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description The Message object represents a message that is published to the fediverse. Learn what things you can do with the Message object.

Message

The Message object is a representation of a message that is published to the fediverse. You can interact with the Message object such as liking it, replying to it, sharing it, deleting it, and so on.

Where to get a Message object

There are two ways to get a Message object in general:

Event handler

When you receive a message from the fediverse, you can get a Message object from the event handler. For example, in the following code snippet, the ~Bot.onMention event handler is called with a Message object:

// @noErrors: 2345
import { createBot } from "@fedify/botkit";

const bot = createBot<void>({
  // Omitted other options for brevity
});

bot.onMention = async (session, message) => {
  // `message` is a `Message` object
};

Session

When you publish a new message to the fediverse, you can get a Message object as a return value of the invoked method. For example, in the following code snippet, the Session.publish() method returns an AuthorizedMessage object:

import { type Bot, text } from "@fedify/botkit";
const bot = {} as unknown as Bot<void>;
// ---cut-before---
const session = bot.getSession("https://mydomain");
const message = await session.publish(text`Hello, world!`);  // [!code highlight]

For more information about publishing a message, see the section right below.

Message vs. AuthorizedMessage

There are two types of Message objects: Message and AuthorizedMessage. Everything you can do with the Message object can be done with the AuthorizedMessage object as well. The only difference between them is that the AuthorizedMessage object has additional methods that require the authorization of the author of the message.

For example, the delete() method requires the authorization of the author of the message. Therefore, the delete() method is available only in the AuthorizedMessage object.

In general, you will get the AuthorizedMessage object when you publish a new message to the fediverse: Session.publish() or Message.reply() method. Or you can get all the published messages from the bot's outbox: Session.getOutbox().

Publishing a message

You can publish a message to the fediverse by calling the Session.publish() method:

import { type Session, text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
await session.publish(text`Hello, world!`);

As you can see, the ~Session.publish() method does not take a string, but a Text object. The Text object can be instantiated by the text() string template tag. Texts can include emphases, links, mentions, and so on:

import { type Session, em, link, mention, text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
await session.publish(text`
  ${link("BotKit", "https://botkit.fedify.dev/")} is a framework for \
  creating ${em("ActivityPub")} bots. It is powered by \
  ${mention("@fedify@hollo.social")}.
`);

For more information about the Text object, see the Text section.

The Session.publish() method returns an AuthorizedMessage object that represents the message that was published. You can use this object to interact with the message, such as deleting it or replying to it:

import { type Session, text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
const message = await session.publish(
  text`This message will be deleted in a minute.`
);
setTimeout(async () => {
  await message.delete();  // [!code highlight]
}, 1000 * 60);

For more information about the Message object, see the Message section.

Visibility

You can control the visibility of the message by providing ~SessionPublishOptions.visibility option. The value of the option has to be one of the following strings:

"public" : The message is visible to everyone, and discoverable by the public timeline.

"unlisted" : The message is visible to everyone, but not discoverable by the public timeline. Corresponds to Mastodon's quiet public.

"followers" : The message is visible only to the followers of the bot and the mentioned users.

"direct" : The message is visible only to the mentioned users. Corresponds to Mastodon's specific people.

Here's an example of publishing a direct message:

import { type Session, mention, text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
await session.publish(text`Hello, ${mention("@fedify@hollo.social")}!`, {
  visibility: "direct",  // [!code highlight]
});

Attaching media

You can attach media files to a message by providing ~SessionPublishOptions.attachments option. The value of the option has to be an array of Document objects (which is provided by Fedify). For example:

import { Image, type Session, text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
await session.publish(text`Here's a cute dino!`, {
  attachments: [
    new Image({
      mediaType: "image/png",
      url: new URL(
        "https://repository-images.githubusercontent.com/913141583/852a1091-14d5-46a0-b3bf-8d2f45ef6e7f",
      ),
      name: "BotKit logo",
      width: 1280,
      height: 640,
    }),
  ],
});

Tip

Document and its subclasses Audio, Image, and Video are re-exported by BotKit:

import { Audio, Document, Image, Video } from "@fedify/botkit";

Note

You are responsible for hosting the media files. BotKit does not provide any media hosting service.

