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docs: expand features table with deeper capabilities
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README.md

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## Features
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| Feature | Description |
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|---------|-------------|
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| **Household mode** | Family units with correlated partners and dependents |
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| **Fidelity tiers** | Low/medium/high controlling conversations and memory |
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| **Conversations** | Agents talk to each other, both update state |
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| **Timeline events** | Evolving scenarios with new information over time |
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| **Open-ended outcomes** | Discover categories post-hoc from agent responses |
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### Population
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| | |
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|---|---|
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| **Any geography** | US, Japan, India, Brazil — define attributes with your distributions |
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| **Household mode** | Family units with correlated partners, NPC dependents, assortative mating |
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| **Agent focus** | Primary adult, couples, or full families as reasoning agents |
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| **Real distributions** | LLM researches actual demographics with citations |
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### Social Network
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| **Structural edges** | Partner, household, coworker, neighbor, congregation, school parent |
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| **Similarity edges** | Acquaintances and online contacts based on attribute similarity |
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| **Edge-type influence** | Different relationships carry different weight per scenario |
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| **Small-world topology** | Calibrated clustering and path lengths |
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### Simulation
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| **Two-pass reasoning** | Role-play first, classify second — eliminates central tendency bias |
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| **Conversations** | Agents talk to each other; both update state independently |
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| **Memory & conviction** | Agents remember past reasoning; conviction affects sharing and flip resistance |
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| **THINK vs SAY** | Separate internal monologue from public statement (high fidelity) |
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| **Timeline events** | Inject new information at specified timesteps for evolving scenarios |
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### Outcomes
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| **Categorical** | Known decision space (buy/wait/skip, support/oppose/neutral) |
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| **Boolean** | Binary decisions (will share, will switch) |
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| **Float** | Intensity measures (sentiment, likelihood, trust level) |
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| **Open-ended** | Free text — discover categories post-hoc |
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## Development
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