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| 1 | +package com.flyaway.authcompass; |
| 2 | + |
| 3 | +import fr.xephi.authme.api.v3.AuthMeApi; |
| 4 | +import fr.xephi.authme.events.LoginEvent; |
| 5 | +import fr.xephi.authme.events.LogoutEvent; |
| 6 | +import org.bukkit.Bukkit; |
| 7 | +import org.bukkit.ChatColor; |
| 8 | +import org.bukkit.Material; |
| 9 | +import org.bukkit.entity.Player; |
| 10 | +import org.bukkit.event.EventHandler; |
| 11 | +import org.bukkit.event.Listener; |
| 12 | +import org.bukkit.event.inventory.InventoryClickEvent; |
| 13 | +import org.bukkit.event.player.PlayerDropItemEvent; |
| 14 | +import org.bukkit.event.player.PlayerInteractEvent; |
| 15 | +import org.bukkit.event.player.PlayerJoinEvent; |
| 16 | +import org.bukkit.inventory.ItemStack; |
| 17 | +import org.bukkit.inventory.meta.ItemMeta; |
| 18 | +import org.bukkit.plugin.java.JavaPlugin; |
| 19 | +import com.google.common.io.ByteStreams; |
| 20 | +import com.google.common.io.ByteArrayDataOutput; |
| 21 | + |
| 22 | +import java.util.Arrays; |
| 23 | +import java.util.HashSet; |
| 24 | +import java.util.Set; |
| 25 | +import java.util.UUID; |
| 26 | + |
| 27 | +public class AuthCompassPlugin extends JavaPlugin implements Listener { |
| 28 | + |
| 29 | + private final Set<UUID> cooldownPlayers = new HashSet<>(); |
| 30 | + private static final long COOLDOWN_MS = 2000; // 2 секунды cooldown |
| 31 | + |
| 32 | + @Override |
| 33 | + public void onEnable() { |
| 34 | + this.getServer().getMessenger().registerOutgoingPluginChannel(this, "velocity:player"); |
| 35 | + getServer().getPluginManager().registerEvents(this, this); |
| 36 | + getLogger().info("AuthCompass включен!"); |
| 37 | + } |
| 38 | + |
| 39 | + @Override |
| 40 | + public void onDisable() { |
| 41 | + this.getServer().getMessenger().unregisterOutgoingPluginChannel(this); |
| 42 | + cooldownPlayers.clear(); |
| 43 | + } |
| 44 | + |
| 45 | + @EventHandler |
| 46 | + public void onPlayerJoin(PlayerJoinEvent event) { |
| 47 | + Player player = event.getPlayer(); |
| 48 | + player.getInventory().clear(); |
| 49 | + } |
| 50 | + |
| 51 | + // Выдача компаса после логина |
| 52 | + @EventHandler |
| 53 | + public void onPlayerLogin(LoginEvent event) { |
| 54 | + Player player = event.getPlayer(); |
| 55 | + Bukkit.getScheduler().runTaskLater(this, () -> { |
| 56 | + giveAuthCompass(player); |
| 57 | + }, 10L); // Уменьшена задержка |
| 58 | + } |
| 59 | + |
| 60 | + @EventHandler |
| 61 | + public void onPlayerLogout(LogoutEvent event) { |
| 62 | + Player player = event.getPlayer(); |
| 63 | + player.getInventory().clear(); |
| 64 | + cooldownPlayers.remove(player.getUniqueId()); |
| 65 | + } |
| 66 | + |
| 67 | + private void giveAuthCompass(Player player) { |
| 68 | + // Проверяем, нет ли уже компаса у игрока |
| 69 | + if (hasAuthCompass(player)) { |
| 70 | + return; |
| 71 | + } |
| 72 | + |
| 73 | + ItemStack compass = createCompass(); |
| 74 | + player.getInventory().addItem(compass); |
| 75 | + player.sendMessage(ChatColor.GREEN + "Вам выдан компас для перехода на сервер выживания!"); |
| 76 | + } |
| 77 | + |
| 78 | + private ItemStack createCompass() { |
| 79 | + ItemStack compass = new ItemStack(Material.COMPASS); |
| 80 | + ItemMeta meta = compass.getItemMeta(); |
| 81 | + meta.setDisplayName(ChatColor.AQUA + "Выбор сервера"); |
| 82 | + meta.setLore(Arrays.asList( |
| 83 | + ChatColor.GRAY + "Нажмите, чтобы перейти", |
| 84 | + ChatColor.GRAY + "на сервер выживания" |
| 85 | + )); |
| 86 | + compass.setItemMeta(meta); |
| 87 | + return compass; |
| 88 | + } |
| 89 | + |
| 90 | + private boolean hasAuthCompass(Player player) { |
| 91 | + for (ItemStack item : player.getInventory().getContents()) { |
