3434 */
3535public class FastJEngine {
3636
37- /**
38- * Default engine value for "frames per second" of at least {@code 60}, depending on the monitor's refresh rate.
39- */
37+ /** Default engine value for "frames per second" of at least {@code 60}, depending on the monitor's refresh rate. */
4038 public static final int DefaultFPS = Math .max (DisplayUtil .getDefaultMonitorRefreshRate (), 60 );
41- /**
42- * Default engine value for "updates per second" of {@code 60}.
43- */
39+
40+ /** Default engine value for "updates per second" of {@code 60}. */
4441 public static final int DefaultUPS = 60 ;
45- /**
46- * Default engine value for the window resolution of the {@link Display} of {@code 1280*720}.
47- */
42+
43+ /** Default engine value for the window resolution of the {@link Display} of {@code 1280*720}. */
4844 public static final Point DefaultWindowResolution = new Point (1280 , 720 );
49- /**
50- * Default engine value for the internal resolution of the {@link Display} of {@code 1280*720}.
51- */
45+
46+ /** Default engine value for the window resolution of the {@link Display} of {@code 1280*720}. */
5247 public static final Point DefaultInternalResolution = new Point (1280 , 720 );
5348
5449 // engine speed variables
@@ -207,9 +202,13 @@ public static void configureHardwareAcceleration(HWAccel hardwareAcceleration) {
207202 }
208203
209204 private static boolean isSystemSupportingHA (HWAccel hardwareAcceleration ) {
210- if (hardwareAcceleration .equals (HWAccel .Direct3D )) return System .getProperty ("os.name" ).startsWith ("Win" );
211- else if (hardwareAcceleration .equals (HWAccel .X11 )) return System .getProperty ("os.name" ).startsWith ("Linux" );
212- else return true ;
205+ if (hardwareAcceleration .equals (HWAccel .Direct3D )) {
206+ return System .getProperty ("os.name" ).startsWith ("Win" );
207+ }
208+ else if (hardwareAcceleration .equals (HWAccel .X11 )) {
209+ return System .getProperty ("os.name" ).startsWith ("Linux" );
210+ }
211+ return true ;
213212 }
214213
215214 /**
@@ -308,6 +307,7 @@ public static void setTargetUPS(int ups) {
308307 * In both situations, the game engine will be closed via {@link FastJEngine#forceCloseGame()} beforehand.
309308 *
310309 * @param shouldThrowExceptions The {@code boolean} to set whether exceptions should be thrown.
310+ *
311311 * @since 1.5.0
312312 */
313313 public static void setShouldThrowExceptions (boolean shouldThrowExceptions ) {
@@ -359,9 +359,7 @@ public static double getFPSData(FPSValue dataType) {
359359 }
360360 }
361361
362- /**
363- * Runs the game.
364- */
362+ /** Runs the game. */
365363 public static void run () {
366364 initEngine ();
367365 try {
@@ -442,6 +440,7 @@ public static <T> void error(T errorMessage, Exception exception) {
442440 * otherwise, such as adding a game object to a scene while in an {@link LogicManager#update(Display)} call.
443441 *
444442 * @param action Disposable action to be run after the next {@link LogicManager#update(Display)} call.
443+ *
445444 * @since 1.4.0
446445 */
447446 public static void runAfterUpdate (Runnable action ) {
@@ -455,15 +454,14 @@ public static void runAfterUpdate(Runnable action) {
455454 * otherwise, such as adding a game object to a scene while in an {@link LogicManager#update(Display)} call.
456455 *
457456 * @param action Disposable action to be run after the next {@link LogicManager#render(Display)} call.
457+ *
458458 * @since 1.5.0
459459 */
460460 public static void runAfterRender (Runnable action ) {
461461 AfterRenderList .add (action );
462462 }
463463
464- /**
465- * Initializes the game engine's components.
466- */
464+ /** Initializes the game engine's components. */
467465 private static void initEngine () {
468466 runningCheck ();
469467 isRunning = true ;
@@ -482,9 +480,7 @@ private static void initEngine() {
482480 display .open ();
483481 }
484482
485- /**
486- * Runs the game loop -- the heart of the engine.
487- */
483+ /** Runs the game loop -- the heart of the engine. */
488484 private static void gameLoop () {
489485 float elapsedTime ;
490486 float accumulator = 0f ;
@@ -545,9 +541,7 @@ private static void sync() {
545541 }
546542 }
547543
548- /**
549- * Removes all resources created by the game engine.
550- */
544+ /** Removes all resources created by the game engine. */
551545 private static void exit () {
552546 if (fpsLogger != null ) {
553547 fpsLogger .shutdownNow ();
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