<MinLevel>23</MinLevel>
<Icon>Heroism</Icon>
<GrantAugment>Red</GrantAugment>
</Augment>
</ItemAugment>
-----rune arm example
<NoAutoUpdate/>
<Effect>
<Type>SpellLikeAbility</Type>
<Bonus>Enhancement</Bonus>
<Item>Acid Shot</Item>
<Item>None</Item>
<AType>SpellInfo</AType>
<Amount size="3">0 0 0</Amount>
</Effect>
<Buff>
<Type>Rune Arm Imbue - Fire IV</Type>
<BonusType/>
</Buff>
<ItemAugment>
<Type>Cannith Rune Arm Prefix</Type>
</ItemAugment>
<ItemAugment>
<Type>Cannith Rune Arm Suffix</Type>
</ItemAugment>
<ItemAugment>
<Type>Cannith Rune Arm Extra</Type>
</ItemAugment>
<NoAutoUpdate/>
<ItemAugment>
<Type>Upgradeable - Primary Augment</Type>
<Augment>
<Name>Blue Augment Slot</Name>
<Description>Add a Blue augment slot to this item</Description>
<MinLevel>27</MinLevel>
<Icon>Heroism</Icon>
<GrantAugment>Blue</GrantAugment>
</Augment>
<Augment>
<Name>Yellow Augment Slot</Name>
<Description>Add a Yellow augment slot to this item</Description>
<MinLevel>27</MinLevel>
<Icon>Heroism</Icon>
<GrantAugment>Yellow</GrantAugment>
</Augment>
</ItemAugment>
<ItemAugment>
<Type>Upgradeable - Secondary Augment</Type>
<Augment>
<Name>Green Augment Slot</Name>
<Description>Add a Green augment slot to this item</Description>
<MinLevel>27</MinLevel>
<Icon>Heroism</Icon>
<GrantAugment>Green</GrantAugment>
</Augment>
</ItemAugment>
<NoAutoUpdate/>
<ItemAugment>
<Type>Attuned by Heroism: Tier 1</Type>
<Augment>
<Name>Yellow Augment Slot</Name>
<Description>Add a Yellow augment slot to this item</Description>
<MinLevel>27</MinLevel>
<Icon>Heroism</Icon>
<GrantAugment>Yellow</GrantAugment>
</Augment>
</ItemAugment>
<ItemAugment>
<Type>Attuned by Heroism: Tier 2</Type>
<Augment>
<Name>Colorless Augment Slot</Name>
<Description>Add a Colorless augment slot to this item</Description>
<MinLevel>25</MinLevel>
<Icon>Heroism</Icon>
<GrantAugment>Colorless</GrantAugment>
</Augment>
</ItemAugment>
<NoAutoUpdate/>
<ItemAugment>
<Type>Variant</Type>
<Augment>
<Name>Dazing V</Name>
<Description>Dazing V: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6
seconds. This effect stacks up to 5 times. This effect may only occur on-hit
once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning
Fist combat feats is increased by 10.</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
</Augment>
<Augment>
<Name>Deception V</Name>
<Description>Deception V: 5% Chance on Hit: Your target becomes Bluffed for four seconds.
Bluffed enemies can be affected by Sneak Attacks even while targeting you.
On sneak attack: +5 to Attack Rolls, +10 to Damage.</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>SneakAttackAttack</Type>
<Bonus>Equipment</Bonus>
<AType>Simple</AType>
<Amount size="1">5</Amount>
</Effect>
<Effect>
<Type>SneakAttackDamage</Type>
<Bonus>Equipment</Bonus>
<AType>Simple</AType>
<Amount size="1">10</Amount>
</Effect>
</Augment>
<Augment>
<Name>Doublestrike 5%</Name>
<Description>Doublestrike 5%: Passive: 5% Enhancement bonus to Doublestrike.
