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1339 lines (1135 loc) · 55.4 KB
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#include <gtest/gtest.h>
#include "AnimationMerger.h"
#include "Manager.h"
#include "TestHelpers.h"
#include <QApplication>
#include <QCoreApplication>
#include <QThread>
#include <OgreSkeleton.h>
#include <OgreSkeletonManager.h>
#include <OgreMeshManager.h>
#include <OgreHardwareBufferManager.h>
#include <OgreKeyFrame.h>
#include "MotionInbetween.h"
class AnimationMergerTest : public ::testing::Test {
protected:
void SetUp() override {
Manager::kill();
QThread::msleep(50);
app = qobject_cast<QApplication*>(QCoreApplication::instance());
ASSERT_NE(app, nullptr);
ASSERT_TRUE(tryInitOgre()) << "Ogre init failed (Xvfb/GL required in CI)";
createStandardOgreMaterials();
}
void TearDown() override {
if (app)
app->processEvents();
}
QApplication* app = nullptr;
// Helper: create an in-memory mesh with a minimal triangle so Ogre
// doesn't try to load the resource from disk when creating an Entity.
Ogre::MeshPtr createInMemoryMesh(const std::string& name,
const Ogre::SkeletonPtr& skel)
{
auto mesh = Ogre::MeshManager::getSingleton().createManual(
name, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* sub = mesh->createSubMesh();
mesh->sharedVertexData = new Ogre::VertexData();
auto* decl = mesh->sharedVertexData->vertexDeclaration;
decl->addElement(0, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
auto vbuf = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
decl->getVertexSize(0), 3, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
float verts[] = {0,0,0, 1,0,0, 0,1,0};
vbuf->writeData(0, sizeof(verts), verts);
mesh->sharedVertexData->vertexBufferBinding->setBinding(0, vbuf);
mesh->sharedVertexData->vertexCount = 3;
auto ibuf = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer(
Ogre::HardwareIndexBuffer::IT_16BIT, 3,
Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
uint16_t idx[] = {0, 1, 2};
ibuf->writeData(0, sizeof(idx), idx);
sub->useSharedVertices = true;
sub->indexData->indexBuffer = ibuf;
sub->indexData->indexCount = 3;
mesh->_notifySkeleton(skel);
mesh->_setBounds(Ogre::AxisAlignedBox(-1,-1,-1,1,1,1));
mesh->_setBoundingSphereRadius(1.0);
mesh->load();
return mesh;
}
// Helper: create a skeleton with given bone names and animations
Ogre::SkeletonPtr createTestSkeleton(const std::string& name,
const std::vector<std::string>& boneNames,
const std::vector<std::string>& animNames)
{
auto skel = Ogre::SkeletonManager::getSingleton().create(
name, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
for (size_t i = 0; i < boneNames.size(); ++i)
{
auto* bone = skel->createBone(boneNames[i], static_cast<unsigned short>(i));
if (i > 0)
skel->getBone(0)->addChild(bone);
}
skel->setBindingPose();
for (const auto& animName : animNames)
{
auto* anim = skel->createAnimation(animName, 1.0f);
auto* track = anim->createNodeTrack(0);
track->setAssociatedNode(skel->getBone(0));
auto* kf = track->createNodeKeyFrame(0.0f);
kf->setTranslate(Ogre::Vector3::ZERO);
kf = track->createNodeKeyFrame(1.0f);
kf->setTranslate(Ogre::Vector3(1, 0, 0));
}
return skel;
}
// #854 arm-space helpers. Build a T-posed humanoid (torso + both arm
// chains + legs for the Ct frame), wrap it in a mesh + Entity, and return
// the Entity so tests drive the SkeletonInstance (safe to apply()) — a
// bare Skeleton SIGSEGVs on _updateTransforms.
Ogre::Entity* makeArmRigEntity(const std::string& name)
{
auto skel = Ogre::SkeletonManager::getSingleton().create(
name + "_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
unsigned short h = 0;
auto bone = [&](const char* n, const Ogre::Vector3& p, Ogre::Bone* parent) {
auto* b = skel->createBone(n, h++);
b->setPosition(p);
if (parent) parent->addChild(b);
return b;
};
auto* hips = bone("Hips", {0, 1.0f, 0}, nullptr);
auto* chest = bone("Spine", {0, 0.3f, 0}, hips);
bone("Head", {0, 0.4f, 0}, chest);
bone("LeftUpLeg", {0.15f, -0.1f, 0}, hips);
bone("RightUpLeg", {-0.15f, -0.1f, 0}, hips);
auto* rsh = bone("RightArm", {-0.2f, 0.1f, 0}, chest);
bone("RightForeArm", {-0.3f, 0, 0}, rsh);
auto* lsh = bone("LeftArm", {0.2f, 0.1f, 0}, chest);
bone("LeftForeArm", {0.3f, 0, 0}, lsh);
skel->setBindingPose();
auto* anim = skel->createAnimation("clip", 1.0f);
for (unsigned short i = 0; i < skel->getNumBones(); ++i) {
auto* trk = anim->createNodeTrack(i, skel->getBone(i));
trk->createNodeKeyFrame(0.0f);
trk->createNodeKeyFrame(1.0f);
}
auto mesh = createInMemoryMesh(name + "_mesh", skel);
auto* sm = Manager::getSingleton()->getSceneMgr();
return sm->createEntity(name + "_ent", mesh);
}
// World direction of a bone toward its child, at t=0.5 of `anim`.
