@@ -32,30 +32,30 @@ pub fn status(game: &Game) {
3232 } else if quiet ( ) {
3333 short_status ( game) ;
3434 } else {
35- long_status ( & game)
35+ long_status ( game)
3636 }
3737}
3838
3939pub fn enemy_appears ( enemy : & Character , location : & Location ) {
40- log ( & enemy, & location, "" ) ;
40+ log ( enemy, location, "" ) ;
4141}
4242
4343pub fn bribe_success ( player : & Character , amount : i32 ) {
4444 let suffix = format ! ( "bribed {}" , format!( "-{}g" , amount) . yellow( ) ) ;
45- battle_log ( & player, & suffix) ;
45+ battle_log ( player, & suffix) ;
4646 println ! ( ) ;
4747}
4848
4949pub fn bribe_failure ( player : & Character ) {
50- battle_log ( & player, "can't bribe!" ) ;
50+ battle_log ( player, "can't bribe!" ) ;
5151}
5252
5353pub fn run_away_success ( player : & Character ) {
54- battle_log ( & player, "fled!" ) ;
54+ battle_log ( player, "fled!" ) ;
5555}
5656
5757pub fn run_away_failure ( player : & Character ) {
58- battle_log ( & player, "can't run!" ) ;
58+ battle_log ( player, "can't run!" ) ;
5959}
6060
6161pub fn tombstone ( location : & Location , items : & [ String ] , gold : i32 ) {
@@ -73,8 +73,8 @@ pub fn tombstone(location: &Location, items: &[String], gold: i32) {
7373pub fn heal ( player : & Character , location : & Location , recovered : i32 ) {
7474 if recovered > 0 {
7575 log (
76- & player,
77- & location,
76+ player,
77+ location,
7878 & format ! ( "+{}hp" , recovered) . green ( ) . to_string ( ) ,
7979 ) ;
8080 }
@@ -83,26 +83,26 @@ pub fn heal(player: &Character, location: &Location, recovered: i32) {
8383pub fn potion ( player : & Character , recovered : i32 ) {
8484 if recovered > 0 {
8585 battle_log (
86- & player,
86+ player,
8787 & format ! ( "+{}hp potion" , recovered) . green ( ) . to_string ( ) ,
8888 ) ;
8989 }
9090}
9191
9292pub fn player_attack ( enemy : & Character , attack : Attack ) {
9393 if !quiet ( ) {
94- battle_log ( & enemy, & format_attack ( attack, "white" ) ) ;
94+ battle_log ( enemy, & format_attack ( attack, "white" ) ) ;
9595 }
9696}
9797
9898pub fn enemy_attack ( player : & Character , attack : Attack ) {
9999 if !quiet ( ) {
100- battle_log ( & player, & format_attack ( attack, "bright red" ) ) ;
100+ battle_log ( player, & format_attack ( attack, "bright red" ) ) ;
101101 }
102102}
103103
104104pub fn battle_lost ( player : & Character ) {
105- battle_log ( & player, "\u{1F480} " ) ;
105+ battle_log ( player, "\u{1F480} " ) ;
106106}
107107
108108pub fn battle_won ( game : & Game , xp : i32 , levels_up : i32 , gold : i32 ) {
@@ -129,16 +129,16 @@ fn long_status(game: &Game) {
129129 let player = & game. player ;
130130 let location = & game. location ;
131131
132- println ! ( "{}@{}" , format_character( & player) , location) ;
132+ println ! ( "{}@{}" , format_character( player) , location) ;
133133 println ! (
134134 " hp:{} {}/{}" ,
135- hp_display( & player, 10 ) ,
135+ hp_display( player, 10 ) ,
136136 player. current_hp,
137137 player. max_hp
138138 ) ;
139139 println ! (
140140 " xp:{} {}/{}" ,
141- xp_display( & player, 10 ) ,
141+ xp_display( player, 10 ) ,
142142 player. xp,
143143 player. xp_for_next( )
144144 ) ;
@@ -148,8 +148,8 @@ fn long_status(game: &Game) {
148148 player. deffense( ) ,
149149 player. speed
150150 ) ;
151- println ! ( " {}" , format_equipment( & player) ) ;
152- println ! ( " {}" , format_inventory( & game) ) ;
151+ println ! ( " {}" , format_equipment( player) ) ;
152+ println ! ( " {}" , format_inventory( game) ) ;
153153 println ! ( " {}" , format_gold( game. gold) ) ;
154154}
155155
@@ -193,9 +193,9 @@ pub fn shop_list(game: &Game, items: Vec<Box<dyn shop::Shoppable>>) {
193193fn log ( character : & Character , location : & Location , suffix : & str ) {
194194 println ! (
195195 "{}{}{}@{} {}" ,
196- format_character( & character) ,
197- hp_display( & character, 4 ) ,
198- xp_display( & character, 4 ) ,
196+ format_character( character) ,
197+ hp_display( character, 4 ) ,
198+ xp_display( character, 4 ) ,
199199 location,
200200 suffix
201201 ) ;
@@ -204,8 +204,8 @@ fn log(character: &Character, location: &Location, suffix: &str) {
204204fn battle_log ( character : & Character , suffix : & str ) {
205205 println ! (
206206 "{}{} {}" ,
207- format_character( & character) ,
208- hp_display( & character, 4 ) ,
207+ format_character( character) ,
208+ hp_display( character, 4 ) ,
209209 suffix
210210 ) ;
211211}
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