Doublestrike is a chance to score an additional hit with a melee attack.</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>Doublestrike</Type>
<Bonus>Enhancement</Bonus>
<AType>Simple</AType>
<Amount size="1">5</Amount>
</Effect>
</Augment>
<Augment>
<Name>Draining V</Name>
<Description>Draining V: On Vorpal Hit: Your target incurs one Negative Level, and you
gain +10 Temporary Spell Points. (These Temporary Spell Points last for one
minute, or until used to reduce the cost of your next spell.)</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
</Augment>
<Augment>
<Name>Feeding V</Name>
<Description>Feeding V: On Vorpal Hit: Your target incurs one Negative Level, and you gain
+25 Temporary Hit Points. (These Temporary Hit Points last for one minute, or
until used to negate incoming damage.)</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
</Augment>
<Augment>
<Name>Ghostbane V</Name>
<Description>Ghostbane V: On Hit: 5 to 20 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures,
such as ghosts, shadows, and wraiths.</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>GhostTouch</Type>
<Bonus>Enhancement</Bonus>
<AType>Simple</AType>
<Amount size="1">1</Amount>
<Item>All</Item>
</Effect>
<Effect>
<Type>WeaponOtherDamageBonus</Type>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Equipment</Bonus>
<Dice>
<Number size="1">5</Number>
<Sides size="1">4</Sides>
<Damage>Bane</Damage>
</Dice>
<Item>All</Item>
<Requirements>
<Requirement>
<Type>EnemyType</Type>
<Item>Undead</Item>
</Requirement>
</Requirements>
</Effect>
</Augment>
<Augment>
<Name>Humanoid Bane V</Name>
<Description>Humanoid Bane V: On Hit: 5 to 20 Bane Damage vs Humanoids and Giants.
(Bane damage cannot be resisted.)</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>WeaponOtherDamageBonus</Type>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Equipment</Bonus>
<Dice>
<Number size="1">5</Number>
<Sides size="1">4</Sides>
<Damage>Bane</Damage>
</Dice>
<Item>All</Item>
<Requirements>
<Requirement>
<Type>EnemyType</Type>
<Item>Humanoid</Item>
</Requirement>
</Requirements>
</Effect>
</Augment>
<Augment>
<Name>Improved Destruction</Name>
<Description>Improved Destruction: On Hit: Your target gains a stack of Armor Destruction.
(-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration.
Stacks up to 15 times.) This effect may trigger once every second.</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
</Augment>
<Augment>
<Name>Natural Bane V</Name>
<Description>Natural Bane V: On Hit: 5 to 20 Bane Damage vs Animals, Vermin, Magical Beasts,
Plants and Fey. (Bane damage cannot be resisted.)</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>WeaponOtherDamageBonus</Type>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Equipment</Bonus>
<Dice>
<Number size="1">5</Number>
<Sides size="1">4</Sides>
<Damage>Bane</Damage>
</Dice>
<Item>All</Item>
<Requirements>
<Requirement>
<Type>EnemyType</Type>
<Item>Natural</Item>
</Requirement>
</Requirements>
</Effect>
</Augment>
<Augment>
<Name>Ribcracker V</Name>
<Description>Ribcracker V: On Critical Hit: 11 to 66 Bludgeoning damage from weapons with
a x2 Critical Multiplier, 11 to 88 Bludgeoning damage from weapons with
a x3 Critical Multiplier, and 11 to 110 Bludgeoning damage from weapons with
a x4 or greater Critical Multiplier.</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>WeaponOtherDamageBonus</Type>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Equipment</Bonus>
<Dice>
<Number size="1">11</Number>
<Sides size="1">8</Sides>
<Damage>Bludgeon</Damage>
</Dice>
<Item>All</Item>
</Effect>
</Augment>
<Augment>
<Name>Riposte V</Name>
<Description>Riposte V: When Missed by an attack: Deals 5 to 20 damage to your attacker.
