@@ -18,7 +18,7 @@ App::App(const std::shared_ptr<Device> &device,
1818 // Set up a canvas.
1919 canvas_ = std::make_shared<Canvas>(canvas_size, device, queue, RenderLevel::D3d9);
2020
21- // TEST: View box clipping.
21+ // Test: view box clipping.
2222 if (true ) {
2323 Path2d path;
2424 path.add_rect (RectF (Vec2F (400 , 400 ), canvas_size.to_f32 () + Vec2F (100 )));
@@ -27,14 +27,14 @@ App::App(const std::shared_ptr<Device> &device,
2727 canvas_->fill_path (path, FillRule::Winding);
2828 }
2929
30- // TEST: Clip path.
30+ // Test: clip path.
3131 if (true ) {
3232 Path2d path;
3333 path.add_circle (Vec2F (180.0 , 180.0 ), 180 );
3434 canvas_->clip_path (path, FillRule::Winding);
3535 }
3636
37- // TEST: Draw image.
37+ // Test: draw image.
3838 if (true ) {
3939 auto image_buffer = ImageBuffer::from_memory (img_input, false );
4040 if (image_buffer) {
@@ -44,7 +44,7 @@ App::App(const std::shared_ptr<Device> &device,
4444 }
4545 }
4646
47- // TEST: Minimal path.
47+ // Test: minimal path.
4848 if (true ) {
4949 Path2d path;
5050 path.move_to (260.0 , 260.0 );
@@ -53,9 +53,9 @@ App::App(const std::shared_ptr<Device> &device,
5353 path.line_to (260.0 , 460.0 );
5454 path.close_path ();
5555
56- // TEST: Shadow/Blur .
56+ // Test: shadow/blur .
5757 if (false ) {
58- canvas_->set_shadow_color (ColorU::red ());
58+ canvas_->set_shadow_color (ColorU::white ());
5959 canvas_->set_shadow_blur (16 );
6060 }
6161
@@ -72,7 +72,7 @@ App::App(const std::shared_ptr<Device> &device,
7272 canvas_->stroke_path (path);
7373 }
7474
75- // TEST: Render a target pattern.
75+ // Test: draw a target pattern.
7676 if (true ) {
7777 auto render_target_size = Vec2I (400 , 300 );
7878 auto render_target_desc = RenderTargetDesc{render_target_size, " sub render target" };
@@ -89,19 +89,21 @@ App::App(const std::shared_ptr<Device> &device,
8989
9090 canvas_->get_scene ()->pop_render_target ();
9191
92- canvas_->draw_render_target (render_target_id, {{}, render_target_size.to_f32 ()});
92+ auto pos = Vec2F (100 , 50 );
93+
94+ canvas_->draw_render_target (render_target_id, {pos, pos + render_target_size.to_f32 ()});
9395 }
9496
9597 scene_0_ = canvas_->get_scene ();
9698
97- // TEST: Append an SVG scene.
99+ // Test: append an SVG scene.
98100 if (true ) {
99101 auto svg_scene = SvgScene (std::string (svg_input.begin (), svg_input.end ()), *canvas_);
100102
101- // TEST: Replace with a scene.
103+ // Test: replace with a scene.
102104 scene_1_ = svg_scene.get_scene ();
103105
104- // TEST: Append a scene.
106+ // Test: append a scene.
105107 // canvas_->get_scene()->append_scene(*scene_1, Transform2::from_scale({1.0, 1.0}));
106108 }
107109
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