Usually you would host the media files on an object storage service like Amazon S3, Google Cloud Storage, or a self-hosted MinIO.

Note

Even though you can attach unlimited number of media files to a message, in practice, Mastodon et al. limit the number of attachments to 4 or 5. Also note that the most of the fediverse servers have a limit on the size of the media files. Media files reaching those limits usually are silently ignored by the servers.

Language hint

You can provide a hint to the fediverse about the language of the message by providing ~SessionPublishOptions.language option. The value of the option has to be an BCP 47, e.g., "en" for English, "en-US" for American English, "zh-Hant" for Traditional Chinese.

Here's an example of publishing a message with the language hint:

import { type Session, text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
await session.publish(text`你好,世界!`, {
  language: "zh",  // [!code highlight]
});

Tip

We highly recommend to provide the language hint to the fediverse. It helps the fediverse servers to render the message correctly, especially for the right-to-left languages like Arabic and Hebrew or the East Asian languages like Chinese, Japanese, and Korean.

Quoting

This API is available since BotKit 0.2.0.

You can quote a message by providing ~SessionPublishOptions.quoteTarget option. The value of the option has to be a Message object that you want to quote. For example:

import { type Bot, text } from "@fedify/botkit";
const bot = {} as unknown as Bot<void>;
// ---cut-before---
bot.onMention = async (session, message) => {
  await session.publish(
    text`This message quotes the message.`,
    { quoteTarget: message },  // [!code highlight]
  );
};

Note

Quoting behavior can vary significantly between different ActivityPub implementations. Some platforms like Misskey display quotes prominently, while others like Mastodon might implement quotes differently or not support them at all.

Polls

This API is available since BotKit 0.3.0.

You can attach a poll to a message by providing the ~SessionPublishOptionsWithQuestion.poll option along with the message class Question. The poll option allows users to vote on different choices. For example:

import { type Session, Question, text } from "@fedify/botkit";
import { Temporal } from "@js-temporal/polyfill";
const session = {} as unknown as Session<void>;
// ---cut-before---
await session.publish(text`What's your favorite color?`, {
  class: Question,
  poll: {
    multiple: false,  // Single choice poll
    options: ["Red", "Blue", "Green"],
    endTime: Temporal.Now.instant().add({ hours: 24 }),
  },
});

For multiple choice polls, set ~Poll.multiple to true:

import { type Session, Question, text } from "@fedify/botkit";
import { Temporal } from "@js-temporal/polyfill";
const session = {} as unknown as Session<void>;
// ---cut-before---
await session.publish(text`Which programming languages do you know?`, {
  class: Question,
  poll: {
    multiple: true,  // Multiple choice poll
    options: ["JavaScript", "TypeScript", "Python", "Rust"],
    endTime: Temporal.Now.instant().add({ hours: 24 * 7 }),
  },
});

The poll configuration includes:

~Poll.multiple : Whether the poll allows multiple selections (true for multiple choice, false for single choice).

~Poll.options : An array of strings representing the poll options. Each option must be unique and non-empty.

~Poll.endTime : A Temporal.Instant representing when the poll closes.

Note

Polls are represented as ActivityPub Question objects. Not all ActivityPub implementations support polls, and the behavior may vary between different platforms.

Tip

When someone votes on your bot's poll, the ~Bot.onVote event handler will be called. See the Vote section in the Events concept document for more information.

Extracting information from a message

You can get various information about the message through the Message object: the textual content, the content in HTML, the author of the message, the timestamp when the message was created, and so on.

Content

You can get the textual content of the message through the ~Message.text property. It contains the plain text content of the message. If the message contains any rich text, the ~Message.text property strips them out. For example, if the content of the message is:

Hello, world!

The ~Message.text property will contain "Hello, world!".

Recommend to use the ~Message.text property when you need pattern matching or text processing.

On the other hand, there is the ~Message.html property that contains the HTML content of the message. It includes the rich text like emphases, links, mentions, and so on, but dangerous HTML tags are sanitized to prevent XSS attacks. For example, if the content of the message is:

Hello, world!

The ~Message.html property will contain: "<p>Hello, <strong>world</strong>!</p>".

