Goal
Add painting workflows to QtMeshEditor (ZBrush-inspired), starting with a practical MVP and expanding to texture painting + baking.
Non-goals (for this epic)
- Full ZBrush-style sculpting / dynamesh / subdivision pipeline.
Proposed roadmap
- Vertex Color Paint MVP (polypaint-style)
- Texture Paint MVP (paint into BaseColor texture)
- Bake Vertex→Texture, UV seam dilation, multi-material support
Tracking checklist
Notes
- Integrate with UndoManager.
- UI should be QML (PropertiesPanel) consistent with current architecture.
Goal
Add painting workflows to QtMeshEditor (ZBrush-inspired), starting with a practical MVP and expanding to texture painting + baking.
Non-goals (for this epic)
Proposed roadmap
Tracking checklist
Notes