Paril has already mentioned this but maybe more people have the problem ^^
Description:
When using structural meshes, shadows are rendered correctly. However, when using meshes defined as brush entities with the class func_detail_illusionary or func_illusionary_visblocker, the shadow rendering appears to produce incorrect results. This behavior does not occur with func_detail, where shadows are rendered as expected.
Steps to Reproduce:
Create a scene with the same mesh constellation used in three configurations:
- As a structural mesh
- As a func_detail entity (optional)
- As a func_detail_illusionary entity
- As a func_illusionary_visblocker entity
(It needs to be a mesh constellation like in the image.)
Observe the shadow behavior in each case.
Note that shadows render correctly for structural meshes and func_detail, but not for the other two entity types.

Expected Behavior:
Shadows should be rendered consistently for all entity types, especially when their geometry is identical.
Used Version: ericw-tools-2.0.0-alpha9-win64
params:
-bounce -bouncescale 0.5
Paril has already mentioned this but maybe more people have the problem ^^
Description:
When using structural meshes, shadows are rendered correctly. However, when using meshes defined as brush entities with the class func_detail_illusionary or func_illusionary_visblocker, the shadow rendering appears to produce incorrect results. This behavior does not occur with func_detail, where shadows are rendered as expected.
Steps to Reproduce:
Observe the shadow behavior in each case.
Note that shadows render correctly for structural meshes and func_detail, but not for the other two entity types.
Expected Behavior:
Shadows should be rendered consistently for all entity types, especially when their geometry is identical.
Used Version: ericw-tools-2.0.0-alpha9-win64
params:
-bounce -bouncescale 0.5