Recommend to use the ~Message.html property when you need to render the message in a web page.

Tip

If you want to get the raw content of the message, which is not sanitized, you can use the ~Message.raw property.

Author

You can get the author of the message through the ~Message.actor property. It is represented as an Actor object (which is provided by Fedify). The Actor object contains the information about the author, such as the display name, the username, the avatar, and so on:

import { type Message, type MessageClass } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
const actor = message.actor;
console.log(actor.id);  // The URI of the author
console.log(actor.name);  // The display name of the author
console.log(actor.preferredUsername);  // The username of the author
console.log(actor.url);  // The URL of the profile of the author
console.log(actor.iconId?.href);  // The URL of the avatar of the author

Visibility

You can get the visibility of the message through the ~Message.visibility property. It is represented as a string, which is one of the following:

"public" : The message is visible to everyone, and discoverable by the public timeline.

"unlisted" : The message is visible to everyone, but not discoverable by the public timeline. Corresponds to Mastodon's quiet public.

"followers" : The message is visible only to the followers of the bot and the mentioned users.

"direct" : The message is visible only to the mentioned users. Corresponds to Mastodon's specific people.

"unknown" : The visibility of the message is unknown. It is usually the case when the message is published by a minor fediverse server that is incompatible with Mastodon-style visibility.

Language hint

You can get the language hint of the message through the ~Message.language property. It is represented as a LanguageTag object. If you want just a BCP 47 language tag string, you can call the LanguageTag.compact() method:

import { type Message, type MessageClass } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
message.language?.compact()  // e.g., "en", "en-US", "zh-Hant"

Tip

BotKit re-exports LanguageTag class and parseLanguageTag() function.

Traversing the conversation

You can get the parent message of a reply message through the ~Message.replyTarget property, which is either another Message object or undefined if the message is not a reply:

import type { Bot } from "@fedify/botkit";
const bot = {} as unknown as Bot<void>;
// ---cut-before---
bot.onReply = async (session, reply) => {
  if (reply.replyTarget != null) {
    console.log("This is a reply to the message:", reply.replyTarget);
  }
};

You can traverse the conversation by following the ~Message.replyTarget property recursively:

import type { Bot, Message, MessageClass } from "@fedify/botkit";
const bot = {} as unknown as Bot<void>;
// ---cut-before---
bot.onReply = async (session, reply) => {
  let message: Message<MessageClass, void> | undefined = reply;
  while (message != null) {
    console.log(message);
    message = message.replyTarget;
  }
};

Mentions

You can get the mentioned accounts in the message through the ~Message.mentions property. It is an array of Actor objects:

import { type Message, type MessageClass } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
for (const mention of message.mentions) {
  console.log(mention.name);
}

Tip

Although the Actor type is declared by Fedify, it is re-exported by BotKit.

Hashtags

You can get the hashtags in the message through the ~Message.hashtags property. It is an array of Hashtag objects:

import { type Message, type MessageClass } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
for (const hashtag of message.hashtags) {
  console.log(hashtag.name);
}

Tip

Although the Hashtag class is declared by Fedify, it is re-exported by BotKit.

Attachments

You can get the attachments in the message through the ~Message.attachments property. It is an array of Document objects:

import { type Message, type MessageClass } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
for (const attachment of message.attachments) {
  console.log(attachment.mediaType);
  console.log(attachment.url);
  console.log(attachment.width);
  console.log(attachment.height);
}

Tip

Although the Document class and its subclasses are declared by Fedify, they are re-exported by BotKit.

Times

You can get the timestamp when the message was published through the ~Message.published property. It is represented as a Temporal.Instant object.

You can get the timestamp when the message was last updated through the ~Message.updated property. It is also represented as a Temporal.Instant object.

Quotes

This API is available since BotKit 0.2.0.

You can get the message that is quoted in the message through the ~Message.quoteTarget property. It is either another Message object or undefined if the message is not a quote.

Since the quoted message itself can be a quote, you can traverse the conversation by following the ~Message.quoteTarget property recursively:

import type { Message, MessageClass } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
let quote: Message<MessageClass, void> | undefined = message.quoteTarget;
while (quote != null) {
  console.log(quote);
  quote = quote.quoteTarget;
}

Want more?

