Summary
Bake vertex colors to a UV texture (optionally with dilation) to approximate ZBrush polypaint→texture workflow.
Acceptance criteria
- Bake selected entity’s vertex colors into an image texture.
- Configurable resolution.
- Basic seam padding/dilation to reduce seams.
Summary
Bake vertex colors to a UV texture (optionally with dilation) to approximate ZBrush polypaint→texture workflow.
Acceptance criteria