Use terrain overlay mesh as material source#339
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現時点では受け入れ不可です。#351 が main に merge された後の最新状態で、この PR は GitHub 上 mergeable=CONFLICTING / mergeStateStatus=DIRTY になっています。前回指摘した overlay license mode の identity 問題は最新 head で修正されていましたが、現在は main に対して機械的に merge できないため、競合解消後に再レビューが必要です。 |
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Summary
TerrainOverlayMaterialBindingderive its material mesh code solely fromTerrainTextureOverlay.MeshCodeTerrainOverlayMaterialSourcePartitionerVerification
dotnet restore PlateauResoniteLink.sln --locked-mode --disable-build-serversdotnet format whitespace . --folder --verify-no-changesdotnet build PlateauResoniteLink.sln --configuration Release --no-restore --disable-build-servers -m:1 -p:UseSharedCompilation=falsedotnet test PlateauResoniteLink.sln --configuration Release --no-restore --verbosity normal -m:1 --disable-build-servers -p:UseSharedCompilation=falseplateau-13213-higashimurayama-shi-2020mesh53395325, compared withgit diff --no-indexagainst the semantic baseline: no diff