| 92 | + if (isAuthCompass(item)) { |
| 93 | + return true; |
| 94 | + } |
| 95 | + } |
| 96 | + return false; |
| 97 | + } |
| 98 | + |
| 99 | + @EventHandler |
| 100 | + public void onDrop(PlayerDropItemEvent event) { |
| 101 | + if (isAuthCompass(event.getItemDrop().getItemStack())) { |
| 102 | + event.setCancelled(true); |
| 103 | + event.getPlayer().sendMessage(ChatColor.RED + "Нельзя выбросить этот предмет!"); |
| 104 | + } |
| 105 | + } |
| 106 | + |
| 107 | + @EventHandler |
| 108 | + public void onInventoryClick(InventoryClickEvent event) { |
| 109 | + if (event.getCurrentItem() != null && isAuthCompass(event.getCurrentItem())) { |
| 110 | + event.setCancelled(true); |
| 111 | + } |
| 112 | + } |
| 113 | + |
| 114 | + private boolean isAuthCompass(ItemStack item) { |
| 115 | + if (item == null || item.getType() != Material.COMPASS || !item.hasItemMeta()) { |
| 116 | + return false; |
| 117 | + } |
| 118 | + ItemMeta meta = item.getItemMeta(); |
| 119 | + return meta.hasDisplayName() && |
| 120 | + meta.getDisplayName().equals(ChatColor.AQUA + "Выбор сервера"); |
| 121 | + } |
| 122 | + |
| 123 | + @EventHandler |
| 124 | + public void onCompassClick(PlayerInteractEvent event) { |
| 125 | + if (event.getItem() == null || !isAuthCompass(event.getItem())) { |
| 126 | + return; |
| 127 | + } |
| 128 | + |
| 129 | + Player player = event.getPlayer(); |
| 130 | + event.setCancelled(true); |
| 131 | + |
| 132 | + // Проверка авторизации |
| 133 | + if (!AuthMeApi.getInstance().isAuthenticated(player)) { |
| 134 | + player.sendMessage(ChatColor.RED + "Сначала авторизуйтесь!"); |
| 135 | + return; |
| 136 | + } |
| 137 | + |
| 138 | + // Проверка коoldown'а |
| 139 | + UUID playerId = player.getUniqueId(); |
| 140 | + if (cooldownPlayers.contains(playerId)) { |
| 141 | + player.sendMessage(ChatColor.YELLOW + "Подождите перед повторным использованием!"); |
| 142 | + return; |
| 143 | + } |
| 144 | + |
| 145 | + // Устанавливаем cooldown |
| 146 | + cooldownPlayers.add(playerId); |
| 147 | + Bukkit.getScheduler().runTaskLater(this, () -> { |
| 148 | + cooldownPlayers.remove(playerId); |
| 149 | + }, COOLDOWN_MS / 50); // Конвертация миллисекунд в тики |
| 150 | + |
| 151 | + player.sendMessage(ChatColor.YELLOW + "Подключение к серверу выживания..."); |
| 152 | + |
| 153 | + // Отправка в отдельном потоке для избежания лагов |
| 154 | + Bukkit.getScheduler().runTaskAsynchronously(this, () -> { |
| 155 | + // player.performCommand("server survival"); НЕ РАБОТАЕТ |
| 156 | + sendToServer(player, "survival"); |
| 157 | + }); |
| 158 | + } |
| 159 | + |
| 160 | + private void sendToServer(Player player, String serverName) { |
| 161 | + try { |
| 162 | + ByteArrayDataOutput out = ByteStreams.newDataOutput(); |
| 163 | + out.writeUTF("Connect"); |
| 164 | + out.writeUTF(serverName); |
| 165 | + byte[] data = out.toByteArray(); |
| 166 | + |
| 167 | + // Двойная проверка, что игрок онлайн |
| 168 | + if (player.isOnline()) { |
| 169 | + player.sendPluginMessage(this, "velocity:player", data); |
| 170 | + getLogger().info("Отправлен запрос на подключение для " + player.getName() + " к серверу " + serverName); |
| 171 | + } |
| 172 | + } catch (Exception e) { |
| 173 | + getLogger().warning("Ошибка при отправке PluginMessage для " + player.getName() + ": " + e.getMessage()); |
| 174 | + |
| 175 | + // Сообщение игроку в основном потоке |
| 176 | + Bukkit.getScheduler().runTask(this, () -> { |
| 177 | + if (player.isOnline()) { |
| 178 | + player.sendMessage(ChatColor.RED + "Ошибка при подключении к серверу!"); |
| 179 | + } |
| 180 | + }); |
| 181 | + } |
| 182 | + } |
| 183 | +} |
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