// NB: Ogre's Animation::apply ACCUMULATES onto the current pose (it calls
// node->rotate, not set), so reset to bind first — otherwise each
// measurement compounds the previous apply and the pose appears to lag.
static Ogre::Vector3 armWorldDir(Ogre::SkeletonInstance* skel,
const char* boneName, const char* childName,
const char* anim = "clip")
{
skel->reset(true);
skel->getAnimation(anim)->apply(skel, 0.5f);
skel->_updateTransforms();
const Ogre::Vector3 a = skel->getBone(boneName)->_getDerivedPosition();
const Ogre::Vector3 b = skel->getBone(childName)->_getDerivedPosition();
return (b - a).normalisedCopy();
}
static float degBetween(const Ogre::Vector3& a, const Ogre::Vector3& b)
{
return std::acos(std::min(1.0f, std::max(-1.0f, a.dotProduct(b))))
* 180.0f / static_cast<float>(M_PI);
}
};
TEST_F(AnimationMergerTest, CompatibleSkeletons)
{
auto skelA = createTestSkeleton("compat_a", {"root", "spine", "head"}, {"idle"});
auto skelB = createTestSkeleton("compat_b", {"root", "spine", "head"}, {"walk"});
EXPECT_TRUE(AnimationMerger::areSkeletonsCompatible(skelA, skelB));
Ogre::SkeletonManager::getSingleton().remove(skelA);
Ogre::SkeletonManager::getSingleton().remove(skelB);
}
TEST_F(AnimationMergerTest, IncompatibleSkeletons)
{
auto skelA = createTestSkeleton("incompat_a", {"root", "spine", "head"}, {"idle"});
auto skelB = createTestSkeleton("incompat_b", {"root", "arm", "hand"}, {"wave"});
EXPECT_FALSE(AnimationMerger::areSkeletonsCompatible(skelA, skelB));
Ogre::SkeletonManager::getSingleton().remove(skelA);
Ogre::SkeletonManager::getSingleton().remove(skelB);
}
TEST_F(AnimationMergerTest, NullSkeletons)
{
Ogre::SkeletonPtr null;
auto skelA = createTestSkeleton("null_test", {"root"}, {"idle"});
EXPECT_FALSE(AnimationMerger::areSkeletonsCompatible(null, skelA));
EXPECT_FALSE(AnimationMerger::areSkeletonsCompatible(skelA, null));
Ogre::SkeletonManager::getSingleton().remove(skelA);
}
TEST_F(AnimationMergerTest, MergeAnimationsBasic)
{
ASSERT_TRUE(canLoadMeshFiles()) << "GL/hardware buffers required (Xvfb in CI)";
// Create two meshes sharing compatible skeletons
auto skelA = createTestSkeleton("merge_skel_a", {"root", "spine"}, {"idle"});
auto skelB = createTestSkeleton("merge_skel_b", {"root", "spine"}, {"walk"});
auto meshA = createInMemoryMesh("merge_mesh_a", skelA);
auto meshB = createInMemoryMesh("merge_mesh_b", skelB);
auto* sceneMgr = Manager::getSingleton()->getSceneMgr();
auto* nodeA = sceneMgr->getRootSceneNode()->createChildSceneNode("baseNode");
auto* entityA = sceneMgr->createEntity("baseEntity", meshA);
nodeA->attachObject(entityA);
auto* nodeB = sceneMgr->getRootSceneNode()->createChildSceneNode("walkNode");
auto* entityB = sceneMgr->createEntity("walkEntity", meshB);
nodeB->attachObject(entityB);
QList<Ogre::Entity*> sources = {entityA, entityB};
QString err;
auto* merged = AnimationMerger::mergeAnimations(entityA, sources, err);
ASSERT_NE(merged, nullptr) << err.toStdString();
EXPECT_EQ(merged, entityA);
// Meaningful names kept as-is (no prefix)
EXPECT_TRUE(merged->getMesh()->getSkeleton()->hasAnimation("idle"));
EXPECT_TRUE(merged->getMesh()->getSkeleton()->hasAnimation("walk"));
// Cleanup
nodeA->detachAllObjects();
nodeB->detachAllObjects();
sceneMgr->destroyEntity(entityA);
sceneMgr->destroyEntity(entityB);
sceneMgr->destroySceneNode(nodeA);
sceneMgr->destroySceneNode(nodeB);
Ogre::MeshManager::getSingleton().remove(meshA);
Ogre::MeshManager::getSingleton().remove(meshB);
Ogre::SkeletonManager::getSingleton().remove(skelA);
Ogre::SkeletonManager::getSingleton().remove(skelB);
}
TEST_F(AnimationMergerTest, MergeAnimationsNameCollision)
{
ASSERT_TRUE(canLoadMeshFiles()) << "GL/hardware buffers required (Xvfb in CI)";
// Both skeletons have an animation that would result in the same name
auto skelA = createTestSkeleton("collision_skel_a", {"root"}, {"idle"});
auto skelB = createTestSkeleton("collision_skel_b", {"root"}, {"idle"});
auto meshA = createInMemoryMesh("collision_mesh_a", skelA);
auto meshB = createInMemoryMesh("collision_mesh_b", skelB);
auto* sceneMgr = Manager::getSingleton()->getSceneMgr();
// Name the node "idle" so it collides with base's "idle" animation
auto* nodeA = sceneMgr->getRootSceneNode()->createChildSceneNode("collBaseNode");
auto* entityA = sceneMgr->createEntity("collBaseEntity", meshA);
nodeA->attachObject(entityA);
auto* nodeB = sceneMgr->getRootSceneNode()->createChildSceneNode("idle");
auto* entityB = sceneMgr->createEntity("collWalkEntity", meshB);
nodeB->attachObject(entityB);
QList<Ogre::Entity*> sources = {entityA, entityB};
QString err;
auto* merged = AnimationMerger::mergeAnimations(entityA, sources, err);
ASSERT_NE(merged, nullptr) << err.toStdString();
// Both have meaningful name "idle" → base keeps "idle", source gets "idle_2"
EXPECT_TRUE(merged->getMesh()->getSkeleton()->hasAnimation("idle"));
EXPECT_TRUE(merged->getMesh()->getSkeleton()->hasAnimation("idle_2"));
