The current implementation is only usable from the Unity Editor context. It would be a great enhancement to use the terrain generator at runtime to randomly generate gameobjects.
A problem might be the use of Methods from the UnityEditor package. See Environment.cs
The current implementation is only usable from the Unity Editor context. It would be a great enhancement to use the terrain generator at runtime to randomly generate gameobjects.
A problem might be the use of Methods from the UnityEditor package. See Environment.cs