If you want more data from the message, you can get the raw object of the message through the ~Message.raw property. It is an instance of one of Article, ChatMessage, Note, or Question class (which are provided by Fedify). You can get the raw data from the object.

For example, if you want to get the location of the message (Pixelfed et al. provide the geo location of the message), you can get it through the ~Message.raw property:

import type { Message, MessageClass } from "@fedify/botkit";
import { Place } from "@fedify/fedify/vocab";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
const location = await message.raw.getLocation();
if (location instanceof Place) {
  console.log(location.name);
  console.log(location.latitude);
  console.log(location.longitude);
}

In the above example, the Place class is declared by Fedify, so you need to install it and import it:

import { Place } from "@fedify/fedify/vocab";

Getting published messages

You can get the published messages by calling the Session.getOutbox() method. It returns an AsyncIterable object that yields the AuthorizedMessage objects:

import type { Session } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
for await (const message of session.getOutbox()) {
  console.log(message.text);
}

The yielded messages are in the descending order of the published timestamp by default, but you can specify the order by providing the ~SessionGetOutboxOptions.order option:

import type { Session } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
session.getOutbox({ order: "oldest" })

Or you can specify the range of the messages by providing the ~SessionGetOutboxOptions.since and ~SessionGetOutboxOptions.until options:

import type { Session } from "@fedify/botkit";
import { Temporal } from "@js-temporal/polyfill";
const session = {} as unknown as Session<void>;
// ---cut-before---
session.getOutbox({
  since: Temporal.Instant.from("2025-01-01T00:00:00Z"),
  until: Temporal.Instant.from("2025-01-31T23:59:59.999Z"),
})

Updating a message

You can update a message's content by calling the ~AuthorizedMessage.update() method:

import type { Session } from "@fedify/botkit";
import { text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
const message = await session.publish(
  text`This message will be updated in a minute.`
);
setTimeout(async () => {
  await message.update(text`This message has been updated.`);  // [!code highlight]
}, 1000 * 60);

Note

Since the ~AuthorizedMessage.update() method belongs to the AuthorizedMessage type, you cannot call it on an unauthorized Message object.

Caution

Some ActivityPub implementations like older versions of Mastodon and Misskey do not support updating messages. For those implementations, once published messages are shown as-is forever even if you update them.

Deleting a message

You can delete a message by calling the ~AuthorizedMessage.delete() method:

import type { Session } from "@fedify/botkit";
import { text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
const message = await session.publish(
  text`This message will be deleted in a minute.`
);
setTimeout(async () => {
  await message.delete();  // [!code highlight]
}, 1000 * 60);

Note

Since the ~AuthorizedMessage.delete() method belongs to the AuthorizedMessage type, you cannot call it on an unauthorized Message object.

Liking a message

You can like a message by calling the ~Message.like() method:

import type { Session } from "@fedify/botkit";
import { text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
const message = await session.publish(
  text`This message will be liked.`
);
await message.like();  // [!code highlight]

Caution

You may call the ~Message.like() method on a message that is already liked, but it will not raise an error. Under the hood, such a call actually sends multiple Like activities to the fediverse, whose behavior is undefined—some servers may ignore the duplicated activities, some servers may allow them and count them as multiple likes.

If you need to undo the liking, you can call the ~AuthorizedLike.unlike() method:

import type { Message, MessageClass } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
const like = await message.like();
await like.unlike();  // [!code highlight]

Reacting to a message with an emoji

This API is available since BotKit 0.2.0.

You can react to a message with an emoji by calling the ~Message.react() method:

import { emoji, type Session, text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
const message = await session.publish(
  text`This message will be reacted to with an emoji.`
);
await message.react(emoji`👍`);  // [!code highlight]

Note

The tagged template literal function emoji() takes a string and returns an Emoji value, which is a brand of string. If it takes anything other than a single emoji, it will throw a TypeError at runtime.