// Cleanup
nodeA->detachAllObjects();
nodeB->detachAllObjects();
sceneMgr->destroyEntity(entityA);
sceneMgr->destroyEntity(entityB);
sceneMgr->destroySceneNode(nodeA);
sceneMgr->destroySceneNode(nodeB);
Ogre::MeshManager::getSingleton().remove(meshA);
Ogre::MeshManager::getSingleton().remove(meshB);
Ogre::SkeletonManager::getSingleton().remove(skelA);
Ogre::SkeletonManager::getSingleton().remove(skelB);
}
TEST_F(AnimationMergerTest, MergeAnimationsMixamoCleanup)
{
ASSERT_TRUE(canLoadMeshFiles()) << "GL/hardware buffers required (Xvfb in CI)";
// Animations with "mixamo.com" in their names should be cleaned
auto skelA = createTestSkeleton("mixamo_skel_a", {"root", "spine"},
{"Armature|mixamo.com|Layer0"});
auto skelB = createTestSkeleton("mixamo_skel_b", {"root", "spine"},
{"mixamo.com|walk"});
auto meshA = createInMemoryMesh("mixamo_mesh_a", skelA);
auto meshB = createInMemoryMesh("mixamo_mesh_b", skelB);
auto* sceneMgr = Manager::getSingleton()->getSceneMgr();
auto* nodeA = sceneMgr->getRootSceneNode()->createChildSceneNode("character");
auto* entityA = sceneMgr->createEntity("mixamoBaseEntity", meshA);
nodeA->attachObject(entityA);
auto* nodeB = sceneMgr->getRootSceneNode()->createChildSceneNode("walkAnim");
auto* entityB = sceneMgr->createEntity("mixamoWalkEntity", meshB);
nodeB->attachObject(entityB);
QList<Ogre::Entity*> sources = {entityA, entityB};
QString err;
auto* merged = AnimationMerger::mergeAnimations(entityA, sources, err);
ASSERT_NE(merged, nullptr) << err.toStdString();
auto* skel = merged->getMesh()->getSkeleton().get();
// "Armature|mixamo.com|Layer0" → cleaned → "Armature|Layer0" → meaningful → "armature_layer0"
EXPECT_TRUE(skel->hasAnimation("armature_layer0"))
<< "Expected cleaned base animation";
// "mixamo.com|walk" → cleaned → "walk" → meaningful → "walk"
EXPECT_TRUE(skel->hasAnimation("walk"))
<< "Expected cleaned source animation";
nodeA->detachAllObjects();
nodeB->detachAllObjects();
sceneMgr->destroyEntity(entityA);
sceneMgr->destroyEntity(entityB);
sceneMgr->destroySceneNode(nodeA);
sceneMgr->destroySceneNode(nodeB);
Ogre::MeshManager::getSingleton().remove(meshA);
Ogre::MeshManager::getSingleton().remove(meshB);
Ogre::SkeletonManager::getSingleton().remove(skelA);
Ogre::SkeletonManager::getSingleton().remove(skelB);
}
TEST_F(AnimationMergerTest, MergeAnimationsDeduplication)
{
ASSERT_TRUE(canLoadMeshFiles()) << "GL/hardware buffers required (Xvfb in CI)";
// When prefix == anim name, avoid "idle_idle" — just use "idle".
// When two sources produce the same final name, append _2.
auto skelA = createTestSkeleton("dedup_skel_a", {"root"}, {"idle"});
auto skelB = createTestSkeleton("dedup_skel_b", {"root"}, {"idle"});
auto skelC = createTestSkeleton("dedup_skel_c", {"root"}, {"idle"});
auto meshA = createInMemoryMesh("dedup_mesh_a", skelA);
auto meshB = createInMemoryMesh("dedup_mesh_b", skelB);
auto meshC = createInMemoryMesh("dedup_mesh_c", skelC);
auto* sceneMgr = Manager::getSingleton()->getSceneMgr();
auto* nodeA = sceneMgr->getRootSceneNode()->createChildSceneNode("idle");
auto* entityA = sceneMgr->createEntity("dedupBaseEntity", meshA);
nodeA->attachObject(entityA);
auto* nodeB = sceneMgr->getRootSceneNode()->createChildSceneNode("idle2");
auto* entityB = sceneMgr->createEntity("dedupSrc1Entity", meshB);
nodeB->attachObject(entityB);
auto* nodeC = sceneMgr->getRootSceneNode()->createChildSceneNode("idle3");
auto* entityC = sceneMgr->createEntity("dedupSrc2Entity", meshC);
nodeC->attachObject(entityC);
QList<Ogre::Entity*> sources = {entityA, entityB, entityC};
QString err;
auto* merged = AnimationMerger::mergeAnimations(entityA, sources, err);
ASSERT_NE(merged, nullptr) << err.toStdString();
auto* skel = merged->getMesh()->getSkeleton().get();
// All three have meaningful name "idle" → dedup: "idle", "idle_2", "idle_3"
EXPECT_TRUE(skel->hasAnimation("idle"));
EXPECT_TRUE(skel->hasAnimation("idle_2"));
EXPECT_TRUE(skel->hasAnimation("idle_3"));
nodeA->detachAllObjects();
nodeB->detachAllObjects();
nodeC->detachAllObjects();
sceneMgr->destroyEntity(entityA);
sceneMgr->destroyEntity(entityB);
sceneMgr->destroyEntity(entityC);
sceneMgr->destroySceneNode(nodeA);
sceneMgr->destroySceneNode(nodeB);
sceneMgr->destroySceneNode(nodeC);
Ogre::MeshManager::getSingleton().remove(meshA);
Ogre::MeshManager::getSingleton().remove(meshB);
Ogre::MeshManager::getSingleton().remove(meshC);
Ogre::SkeletonManager::getSingleton().remove(skelA);
Ogre::SkeletonManager::getSingleton().remove(skelB);
Ogre::SkeletonManager::getSingleton().remove(skelC);
}
TEST_F(AnimationMergerTest, MergeAnimationsUnrealTakeCleanup)
{
ASSERT_TRUE(canLoadMeshFiles()) << "GL/hardware buffers required (Xvfb in CI)";
// Animation-only FBX from Unreal Engine retarget: animation is named "Unreal Take"
// (with a space). After cleanup it should fall back to the skeleton/file name.
