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ConnectionImpl.java
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85 lines (70 loc) · 3.78 KB
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package simulator.server;
import simulator.data.Player;
import simulator.interfaces.Client;
import simulator.interfaces.Connection;
import simulator.interfaces.Server;
import java.rmi.RemoteException;
import java.rmi.server.RemoteServer;
import java.rmi.server.ServerNotActiveException;
import java.rmi.server.UnicastRemoteObject;
import java.util.logging.Level;
import java.util.logging.Logger;
public class ConnectionImpl implements Connection {
public ConnectionImpl() {
}
@Override
public Server joinGame(Client client, Player player, String gameName, String code) throws RemoteException {
try {
//====================================================================================================
//Request erhalten
String mesg = String.format("Method joinGame called from %s, user: %s, game %s, code: %s",
RemoteServer.getClientHost(), player.name, gameName, code);
System.out.println(mesg);
//ServerObject erstellen und dem Player (Client) zuordnen
Server serverFromClient = new ServerImpl(client);
player.setConnectedServer(serverFromClient);
//ServerObject exporten und "online" stellen
Server serverExport = (Server) UnicastRemoteObject.exportObject(serverFromClient, 0);
//Request weitergeben an die Administration
Administration.joinGame(serverFromClient, client, player, gameName, code);
//Dem Player(Client) das verbundene ServerObject geben um zu connecten
return serverExport;
//====================================================================================================
} catch (ServerNotActiveException ex) {
Logger.getLogger(ConnectionImpl.class.getName()).log(Level.SEVERE, null, ex);
}
return null;
}
@Override
public void leaveGame(Server server, Player player, String gameName) throws RemoteException {
try {
//====================================================================================================
//Request erhalten
String mesg = String.format("Method leaveGame called from %s, user: %s, game: %s",
RemoteServer.getClientHost(), player.name, gameName);
System.out.println(mesg);
//Request der Administration weitergeben
Administration.leaveGame(server, player, gameName);
//MISSING: Theoretisch muss das ServerObject wieder unexportet werden, hat in der Vergangenheit aber zu fehlern geführt
//====================================================================================================
} catch (ServerNotActiveException ex) {
Logger.getLogger(ConnectionImpl.class.getName()).log(Level.SEVERE, null, ex);
}
}
@Override
public void createGame(String gameName, int count, String code) throws RemoteException {
try {
//====================================================================================================
//Request erhalten
String mesg = String.format("Method createGAme called from %s, Gamename: %s, Playercount: %s, Code: %s",
RemoteServer.getClientHost(), gameName, count, code);
System.out.println(mesg);
//Request der Administaton weitergeben
Administration.createGame(gameName, count, code);
//Administration sortiert mit diesem Request auch die verbrauchten Spiele aus
//====================================================================================================
} catch (ServerNotActiveException ex) {
Logger.getLogger(ConnectionImpl.class.getName()).log(Level.SEVERE, null, ex);
}
}
}