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Update comment on EntityPlayer:SetCanShoot()
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src/docs/repentogon_changes/entity/EntityPlayer.lua

Lines changed: 3 additions & 1 deletion
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@@ -696,8 +696,10 @@ function EntityPlayer:SetCambionConceptionState(state)
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end
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---Disables or enables the player's ability to shoot.
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---
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---**WARNING:** If a character is blindfolded by default and this is set to `true`, will enable their ability to shoot!
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---@param canShoot boolean
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---@return boolean unknown TODO: Document me!
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---@return boolean
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function EntityPlayer:SetCanShoot(canShoot)
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end
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