auto skelBase = createTestSkeleton("ue_base_skel", {"root", "spine"}, {"idle"});
auto skelAnim = createTestSkeleton("mm_attack_03.skeleton", {"root", "spine"}, {"Unreal Take"});
auto meshBase = createInMemoryMesh("ue_base_mesh", skelBase);
auto* sceneMgr = Manager::getSingleton()->getSceneMgr();
auto* nodeBase = sceneMgr->getRootSceneNode()->createChildSceneNode("ueBaseNode");
auto* entityBase = sceneMgr->createEntity("ueBaseEntity", meshBase);
nodeBase->attachObject(entityBase);
QString err;
auto* merged = AnimationMerger::mergeAnimations(entityBase, {}, {skelAnim}, err);
ASSERT_NE(merged, nullptr) << err.toStdString();
auto* skel = merged->getMesh()->getSkeleton().get();
// "Unreal Take" cleaned to "" → falls back to skeleton name "mm_attack_03"
EXPECT_TRUE(skel->hasAnimation("mm_attack_03"))
<< "Expected animation named after source file, not 'Unreal Take' or empty";
EXPECT_FALSE(skel->hasAnimation("unreal_take"))
<< "Noise token should have been removed";
EXPECT_FALSE(skel->hasAnimation(""))
<< "Animation name must not be empty";
nodeBase->detachAllObjects();
sceneMgr->destroyEntity(entityBase);
sceneMgr->destroySceneNode(nodeBase);
Ogre::MeshManager::getSingleton().remove(meshBase);
Ogre::SkeletonManager::getSingleton().remove(skelBase);
Ogre::SkeletonManager::getSingleton().remove(skelAnim);
}
TEST_F(AnimationMergerTest, MergeAnimationsNumericSuffixPreserved)
{
ASSERT_TRUE(canLoadMeshFiles()) << "GL/hardware buffers required (Xvfb in CI)";
// Intentional numeric suffix in file name must not be stripped by deduplication.
// "mm_attack_03.skeleton" → animation should be "mm_attack_03", not "mm_attack".
auto skelBase = createTestSkeleton("numsfx_base_skel", {"root"}, {"idle"});
auto skelAnim = createTestSkeleton("mm_attack_03.skeleton", {"root"}, {"Unreal Take"});
auto meshBase = createInMemoryMesh("numsfx_base_mesh", skelBase);
auto* sceneMgr = Manager::getSingleton()->getSceneMgr();
auto* nodeBase = sceneMgr->getRootSceneNode()->createChildSceneNode("numsfxBaseNode");
auto* entityBase = sceneMgr->createEntity("numsfxBaseEntity", meshBase);
nodeBase->attachObject(entityBase);
QString err;
auto* merged = AnimationMerger::mergeAnimations(entityBase, {}, {skelAnim}, err);
ASSERT_NE(merged, nullptr) << err.toStdString();
auto* skel = merged->getMesh()->getSkeleton().get();
EXPECT_TRUE(skel->hasAnimation("mm_attack_03"))
<< "Numeric suffix _03 should be preserved (not stripped to mm_attack)";
EXPECT_FALSE(skel->hasAnimation("mm_attack"))
<< "Deduplication must not preemptively strip intentional _N suffixes";
nodeBase->detachAllObjects();
sceneMgr->destroyEntity(entityBase);
sceneMgr->destroySceneNode(nodeBase);
Ogre::MeshManager::getSingleton().remove(meshBase);
Ogre::SkeletonManager::getSingleton().remove(skelBase);
Ogre::SkeletonManager::getSingleton().remove(skelAnim);
}
TEST_F(AnimationMergerTest, ResampleAnimationBasic)
{
// Create a skeleton with an animation that has 10 keyframes
auto skel = Ogre::SkeletonManager::getSingleton().create(
"resample_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
auto* bone2 = skel->createBone("spine", 1);
bone->addChild(bone2);
skel->setBindingPose();
auto* anim = skel->createAnimation("walk", 1.0f);
// Track for root bone with 10 keyframes (linear translation)
auto* track = anim->createNodeTrack(0);
track->setAssociatedNode(bone);
for (int i = 0; i < 10; ++i) {
float t = i / 9.0f;
auto* kf = track->createNodeKeyFrame(t);
kf->setTranslate(Ogre::Vector3(t, 0, 0));
kf->setRotation(Ogre::Quaternion::IDENTITY);
kf->setScale(Ogre::Vector3::UNIT_SCALE);
}
// Track for spine bone with 10 keyframes
auto* track2 = anim->createNodeTrack(1);
track2->setAssociatedNode(bone2);
for (int i = 0; i < 10; ++i) {
float t = i / 9.0f;
auto* kf = track2->createNodeKeyFrame(t);
kf->setTranslate(Ogre::Vector3(0, t, 0));
kf->setRotation(Ogre::Quaternion::IDENTITY);
kf->setScale(Ogre::Vector3::UNIT_SCALE);
}
// Resample to 5 keyframes
int removed = AnimationMerger::resampleAnimation(skel.get(), "walk", 5);
EXPECT_EQ(removed, 5); // 10 original - 5 target = 5 removed
// Verify the animation still exists and has 5 keyframes per track
EXPECT_TRUE(skel->hasAnimation("walk"));
auto* newAnim = skel->getAnimation("walk");
EXPECT_FLOAT_EQ(newAnim->getLength(), 1.0f);
for (const auto& [handle, newTrack] : newAnim->_getNodeTrackList()) {
EXPECT_EQ(newTrack->getNumKeyFrames(), 5u);
