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function_registry.h
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78 lines (67 loc) · 2.67 KB
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/*
* Copyright 2017 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FIREBASE_APP_SRC_FUNCTION_REGISTRY_H_
#define FIREBASE_APP_SRC_FUNCTION_REGISTRY_H_
#include <map>
#include "app/src/include/firebase/internal/mutex.h"
namespace firebase {
class App;
namespace internal {
// Identifiers for the function registry.
enum FunctionId {
FnAuthGetCurrentToken,
FnAuthStartTokenListener,
FnAuthStopTokenListener,
FnAuthGetTokenAsync,
FnAuthGetCurrentUserUid,
FnAuthAddAuthStateListener,
FnAuthRemoveAuthStateListener,
FnAppCheckGetTokenAsync,
FnAppCheckAddListener,
FnAppCheckRemoveListener,
FnAppCheckGetLimitedUseTokenAsync,
};
// Class for providing a generic way for firebase libraries to expose their
// methods to each other, without requiring a link dependency.
class FunctionRegistry {
public:
// Template for the functions we pass around. They will always accept a
// pointer to the current app, as well as a pointer that can be used for
// arbitrary structs, and a pointer indicating where to place the output
// data. The function should return true if it completed successfully,
// and false otherwise.
typedef bool (*RegisteredFunction)(::firebase::App* app, void* args,
void* out);
// Add a function to the registry, bound to a unique identifier. Asserts
// if a function is already bound to that identifier.
bool RegisterFunction(FunctionId id, RegisteredFunction registered_function);
// Remove a function from the registry, or asserts if nothing is bound to that
// identifier.
bool UnregisterFunction(FunctionId id);
// Checks if an identifier has a function bound to it.
bool FunctionExists(FunctionId id);
// Executes a function if possible. Returns false if the identifier is
// is unbound, or if the function fails. Results are returned via the "out"
// pointer.
bool CallFunction(FunctionId id, App* app, void* args, void* out);
private:
std::map<FunctionId, RegisteredFunction> registered_functions_;
Mutex map_mutex_;
};
} // namespace internal
// NOLINTNEXTLINE - allow namespace overridden
} // namespace firebase
#endif // FIREBASE_APP_SRC_FUNCTION_REGISTRY_H_