Reapply "Update freedesktop runtime to 25.08" (#56)#57
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This reverts commit 60445fc.
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Note 60445fc We had people on discord with problems. Were they resolved? |
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🚧 Started test build. |
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✅ Test build succeeded. To test this build, install it from the testing repository: Built for x86_64 architecture. Warnings can be promoted to errors in the future. Please try to resolve them.
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@p2004a I wanted to create a test build and try to get some people to test it. There have been a few bugfix releases since the last time we tried to update (e.g. https://gitlab.com/freedesktop-sdk/freedesktop-sdk/-/releases/freedesktop-sdk-25.08.8) |
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Great, thanks! |
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🚧 Test build enqueued. |
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🚧 Started test build. |
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❌ Test build failed. Help
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🚧 Test build enqueued. |
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🚧 Started test build. |
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✅ Test build succeeded. To test this build, install it from the testing repository: Built for x86_64 architecture. Warnings can be promoted to errors in the future. Please try to resolve them.
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Currently the update to the SDK seems to be blocked by this issue: When using the "grid layout" to play the game then the key under the escape key is used to draw on the map. On German keyboard layout this is the
The 24.08 SDK forwarded the click event to the engine and drawing would work as soon as the commander appears at the start of the game. One of the libraries in the 25.08 has apparently changed this behavior. The click event is not forwarded to the engine anymore when the game starts. Solving this in Flatpak might not be possible. Maybe the input library will change the behavior again, or the engine needs to overhaul how input events are handled (See also: beyond-all-reason/RecoilEngine#2192). |

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