// First keyframe at t=0
EXPECT_FLOAT_EQ(newTrack->getNodeKeyFrame(0)->getTime(), 0.0f);
// Last keyframe at t=1.0
EXPECT_FLOAT_EQ(newTrack->getNodeKeyFrame(4)->getTime(), 1.0f);
}
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, ResampleAnimationPreservesInterpolation)
{
// The resampled keyframes should match interpolated values from the original
auto skel = Ogre::SkeletonManager::getSingleton().create(
"resample_interp_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
skel->setBindingPose();
auto* anim = skel->createAnimation("move", 1.0f);
auto* track = anim->createNodeTrack(0);
track->setAssociatedNode(bone);
// Create keyframes with known positions: linear from (0,0,0) to (1,0,0)
for (int i = 0; i < 11; ++i) {
float t = i / 10.0f;
auto* kf = track->createNodeKeyFrame(t);
kf->setTranslate(Ogre::Vector3(t, 0, 0));
kf->setRotation(Ogre::Quaternion::IDENTITY);
kf->setScale(Ogre::Vector3::UNIT_SCALE);
}
// Resample to 3 keyframes: t=0, t=0.5, t=1.0
AnimationMerger::resampleAnimation(skel.get(), "move", 3);
auto* newAnim = skel->getAnimation("move");
auto& trackList = newAnim->_getNodeTrackList();
ASSERT_EQ(trackList.size(), 1u);
auto* newTrack = trackList.begin()->second;
ASSERT_EQ(newTrack->getNumKeyFrames(), 3u);
// Check midpoint is interpolated correctly
auto* midKf = newTrack->getNodeKeyFrame(1);
EXPECT_NEAR(midKf->getTranslate().x, 0.5f, 0.01f);
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, DecimateAnimationBasic)
{
auto skel = Ogre::SkeletonManager::getSingleton().create(
"decimate_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
skel->setBindingPose();
auto* anim = skel->createAnimation("run", 1.0f);
auto* track = anim->createNodeTrack(0);
track->setAssociatedNode(bone);
// Create 10 keyframes
for (int i = 0; i < 10; ++i) {
float t = i / 9.0f;
auto* kf = track->createNodeKeyFrame(t);
kf->setTranslate(Ogre::Vector3(static_cast<float>(i), 0, 0));
kf->setRotation(Ogre::Quaternion::IDENTITY);
kf->setScale(Ogre::Vector3::UNIT_SCALE);
}
// Decimate with step=3: keep indices 0, 3, 6, 9 (last)
int removed = AnimationMerger::decimateAnimation(skel.get(), "run", 3);
EXPECT_EQ(removed, 6); // 10 - 4 = 6
auto* newAnim = skel->getAnimation("run");
auto& trackList = newAnim->_getNodeTrackList();
ASSERT_EQ(trackList.size(), 1u);
auto* newTrack = trackList.begin()->second;
EXPECT_EQ(newTrack->getNumKeyFrames(), 4u);
// Verify kept keyframe values (original translate.x was the index)
EXPECT_FLOAT_EQ(newTrack->getNodeKeyFrame(0)->getTranslate().x, 0.0f); // index 0
EXPECT_FLOAT_EQ(newTrack->getNodeKeyFrame(1)->getTranslate().x, 3.0f); // index 3
EXPECT_FLOAT_EQ(newTrack->getNodeKeyFrame(2)->getTranslate().x, 6.0f); // index 6
EXPECT_FLOAT_EQ(newTrack->getNodeKeyFrame(3)->getTranslate().x, 9.0f); // index 9 (last)
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, DecimateAlwaysKeepsLast)
{
auto skel = Ogre::SkeletonManager::getSingleton().create(
"decimate_last_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
skel->setBindingPose();
auto* anim = skel->createAnimation("jump", 1.0f);
auto* track = anim->createNodeTrack(0);
track->setAssociatedNode(bone);
// 7 keyframes: keep 0, 5, 6 (last) with step=5
for (int i = 0; i < 7; ++i) {
float t = i / 6.0f;
auto* kf = track->createNodeKeyFrame(t);
kf->setTranslate(Ogre::Vector3(static_cast<float>(i), 0, 0));
kf->setRotation(Ogre::Quaternion::IDENTITY);
kf->setScale(Ogre::Vector3::UNIT_SCALE);
}
AnimationMerger::decimateAnimation(skel.get(), "jump", 5);
auto* newTrack = skel->getAnimation("jump")->_getNodeTrackList().begin()->second;
EXPECT_EQ(newTrack->getNumKeyFrames(), 3u); // 0, 5, 6(last)
// Verify last keyframe is preserved
auto* lastKf = newTrack->getNodeKeyFrame(newTrack->getNumKeyFrames() - 1);
EXPECT_FLOAT_EQ(lastKf->getTranslate().x, 6.0f);
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, ResampleNullSkeleton)
{
// Edge case: null skeleton should return 0
EXPECT_EQ(AnimationMerger::resampleAnimation(nullptr, "test", 5), 0);
}
TEST_F(AnimationMergerTest, DecimateNullSkeleton)
{
EXPECT_EQ(AnimationMerger::decimateAnimation(nullptr, "test", 3), 0);
}
TEST_F(AnimationMergerTest, ResampleMissingAnimation)
{
auto skel = Ogre::SkeletonManager::getSingleton().create(
"resample_missing_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
skel->setBindingPose();
// No animations on this skeleton
EXPECT_EQ(AnimationMerger::resampleAnimation(skel.get(), "nonexistent", 5), 0);
