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Remove extra dash in comments
1 parent 017b6b1 commit 772b352

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Lines changed: 7 additions & 7 deletions

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src/docs/repentogon_changes/entity/EntityPlayer.lua

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -241,7 +241,7 @@ end
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function EntityPlayer:GetD8SpeedModifier()
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end
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----For Experimental Treatment and for stat boosts stat boosts from Void. Modifier is applied to the player as flat damage.
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---For Experimental Treatment and for stat boosts stat boosts from Void. Modifier is applied to the player as flat damage.
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---@return integer @Experimental Treatment adds `-1`, `0` or `1` depending on the damage rolled. Void may randomly add `1`.
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function EntityPlayer:GetDamageModifier()
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end
@@ -500,7 +500,7 @@ end
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function EntityPlayer:GetSpecialGridCollision(position)
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end
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----For Experimental Treatment and for stat boosts from Void. Adds `0.2 * modifier` to the player's MoveSpeed.
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---For Experimental Treatment and for stat boosts from Void. Adds `0.2 * modifier` to the player's MoveSpeed.
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---@return integer @Experimental Treatment adds `-1`, `0` or `1` depending on the speed rolled. Void may randomly add `1`.
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function EntityPlayer:GetSpeedModifier()
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end
@@ -819,7 +819,7 @@ end
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function EntityPlayer:SetEveSumptoriumCharge(chargeNumber)
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end
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----For Experimental Treatment and for stat boosts stat boosts from Void. Grants `0.5 * modifier` flat tears per second to the player.
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---For Experimental Treatment and for stat boosts stat boosts from Void. Grants `0.5 * modifier` flat tears per second to the player.
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---@param modifier integer @Experimental Treatment adds `-1`, `0` or `1` depending on the fire delay rolled. Void may randomly add `1`.
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function EntityPlayer:SetFireDelayModifier(modifier)
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end
@@ -850,7 +850,7 @@ end
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function EntityPlayer:SetLaserColor(color)
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end
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----For Experimental Treatment and for stat boosts stat boosts from Void. The modifier is added directly to the player's Luck stat.
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---For Experimental Treatment and for stat boosts stat boosts from Void. The modifier is added directly to the player's Luck stat.
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---@param modifier integer @Experimental Treatment adds `-1`, `0` or `1` depending on the luck rolled. Void may randomly add `1`.
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function EntityPlayer:SetLuckModifier(modifier)
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end
@@ -899,12 +899,12 @@ end
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function EntityPlayer:SetRedStewBonusDuration(duration)
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end
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----For Experimental Treatment and for stat boosts stat boosts from Void. Adds `0.2 * modifier` to the player's ShotSpeed.
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---For Experimental Treatment and for stat boosts stat boosts from Void. Adds `0.2 * modifier` to the player's ShotSpeed.
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---@param modifier integer @Experimental Treatment adds `-1`, `0` or `1` depending on the shot speed rolled. Void may randomly add `1`.
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function EntityPlayer:SetShotSpeedModifier(modifier)
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end
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----For Experimental Treatment and for stat boosts stat boosts from Void. Adds `0.2 * modifier` to the player's MoveSpeed.
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---For Experimental Treatment and for stat boosts stat boosts from Void. Adds `0.2 * modifier` to the player's MoveSpeed.
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---@param modifier integer @Experimental Treatment adds `-1`, `0` or `1` depending on the speed rolled. Void may randomly add `1`.
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function EntityPlayer:SetSpeedModifier(modifier)
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end
@@ -916,7 +916,7 @@ end
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function EntityPlayer:SetTearPoisonDamage(damage)
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end
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----For Experimental Treatment and for stat boosts stat boosts from Void. Adds `2.5 * modifier` to the player's TearRange.
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---For Experimental Treatment and for stat boosts stat boosts from Void. Adds `2.5 * modifier` to the player's TearRange.
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---@param modifier integer @Experimental Treatment adds `-1`, `0` or `1` depending on the range rolled. Void may randomly add `1`.
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function EntityPlayer:SetTearRangeModifier(modifier)
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end

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