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BaseGame.tscn
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30 lines (20 loc) · 1.04 KB
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[gd_scene load_steps=6 format=3 uid="uid://781w8n1rx31e"]
[ext_resource type="Script" path="res://UIManager.gd" id="1_1uh6m"]
[ext_resource type="PackedScene" uid="uid://drekry47fcjgd" path="res://MainMenu.tscn" id="1_4oarb"]
[ext_resource type="PackedScene" uid="uid://b50q57f5m0tqa" path="res://pause_menu.tscn" id="2_ogcuo"]
[ext_resource type="PackedScene" uid="uid://dkv67e3txwrtt" path="res://addons/FPCGI/InventorySystem/Scenes/inventory.tscn" id="3_og5q2"]
[sub_resource type="GDScript" id="GDScript_sg5ja"]
script/source = "extends Node
func _ready():
GameManager.LevelBase = self
"
[node name="BaseGame" type="Node"]
[node name="LevelBase" type="Node" parent="."]
script = SubResource("GDScript_sg5ja")
[node name="Player" type="Node" parent="." groups=["PlayerParent"]]
[node name="UIManager" type="Node" parent="."]
script = ExtResource("1_1uh6m")
PauseMenu = ExtResource("2_ogcuo")
[node name="Control" parent="UIManager" instance=ExtResource("1_4oarb")]
[node name="Inventory" parent="UIManager" instance=ExtResource("3_og5q2")]
visible = false