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40 lines (31 loc) · 1.21 KB
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# Use this open statement to create an OpenGL view:
/vis/open OGL 600x600-0+0
# Disable auto refresh and quieten vis messages whilst scene and
# trajectories are established:
/vis/viewer/set/autoRefresh false
/vis/verbose errors
# Draw geometry:
/vis/drawVolume
# Specify view angle:
/vis/viewer/set/viewpointThetaPhi 120 150
/vis/viewer/set/lightsVector -1 0 0
# Specify style (surface, wireframe, auxiliary edges,...)
/vis/viewer/set/style wireframe
/vis/viewer/set/auxiliaryEdge true
/vis/viewer/set/lineSegmentsPerCircle 100
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
# Draw hits at end of event:
#/vis/scene/add/hits
# Decoration
/vis/scene/add/axes # Simple axes: x=red, y=green, z=blue.
# To superimpose all of the events from a given run:
/vis/scene/endOfEventAction accumulate
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings