Initial XR support#3245
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AoGao-Kedoka wants to merge 8 commits into
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You are modifying libf3d public API! |
Meakk
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Jun 17, 2026
| overlayP->SetDelegatePass(renderingPass); | ||
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| this->SetPass(overlayP); | ||
| this->SetPass(overlayP); |
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Don't you still need to call this->SetPass(renderingPass); when XR is enabled in order to have all other features (AA, AO, blending...)?
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yeah, that's also the next step i need to validate. There's still graphics bugs with vtkF3DRenderpass that i need to fix.
Will keep this one unresolved until it's being fixed.
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Describe your changes
Adding XR support in rendering. Interacting is handled in another PR.
scale and location of the object in the scene still needs to be handled.
Issue ticket number and link if any
#749
Checklist for finalizing the PR
.github/workflows/versions.json, I have updateddocker_timestampAI Disclosure
GPT5.5 for Creating the bounding box and align objects to the bounding box. Reviewed and tested carefully.
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