Passive: +3 Insight bonus to Armor Class, +2 Insight bonus to Fortitude, Reflex,
and Will Saving Throws.</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>ACBonus</Type>
<Bonus>Insightful</Bonus>
<AType>Simple</AType>
<Amount size="1">3</Amount>
<Item>All</Item>
</Effect>
<Effect>
<Type>SaveBonus</Type>
<Bonus>Insightful</Bonus>
<AType>Simple</AType>
<Amount size="1">2</Amount>
<Item>All</Item>
</Effect>
</Augment>
<Augment>
<Name>Stumbling V</Name>
<Description>Stumbling V: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws
for 6 seconds. This effect stacks up to 5 times. This effect may only occur
on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Trip combat feats is increased by 10.</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
</Augment>
<Augment>
<Name>Sundering V</Name>
<Description>Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws
for 6 seconds. This effect stacks up to 5 times. This effect may only occur
on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is
increased by 10.</Description>
<MinLevel>17</MinLevel>
<Icon>Variant</Icon>
</Augment>
</ItemAugment>
<NoAutoUpdate/>
<ItemAugment>
<Type>Nearly Finished</Type>
<Augment>
<Name>Purple Augment Slot</Name>
<Description>Adds a Purple Augment Slot</Description>
<GrantAugment>Purple</GrantAugment>
</Augment>
</ItemAugment>
<ItemAugment>
<Type>Almost There</Type>
<Augment>
<Name>Fetters of Unreality</Name>
<Description>Fetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds
that affect both the body and the soul. This weapon has a chance to inflict
multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20
times, and loses one stack on expiration.</Description>
</Augment>
</ItemAugment>
<ItemAugment>
<Type>Finishing Touch</Type>
<Augment>
<Name>Completed Weapon</Name>
<Description>This item is fully completed, and as a result deals an additional 0.5[W] damage.</Description>
<MinLevel>1</MinLevel>
<Effect>
<Type>Weapon_BaseDamage</Type>
<Bonus>Stacking</Bonus>
<Amount size="1">0.5</Amount>
<Item>All</Item>
<IsItemSpecific/>
</Effect>
</Augment>
</ItemAugment>
<NoAutoUpdate/>
<ItemAugment>
<Type>Variant</Type>
<Augment>
<Name>Absolute Law</Name>
<Description>Absolute Law: This weapon is infused with the ultimate power of Law. It does an
additional 2 to 12 damage to non-lawful targets and can only be wielded by
Lawful-aligned characters.</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>WeaponOtherDamageBonus</Type>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Not Set</Bonus>
<Dice>
<Number size="1">2</Number>
<Sides size="1">6</Sides>
<Damage>Lawful</Damage>
</Dice>
<Item>All</Item>
<Requirements>
<Requirement>
<Type>EnemyType</Type>
<Item>Non-Lawful</Item>
</Requirement>
</Requirements>
</Effect>
</Augment>
<Augment>
<Name>Acid Absorption +20%</Name>
<Description>Acid Absorption +20%: Passive: 20% Enhancement Bonus to Acid Absorption.
(Absorption reduces damage from an element by a percentage, after resistance have
been taken into account.)</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>EnergyAbsorbance</Type>
<Bonus>Enhancement</Bonus>
<AType>Simple</AType>
<Amount size="1">20</Amount>
<Item>Acid</Item>
</Effect>
</Augment>
<Augment>
<Name>Armor Bonus +8</Name>
<Description>Armor Bonus +8: This item surrounds the wearer with an invisible but tangible
field of force, granting +8 armor bonus to AC, just as though he were wearing armor.</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>ACBonus</Type>
<Bonus>Armor</Bonus>
<AType>Simple</AType>
<Amount size="1">8</Amount>
</Effect>
</Augment>
<Augment>
<Name>Banishing</Name>
<Description>Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit
Points, it is instantly slain. If the outsider has above 1000 Hit Points, it
takes 100 damage.</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>WeaponOtherDamageBonus</Type>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Not Set</Bonus>
<Dice>
<Number size="1">4</Number>
<Sides size="1">6</Sides>
<Damage>Bane</Damage>
</Dice>
<Item>All</Item>
<Requirements>
<Requirement>
<Type>EnemyType</Type>
<Item>Outsider</Item>
</Requirement>
</Requirements>
</Effect>
</Augment>
<Augment>
<Name>Cold Absorption +20%</Name>
<Description>Cold Absorption +20%: Passive: 20% Enhancement Bonus to Cold Absorption.
