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inline_scheduler.hpp
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28 lines (25 loc) · 1.01 KB
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/*
* Copyright (c) 2021-2024 NVIDIA Corporation
*
* Licensed under the Apache License Version 2.0 with LLVM Exceptions
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* https://llvm.org/LICENSE.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "../stdexec/execution.hpp"
namespace experimental::execution
{
// A simple scheduler that executes its continuation inline, on the
// thread of the caller of start().
using inline_scheduler [[deprecated("Use " STDEXEC_PP_STRINGIZE(
STDEXEC) "::inline_scheduler instead")]] = STDEXEC::inline_scheduler;
} // namespace experimental::execution
namespace exec = experimental::execution;