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This repository was archived by the owner on Jul 7, 2024. It is now read-only.
Sometimes I see z-fighting, for example, here (e2m1): https://s8.hostingkartinok.com/uploads/images/2018/04/4861fdc3e227ebef4299cde3f36a6751.jpg
In original software-rendering WinQuake there is no problem, because original uses custom polygon culling without z-checking.
But with OpenGL we can't use same technique. I think, using negative polyoffset will fix this problem.