(Absorption reduces damage from an element by a percentage, after resistance have
been taken into account.)</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>EnergyAbsorbance</Type>
<Bonus>Enhancement</Bonus>
<AType>Simple</AType>
<Amount size="1">20</Amount>
<Item>Cold</Item>
</Effect>
</Augment>
<Augment>
<Name>Competence Healing Amplification +60</Name>
<Description>Healing Amplification: This effect amplifies all incoming positive energy healing
by +60 (Competence bonus). Includes spells, potions, and other effects.</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>HealingAmplification</Type>
<Bonus>Competence</Bonus>
<AType>Simple</AType>
<Amount size="1">60</Amount>
</Effect>
</Augment>
<Augment>
<Name>Cursespewing</Name>
<Description>Cursespewing: On Vorpal Hit: Your enemy is cursed with a -4 morale penalty on
attack rolls, saving throws, and skill checks. This painful curse also causes
the victim to take 1d6 damage every two seconds for a duration of twelve seconds.
Additional vorpal strikes while the curse is active will extend the duration by
another twelve seconds.</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
</Augment>
<Augment>
<Name>Deception</Name>
<Description>Deception: This weapon is hard to focus upon and thus provides a +3 enhancement
bonus to Bluff checks. In addition, Deception weapons have a small chance to
envelop the target in darkness, making them vulnerable to sneak attacks for a
short time.</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>SkillBonus</Type>
<Bonus>Enhancement</Bonus>
<AType>Simple</AType>
<Amount size="1">3</Amount>
</Effect>
</Augment>
<Augment>
<Name>Destruction</Name>
<Description>Destruction: On Hit: Your target gains a stack of Armor Destruction.
(-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration.
Stacks up to 15 times.) This effect may trigger once every three seconds.</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
</Augment>
<Augment>
<Name>Electric Absorption +20%</Name>
<Description>Electric Absorption +20%: Passive: 20% Enhancement Bonus to Electric Absorption.
(Absorption reduces damage from an element by a percentage, after resistance have
been taken into account.)</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>EnergyAbsorbance</Type>
<Bonus>Enhancement</Bonus>
<AType>Simple</AType>
<Amount size="1">20</Amount>
<Item>Electric</Item>
</Effect>
</Augment>
<Augment>
<Name>Elf Bane</Name>
<Description>Elf Bane: A bane weapon excels at attacking one type or subtype of creature.
Against Elves, this weapon's effective enhancement bonus is +2 better than its
normal enhancement bonus. It deals an extra 2 to 12 points of damage against the
foe.</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>WeaponOtherDamageBonus</Type>
<Type>WeaponOtherDamageBonusCritical</Type>
<Bonus>Not Set</Bonus>
<Dice>
<Number size="1">2</Number>
<Sides size="1">6</Sides>
<Damage>Bane</Damage>
</Dice>
<Item>All</Item>
<Requirements>
<Requirement>
<Type>EnemyType</Type>
<Item>Elf</Item>
</Requirement>
</Requirements>
</Effect>
</Augment>
<Augment>
<Name>Enhanced Ki + 1</Name>
<Description>Enhanced Ki +1: Increases the rate at which the user gains Ki with each
successful attack.</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>KiHit</Type>
<Bonus>Enhancement</Bonus>
<Amount size="1">1</Amount>
<Item>All</Item>
</Effect>
</Augment>
<Augment>
<Name>Everbright</Name>
<Description>Everbright: Flecks of marble and pearl shimmer across this shield, set within
images of bursting stars and beaming suns. An everbright shield will never take
damage from rust or acid and can emit a Blinding Flash 3/rest.</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
</Augment>
<Augment>
<Name>Feather Falling</Name>
<Description>Feather Falling: This item is engraved with feathers and bestows a powerful
magical effect. Whenever the wearer begins to fall from any height, this effect
slows the descent dramatically, causing the wearer to fall like a feather.</Description>
<MinLevel>18</MinLevel>
<Icon>Variant</Icon>
<Effect>
<Type>Immunity</Type>
<Bonus>Equipment</Bonus>
<AType>NotNeeded</AType>
<Item>Falling Damage</Item>
</Effect>
</Augment>
<Augment>
<Name>Finesse</Name>