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retry.cpp
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69 lines (62 loc) · 1.68 KB
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/*
* Copyright (c) 2021-2022 NVIDIA Corporation
*
* Licensed under the Apache License Version 2.0 with LLVM Exceptions
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* https://llvm.org/LICENSE.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Pull in the reference implementation of P2300:
#include "./algorithms/retry.hpp"
#include <stdexec/execution.hpp>
#include <cstdio>
///////////////////////////////////////////////////////////////////////////////
// Example code:
struct fail_some
{
using sender_concept = stdexec::sender_tag;
using completion_signatures =
stdexec::completion_signatures<stdexec::set_value_t(int),
stdexec::set_error_t(std::exception_ptr)>;
template <class R>
struct op
{
R r_;
void start() & noexcept
{
static int i = 0;
if (++i < 3)
{
std::printf("fail!\n");
stdexec::set_error(std::move(r_), std::exception_ptr{});
}
else
{
std::printf("success!\n");
stdexec::set_value(std::move(r_), 42);
}
}
};
template <class R>
auto connect(R r) const -> op<R>
{
return {std::move(r)};
}
};
auto main() -> int
{
auto x = retry(fail_some{});
// prints:
// fail!
// fail!
// success!
auto [a] = stdexec::sync_wait(std::move(x)).value();
(void) a;
}