@@ -81,6 +81,11 @@ function(f3d_test_doc)
8181 list (APPEND _f3d_test_doc_args --camera-direction=-1,-0.5,-1)
8282 endif ()
8383
84+ set (_f3d_test_doc_ui "" )
85+ if (F3D_TEST_DOC_UI)
86+ set (_f3d_test_doc_ui "UI" )
87+ endif ()
88+
8489 cmake_path (IS_ABSOLUTE F3D_TEST_DOC_DATA _f3d_doc_data_absolute )
8590 set (_f3d_doc_data ${F3D_TEST_DOC_DATA} )
8691 if (NOT _f3d_doc_data_absolute)
@@ -94,6 +99,7 @@ function(f3d_test_doc)
9499 OUTPUT_PATH ${CMAKE_BINARY_DIR } /Testing/Temporary/${F3D_TEST_DOC_REF_IMAGE}
95100 RESOLUTION 800,600
96101 THRESHOLD ${F3D_TEST_DOC_THRESHOLD}
102+ ${_f3d_test_doc_ui}
97103 ARGS ${_f3d_test_doc_args}
98104 LONG_TIMEOUT
99105 LABELS doc
@@ -105,20 +111,20 @@ f3d_test_doc(NAME TestDocDamagedHelmetBaseline DATA DamagedHelmet.glb REF_IMAGE
105111f3d_test_doc (NAME TestDocSkullBaseline DATA skull.vti REF_IMAGE skull_baseline.png ARGS -sv --up=z --coloring-range=40,200 )
106112
107113## --up
108- f3d_test_doc (NAME TestDocUpY DATA DamagedHelmet.glb REF_IMAGE up_y.png ARGS --up=y -gfx )
109- f3d_test_doc (NAME TestDocUpZ DATA DamagedHelmet.glb REF_IMAGE up_z.png ARGS --up=z -gfx )
114+ f3d_test_doc (NAME TestDocUpY DATA DamagedHelmet.glb REF_IMAGE up_y.png ARGS --up=y -gfx UI )
115+ f3d_test_doc (NAME TestDocUpZ DATA DamagedHelmet.glb REF_IMAGE up_z.png ARGS --up=z -gfx UI )
110116
111117## --x-color
112- f3d_test_doc (NAME TestDocXColorDefault DATA DamagedHelmet.glb REF_IMAGE color_default.png ROTATE ARGS -gfx )
113- f3d_test_doc (NAME TestDocXColorYellow DATA DamagedHelmet.glb REF_IMAGE x_color_yellow.png ROTATE ARGS -gfx --x-color=yellow )
118+ f3d_test_doc (NAME TestDocXColorDefault DATA DamagedHelmet.glb REF_IMAGE color_default.png ROTATE ARGS -gfx UI )
119+ f3d_test_doc (NAME TestDocXColorYellow DATA DamagedHelmet.glb REF_IMAGE x_color_yellow.png ROTATE ARGS -gfx --x-color=yellow UI )
114120
115121## --y-color
116122### Default: color_default.png
117- f3d_test_doc (NAME TestDocYColorYellow DATA DamagedHelmet.glb REF_IMAGE y_color_yellow.png ROTATE ARGS -gfx --y-color=yellow )
123+ f3d_test_doc (NAME TestDocYColorYellow DATA DamagedHelmet.glb REF_IMAGE y_color_yellow.png ROTATE ARGS -gfx --y-color=yellow UI )
118124
119125## --z-color
120126### Default: color_default.png
121- f3d_test_doc (NAME TestDocZColorYellow DATA DamagedHelmet.glb REF_IMAGE z_color_yellow.png ROTATE ARGS -gfx --z-color=yellow )
127+ f3d_test_doc (NAME TestDocZColorYellow DATA DamagedHelmet.glb REF_IMAGE z_color_yellow.png ROTATE ARGS -gfx --z-color=yellow UI )
122128
123129## --grid-unit
124130f3d_test_doc (NAME TestDocGridUnitDefault DATA DamagedHelmet.glb REF_IMAGE grid_unit_default.png ROTATE ARGS -gf )
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