Or you can use the ~Message.react() method with a custom emoji. You need to define custom emojis in advance by calling the Bot.addCustomEmojis() method:

import type { Bot } from "@fedify/botkit";
const bot = {} as unknown as Bot<void>;
// ---cut-before---
const emojis = bot.addCustomEmojis({
  // Use a remote image URL:
  yesBlob: {
    url: "https://cdn3.emoji.gg/emojis/68238-yesblob.png",
    type: "image/png",
  },
  // Use a local image file:
  noBlob: {
    file: `${import.meta.dirname}/emojis/no_blob.png`,
    type: "image/webp",
  },
});

Then you can use the custom emojis in the ~Message.react() method:

import type { Message, MessageClass } from "@fedify/botkit";
import type { DeferredCustomEmoji } from "@fedify/botkit/emoji";
const message = {} as unknown as Message<MessageClass, void>;
const emojis = {} as Readonly<Record<"yesBlob" | "noBlob", DeferredCustomEmoji<void>>>;
// ---cut-before---
await message.react(emojis.yesBlob);

If you need to undo the reaction, you can call the ~AuthorizedReaction.unreact() method:

import type { Message, MessageClass } from "@fedify/botkit";
import type { DeferredCustomEmoji } from "@fedify/botkit/emoji";
const message = {} as unknown as Message<MessageClass, void>;
const emojis = {} as Readonly<Record<"yesBlob" | "noBlob", DeferredCustomEmoji<void>>>;
// ---cut-before---
const reaction = await message.react(emojis.noBlob);
await reaction.unreact();  // [!code highlight]

Note

Some ActivityPub implementations like Mastodon do not support emoji reactions, so even if you call the ~Message.react() method to messages from those implementations, they will ignore the reactions.

Note

Some ActivityPub implementations like Misskey do not allow an actor to leave multiple reactions to the same message. In that case, only one reaction will be shown, and the other reactions will be ignored.

Replying to a message

You can reply to a message by calling the ~Message.reply() method:

import { type Session, text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
const message = await session.publish(
  text`This is a message that will be replied to.`
);
const reply = await message.reply(text`This is a reply to the message.`);
const reply2 = await reply.reply(text`This is a reply to the reply.`);

You can use the same set of options as the Session.publish() method when calling the ~Message.reply() method:

import type { Message, MessageClass } from "@fedify/botkit";
import { text } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
const reply = await message.reply(
  text`A reply with a language hint.`,
  { language: "en" },  // [!code highlight]
);

Like the Session.publish() method, the ~Message.reply() method returns an AuthorizedMessage object that represents the reply message:

import type { Message, MessageClass } from "@fedify/botkit";
import { text } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
const reply = await message.reply(text`This reply will be deleted in a minute.`);
setTimeout(async () => {
  await reply.delete();  // [!code highlight]
}, 1000 * 60);

Tip

It does not mention the original author in the reply message by default. However, you can manually mention them in the reply message by using the mention() function:

import { type Message, type MessageClass, mention, text } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
const reply = await message.reply(
  text`${mention(message.actor)} This is a reply to the message.`
);

Tip

The visibility of the reply message is inherited from the original message by default. However, you can specify the visibility of the reply message:

import { type Message, type MessageClass, mention, text } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
const reply = await message.reply(
  text`This is a direct reply to the message.`,
  { visibility: "direct" },  // [!code highlight]
);

Sharing a message

You can share (i.e., boost) a message by calling the ~Message.share() method:

import { type Session, text } from "@fedify/botkit";
const session = {} as unknown as Session<void>;
// ---cut-before---
const message = await session.publish(
  text`This is a message that will be shared.`
);
await message.share();  // [!code highlight]

Tip

You can specify the visibility of the shared message:

import { type Message, type MessageClass } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
await message.share({ visibility: "followers" });

If you need to undo the sharing, you can call the ~AuthorizedSharedMessage.unshare() method:

import type { Message, MessageClass } from "@fedify/botkit";
const message = {} as unknown as Message<MessageClass, void>;
// ---cut-before---
const sharedMessage = await message.share();
await sharedMessage.unshare();  // [!code highlight]

Note

Message and SharedMessage are totally different objects. The Message object represents the original message, and the SharedMessage object represents the pointer to the original message. Type-wise there is no inheritance between them.