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, DecimateStepTooSmall)
{
auto skel = Ogre::SkeletonManager::getSingleton().create(
"decimate_small_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
skel->setBindingPose();
skel->createAnimation("idle", 1.0f);
// step < 2 should be a no-op
EXPECT_EQ(AnimationMerger::decimateAnimation(skel.get(), "idle", 1), 0);
EXPECT_EQ(AnimationMerger::decimateAnimation(skel.get(), "idle", 0), 0);
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, SimplifyAnimationLinearMotionCollapses)
{
// Linear translation across 11 evenly-spaced keys should collapse to 2.
auto skel = Ogre::SkeletonManager::getSingleton().create(
"simplify_linear_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
skel->setBindingPose();
auto* anim = skel->createAnimation("walk", 1.0f);
auto* track = anim->createNodeTrack(0);
track->setAssociatedNode(bone);
for (int i = 0; i < 11; ++i) {
float t = i / 10.0f;
auto* kf = track->createNodeKeyFrame(t);
kf->setTranslate(Ogre::Vector3(t, 0, 0));
kf->setRotation(Ogre::Quaternion::IDENTITY);
kf->setScale(Ogre::Vector3::UNIT_SCALE);
}
int removed = AnimationMerger::simplifyAnimation(skel.get(), "walk");
EXPECT_EQ(removed, 9);
auto* newTrack = skel->getAnimation("walk")->_getNodeTrackList().begin()->second;
EXPECT_EQ(newTrack->getNumKeyFrames(), 2u);
EXPECT_FLOAT_EQ(newTrack->getNodeKeyFrame(0)->getTime(), 0.0f);
EXPECT_FLOAT_EQ(newTrack->getNodeKeyFrame(1)->getTime(), 1.0f);
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, SimplifyAnimationKeepsNonLinearKeys)
{
// V-shape (motion reverses at midpoint) cannot be collapsed past the apex.
auto skel = Ogre::SkeletonManager::getSingleton().create(
"simplify_vshape_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
skel->setBindingPose();
auto* anim = skel->createAnimation("bob", 1.0f);
auto* track = anim->createNodeTrack(0);
track->setAssociatedNode(bone);
// Up at t=0, peak at t=0.5, back down at t=1.0
for (int i = 0; i < 11; ++i) {
float t = i / 10.0f;
float y = (t < 0.5f) ? t : (1.0f - t); // tent function
auto* kf = track->createNodeKeyFrame(t);
kf->setTranslate(Ogre::Vector3(0, y, 0));
kf->setRotation(Ogre::Quaternion::IDENTITY);
kf->setScale(Ogre::Vector3::UNIT_SCALE);
}
AnimationMerger::simplifyAnimation(skel.get(), "bob");
auto* newTrack = skel->getAnimation("bob")->_getNodeTrackList().begin()->second;
// Should keep the apex — first/peak/last == 3 keys.
EXPECT_EQ(newTrack->getNumKeyFrames(), 3u);
EXPECT_FLOAT_EQ(newTrack->getNodeKeyFrame(1)->getTime(), 0.5f);
EXPECT_NEAR(newTrack->getNodeKeyFrame(1)->getTranslate().y, 0.5f, 1e-5f);
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, SimplifyAnimationToleranceControlsAggressiveness)
{
// Slight noise added to a linear curve. Tight tolerance keeps everything;
// loose tolerance collapses it.
auto skel = Ogre::SkeletonManager::getSingleton().create(
"simplify_tol_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
skel->setBindingPose();
auto* anim = skel->createAnimation("noisy", 1.0f);
auto* track = anim->createNodeTrack(0);
track->setAssociatedNode(bone);
for (int i = 0; i < 11; ++i) {
float t = i / 10.0f;
// 5mm wobble around the linear path
float jitter = (i % 2 == 0) ? 0.005f : -0.005f;
auto* kf = track->createNodeKeyFrame(t);
kf->setTranslate(Ogre::Vector3(t, jitter, 0));
kf->setRotation(Ogre::Quaternion::IDENTITY);
kf->setScale(Ogre::Vector3::UNIT_SCALE);
}
AnimationMerger::SimplifyTolerances tightTol;
tightTol.translation = 1e-6f;
int total = 0, redundantTight = 0;
AnimationMerger::analyzeRedundantKeyframes(skel->getAnimation("noisy"),
tightTol, &total, &redundantTight);
EXPECT_EQ(redundantTight, 0);
AnimationMerger::SimplifyTolerances looseTol;
looseTol.translation = 0.1f;
int totalLoose = 0, redundantLoose = 0;
AnimationMerger::analyzeRedundantKeyframes(skel->getAnimation("noisy"),
looseTol, &totalLoose, &redundantLoose);
EXPECT_GT(redundantLoose, 5);
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, SimplifyAnimationPreservesEndpoints)
{
auto skel = Ogre::SkeletonManager::getSingleton().create(
"simplify_endpoints_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
skel->setBindingPose();
auto* anim = skel->createAnimation("hold", 1.0f);
auto* track = anim->createNodeTrack(0);
track->setAssociatedNode(bone);
// 5 identical keyframes — all middle ones are trivially redundant.
