From 64b9ea8060fd13c0bcbb2b6d708ee821d733f181 Mon Sep 17 00:00:00 2001 From: Kimmy <127680179+KimmyTF2@users.noreply.github.com> Date: Tue, 14 Apr 2026 22:53:44 +0200 Subject: [PATCH] Add hints to Mercenary Kart No more hidden mechanics --- .../vscripts/tf2ware_ultimate/bossgames/mercenary_kart.nut | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/scripts/vscripts/tf2ware_ultimate/bossgames/mercenary_kart.nut b/scripts/vscripts/tf2ware_ultimate/bossgames/mercenary_kart.nut index aadd8944..f1fa32f4 100644 --- a/scripts/vscripts/tf2ware_ultimate/bossgames/mercenary_kart.nut +++ b/scripts/vscripts/tf2ware_ultimate/bossgames/mercenary_kart.nut @@ -336,6 +336,10 @@ function OnTeleport(players) function OnStart() { + Ware_ChatPrint(null, "{color}HINT:{color} Hold SPACE while turning to charge boost, then release it to active boost.", COLOR_GREEN, TF_COLOR_DEFAULT) + Ware_ChatPrint(null, "{color}HINT:{color} Pick up power-ups scattered on the track, then press MOUSE1 to use them.", COLOR_GREEN, TF_COLOR_DEFAULT) + Ware_ChatPrint(null, "{color}HINT:{color} Press CTRL to look behind you.", COLOR_GREEN, TF_COLOR_DEFAULT) + local keyframe = intro_camera_keyframes[0][0] local camera = Ware_SpawnEntity("point_viewcontrol", {