In the Flame Forge2D joints documentation, it says:
The joint assumes that the maximum length doesn’t change during simulation. See DistanceJoint if you want to dynamically control length.
However, in the current flame_forge2d API I couldn’t find any way to change the length of a DistanceJoint during runtime.
In Box2D , b2DistanceJoint provides methods like SetLength(...), which allow dynamically controlling the joint’s rest length. But these do not seem to be exposed in the forge2d.
In the Flame Forge2D joints documentation, it says:
The joint assumes that the maximum length doesn’t change during simulation. See DistanceJoint if you want to dynamically control length.
However, in the current flame_forge2d API I couldn’t find any way to change the length of a DistanceJoint during runtime.
In Box2D , b2DistanceJoint provides methods like SetLength(...), which allow dynamically controlling the joint’s rest length. But these do not seem to be exposed in the forge2d.