for (int i = 0; i < 5; ++i) {
auto* kf = track->createNodeKeyFrame(i / 4.0f);
kf->setTranslate(Ogre::Vector3(0, 0, 0));
kf->setRotation(Ogre::Quaternion::IDENTITY);
kf->setScale(Ogre::Vector3::UNIT_SCALE);
}
AnimationMerger::simplifyAnimation(skel.get(), "hold");
auto* newTrack = skel->getAnimation("hold")->_getNodeTrackList().begin()->second;
EXPECT_EQ(newTrack->getNumKeyFrames(), 2u);
EXPECT_FLOAT_EQ(newTrack->getNodeKeyFrame(0)->getTime(), 0.0f);
EXPECT_FLOAT_EQ(newTrack->getNodeKeyFrame(1)->getTime(), 1.0f);
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, SimplifyAnimationNullAndMissing)
{
EXPECT_EQ(AnimationMerger::simplifyAnimation(nullptr, "x"), 0);
auto skel = Ogre::SkeletonManager::getSingleton().create(
"simplify_missing_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
skel->createBone("root", 0);
skel->setBindingPose();
EXPECT_EQ(AnimationMerger::simplifyAnimation(skel.get(), "nonexistent"), 0);
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, SimplifyAnimationAntipodalRotation)
{
// Quaternions q and -q represent the same rotation. The simplifier's
// hemisphere alignment must treat them as equivalent so it doesn't
// pretend a stationary rotation is "moving" via the long way around.
auto skel = Ogre::SkeletonManager::getSingleton().create(
"simplify_antipodal_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
skel->setBindingPose();
auto* anim = skel->createAnimation("turn", 1.0f);
auto* track = anim->createNodeTrack(0);
track->setAssociatedNode(bone);
// Five keys whose rotations alternate q / -q (same orientation, flipped
// representation). Translation/scale are constant, so the only way the
// simplifier could keep middle keys is if it failed to align hemispheres.
const Ogre::Quaternion q = Ogre::Quaternion(Ogre::Degree(45), Ogre::Vector3::UNIT_Y);
for (int i = 0; i < 5; ++i) {
float t = i / 4.0f;
auto* kf = track->createNodeKeyFrame(t);
kf->setTranslate(Ogre::Vector3::ZERO);
kf->setScale(Ogre::Vector3::UNIT_SCALE);
kf->setRotation((i % 2 == 0)
? q
: Ogre::Quaternion(-q.w, -q.x, -q.y, -q.z));
}
AnimationMerger::simplifyAnimation(skel.get(), "turn");
auto* newTrack = skel->getAnimation("turn")->_getNodeTrackList().begin()->second;
EXPECT_EQ(newTrack->getNumKeyFrames(), 2u);
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST_F(AnimationMergerTest, SimplifyAnimationScaleOnlyTrack)
{
// Scale tolerance has its own branch in the simplifier — exercise it
// independently by holding translation/rotation constant and varying
// only the scale.
auto skel = Ogre::SkeletonManager::getSingleton().create(
"simplify_scale_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* bone = skel->createBone("root", 0);
skel->setBindingPose();
auto* anim = skel->createAnimation("breathe", 1.0f);
auto* track = anim->createNodeTrack(0);
track->setAssociatedNode(bone);
// Linear scale ramp from (1,1,1) to (2,1,1) with 11 keys — every middle
// key sits exactly on the lerp.
for (int i = 0; i < 11; ++i) {
float t = i / 10.0f;
auto* kf = track->createNodeKeyFrame(t);
kf->setTranslate(Ogre::Vector3::ZERO);
kf->setRotation(Ogre::Quaternion::IDENTITY);
kf->setScale(Ogre::Vector3(1.0f + t, 1.0f, 1.0f));
}
AnimationMerger::SimplifyTolerances tightTol;
tightTol.scale = 1e-6f;
int total = 0, redundant = 0;
AnimationMerger::analyzeRedundantKeyframes(skel->getAnimation("breathe"),
tightTol, &total, &redundant);
EXPECT_GT(redundant, 0); // perfect linear ramp collapses regardless of tolerance
// Add 1% scale wobble — tight tolerance must keep it.
skel->removeAnimation("breathe");
auto* anim2 = skel->createAnimation("breathe", 1.0f);
auto* track2 = anim2->createNodeTrack(0);
track2->setAssociatedNode(bone);
for (int i = 0; i < 11; ++i) {
float t = i / 10.0f;
float wobble = (i % 2 == 0) ? 0.01f : -0.01f;
auto* kf = track2->createNodeKeyFrame(t);
kf->setTranslate(Ogre::Vector3::ZERO);
kf->setRotation(Ogre::Quaternion::IDENTITY);
kf->setScale(Ogre::Vector3(1.0f + t + wobble, 1.0f, 1.0f));
}
int totalT = 0, redundantTight = 0;
AnimationMerger::analyzeRedundantKeyframes(skel->getAnimation("breathe"),
tightTol, &totalT, &redundantTight);
EXPECT_EQ(redundantTight, 0);
AnimationMerger::SimplifyTolerances looseTol;
looseTol.scale = 0.1f;
int totalL = 0, redundantLoose = 0;
AnimationMerger::analyzeRedundantKeyframes(skel->getAnimation("breathe"),
looseTol, &totalL, &redundantLoose);
EXPECT_GT(redundantLoose, 5);
Ogre::SkeletonManager::getSingleton().remove(skel);
}
TEST(AnimationMergerStandaloneTest, TolerancesForPresetMapping)
{
// The shared preset table is the contract between CLI / MCP / Inspector;
// pin the values so a future tweak forces an explicit update everywhere.
