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Release 3.6.0 — auto-updater MVP + AI texture improvements
Bump project version and sync pinned GitHub Action / Docker image-tag refs in docs. Co-authored-by: Cursor <cursoragent@cursor.com>
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CMakeLists.txt

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@@ -13,7 +13,7 @@ cmake_minimum_required(VERSION 3.24.0)
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cmake_policy(SET CMP0005 NEW)
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cmake_policy(SET CMP0048 NEW) # manages project version
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project(QtMeshEditor VERSION 3.5.3 LANGUAGES C CXX)
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project(QtMeshEditor VERSION 3.6.0 LANGUAGES C CXX)
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message(STATUS "Building QtMeshEditor version ${PROJECT_VERSION}")
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set(QTMESHEDITOR_VERSION_STRING "\"${PROJECT_VERSION}\"")

README.md

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@@ -53,10 +53,10 @@ jobs:
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- uses: actions/checkout@v4
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- name: Run QtMesh scan
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uses: fernandotonon/QtMeshEditor@3.5.3
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uses: fernandotonon/QtMeshEditor@3.6.0
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with:
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command: scan
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image-tag: "3.5.3"
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image-tag: "3.6.0"
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env:
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QTMESH_CLOUD_TOKEN: ${{ secrets.QTMESH_CLOUD_TOKEN }}
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```
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```yaml
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# Validate a specific mesh
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- uses: fernandotonon/QtMeshEditor@3.5.3
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- uses: fernandotonon/QtMeshEditor@3.6.0
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with:
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command: validate
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input-file: ./models/character.fbx
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image-tag: "3.5.3"
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image-tag: "3.6.0"
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# Convert FBX → glTF
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- uses: fernandotonon/QtMeshEditor@3.5.3
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- uses: fernandotonon/QtMeshEditor@3.6.0
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with:
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command: convert
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input-file: ./models/character.fbx
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output-file: ./output/character.gltf2
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image-tag: "3.5.3"
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image-tag: "3.6.0"
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# Resample Mixamo animations (200+ keyframes → 30)
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- uses: fernandotonon/QtMeshEditor@3.5.3
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- uses: fernandotonon/QtMeshEditor@3.6.0
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with:
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command: anim
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input-file: ./animations/dance.fbx
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output-file: ./output/dance_optimized.fbx
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options: --resample 30
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image-tag: "3.5.3"
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image-tag: "3.6.0"
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# Get mesh info as JSON
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- uses: fernandotonon/QtMeshEditor@3.5.3
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- uses: fernandotonon/QtMeshEditor@3.6.0
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id: info
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with:
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command: info
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input-file: ./models/character.fbx
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options: --json
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image-tag: "3.5.3"
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image-tag: "3.6.0"
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# Docker (alternative — :latest tracks newest image; pin :3.4.0 to match semver action ref)
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docker run --rm -v $(pwd):/workspace ghcr.io/fernandotonon/qtmesh:latest scan ./assets --fail-on error

website/src/hooks/useQtmeshActionRef.js

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import { useEffect, useState } from 'react';
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const QTMESH_RELEASES_LATEST_API = 'https://api.github.com/repos/fernandotonon/QtMeshEditor/releases/latest';
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const QTMESH_ACTION_REF_FALLBACK = 'fernandotonon/QtMeshEditor@3.5.3';
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const QTMESH_ACTION_REF_FALLBACK = 'fernandotonon/QtMeshEditor@3.6.0';
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const CACHE_KEY = 'qtmesh.actionRef.cache.v1';
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const CACHE_TTL_MS = 6 * 60 * 60 * 1000;
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