auto cons = AnimationMerger::tolerancesForPreset("conservative");
EXPECT_FLOAT_EQ(cons.translation, 1e-4f);
EXPECT_FLOAT_EQ(cons.rotationDeg, 0.05f);
auto bal = AnimationMerger::tolerancesForPreset("balanced");
EXPECT_FLOAT_EQ(bal.translation, 1e-3f);
EXPECT_FLOAT_EQ(bal.rotationDeg, 0.5f);
auto agg = AnimationMerger::tolerancesForPreset("aggressive");
EXPECT_FLOAT_EQ(agg.translation, 1e-2f);
EXPECT_FLOAT_EQ(agg.rotationDeg, 1.0f);
// Empty string falls back to conservative (the safe default — simplify
// is destructive) and is reported as OK. Assert the full tuple — a
// partial check would let rotationDeg / scale regress silently.
bool ok = false;
auto def = AnimationMerger::tolerancesForPreset("", &ok);
EXPECT_TRUE(ok);
EXPECT_FLOAT_EQ(def.translation, 1e-4f);
EXPECT_FLOAT_EQ(def.rotationDeg, 0.05f);
EXPECT_FLOAT_EQ(def.scale, 1e-4f);
// Unknown preset reports !ok but still returns conservative defaults
bool ok2 = true;
auto bad = AnimationMerger::tolerancesForPreset("garbage", &ok2);
EXPECT_FALSE(ok2);
EXPECT_FLOAT_EQ(bad.translation, 1e-4f);
EXPECT_FLOAT_EQ(bad.rotationDeg, 0.05f);
EXPECT_FLOAT_EQ(bad.scale, 1e-4f);
// Case-insensitive
bool ok3 = false;
auto upper = AnimationMerger::tolerancesForPreset("AGGRESSIVE", &ok3);
EXPECT_TRUE(ok3);
EXPECT_FLOAT_EQ(upper.translation, 1e-2f);
}
// Standalone test that doesn't need Ogre initialization
TEST(AnimationMergerStandaloneTest, MergeNoSkeletonError)
{
QString err;
auto* result = AnimationMerger::mergeAnimations(nullptr, {}, err);
EXPECT_EQ(result, nullptr);
EXPECT_FALSE(err.isEmpty());
}
TEST(AnimationMergerStandaloneTest, NullSkeletonCompatibility)
{
Ogre::SkeletonPtr null;
EXPECT_FALSE(AnimationMerger::areSkeletonsCompatible(null, null));
}
// ── #839: rig→canonical clip extraction ─────────────────────────────────────
TEST_F(AnimationMergerTest, ExtractCanonicalClipsRejectsNonHumanoid)
{
// Root/Child bone names resolve no canonical roles → empty result.
Ogre::Entity* ent = createAnimatedTestEntity("extract_nonhuman");
ASSERT_NE(ent, nullptr);
EXPECT_TRUE(AnimationMerger::extractCanonicalClips(ent).empty());
}
TEST_F(AnimationMergerTest, ExtractCanonicalClipsSamplesWorldFrame)
{
// Minimal humanoid: Mixamo-style names resolve hip/head/lhip/rhip roles.
auto skel = Ogre::SkeletonManager::getSingleton().create(
"extract_skel", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
auto* hips = skel->createBone("Hips", 0);
hips->setPosition(Ogre::Vector3(0, 1, 0));
auto* head = skel->createBone("Head", 1);
head->setPosition(Ogre::Vector3(0, 0.7f, 0));
hips->addChild(head);
auto* lleg = skel->createBone("LeftUpLeg", 2);
lleg->setPosition(Ogre::Vector3(0.15f, -0.1f, 0));
hips->addChild(lleg);
auto* rleg = skel->createBone("RightUpLeg", 3);
rleg->setPosition(Ogre::Vector3(-0.15f, -0.1f, 0));
hips->addChild(rleg);
skel->setBindingPose();
auto* anim = skel->createAnimation("Spin", 1.0f);
auto* track = anim->createNodeTrack(1, head);
track->createNodeKeyFrame(0.0f);
auto* k1 = static_cast<Ogre::TransformKeyFrame*>(
track->createNodeKeyFrame(1.0f));
k1->setRotation(Ogre::Quaternion(Ogre::Degree(90),
Ogre::Vector3::UNIT_Y));
auto mesh = createInMemoryMesh("extract_mesh", skel);
auto* sceneMgr = Manager::getSingleton()->getSceneMgr();
Ogre::Entity* ent = sceneMgr->createEntity("extract_ent", mesh);
const auto clips = AnimationMerger::extractCanonicalClips(ent, 30);
ASSERT_EQ(clips.size(), 1u);
const auto& c = clips.front();
EXPECT_EQ(c.animation, QStringLiteral("Spin"));
EXPECT_EQ(c.resolvedRoles, 4);
EXPECT_EQ(c.frames, 31); // 1s @ 30fps inclusive