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panel.js
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/**
* @fileoverview Implements the PCx80 Panel component
* @author Jeff Parsons <Jeff@pcjs.org>
* @copyright © 2012-2022 Jeff Parsons
* @license MIT <https://www.pcjs.org/LICENSE.txt>
*
* This file is part of PCjs, a computer emulation software project at <https://www.pcjs.org>.
*/
"use strict";
if (typeof module !== "undefined") {
var Web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var PCx80 = require("./defines");
var BusX80 = require("./bus");
var CPUDefX80 = require("./cpudef");
var MemoryX80 = require("./memory");
}
/**
* TODO: The Closure Compiler treats ES6 classes as 'struct' rather than 'dict' by default,
* which would force us to declare all class properties in the constructor, as well as prevent
* us from defining any named properties. So, for now, we mark all our classes as 'unrestricted'.
*
* @unrestricted
*/
class PanelX80 extends Component {
/**
* PanelX80(parmsPanel)
*
* The PanelX80 component has no required (parmsPanel) properties.
*
* @this {PanelX80}
* @param {Object} parmsPanel
*/
constructor(parmsPanel)
{
super("Panel", parmsPanel);
}
/**
* setBinding(sHTMLType, sBinding, control, sValue)
*
* Most panel layouts don't have bindings of their own, so we pass along all binding requests to the
* Computer, CPU, Keyboard and Debugger components first. The order shouldn't matter, since any component
* that doesn't recognize the specified binding should simply ignore it.
*
* @this {PanelX80}
* @param {string} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset")
* @param {HTMLElement} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
setBinding(sHTMLType, sBinding, control, sValue)
{
if (this.cmp && this.cmp.setBinding(sHTMLType, sBinding, control, sValue)) return true;
if (this.cpu && this.cpu.setBinding(sHTMLType, sBinding, control, sValue)) return true;
if (this.kbd && this.kbd.setBinding(sHTMLType, sBinding, control, sValue)) return true;
if (DEBUGGER && this.dbg && this.dbg.setBinding(sHTMLType, sBinding, control, sValue)) return true;
return super.setBinding(sHTMLType, sBinding, control, sValue);
}
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {PanelX80}
* @param {ComputerX80} cmp
* @param {BusX80} bus
* @param {CPUStateX80} cpu
* @param {DebuggerX80} dbg
*/
initBus(cmp, bus, cpu, dbg)
{
this.cmp = cmp;
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.kbd = /** @type {KeyboardX80} */ (cmp.getMachineComponent("Keyboard"));
}
/**
* powerUp(data, fRepower)
*
* @this {PanelX80}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
powerUp(data, fRepower)
{
if (!fRepower) PanelX80.init();
return true;
}
/**
* powerDown(fSave, fShutdown)
*
* @this {PanelX80}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
powerDown(fSave, fShutdown)
{
return true;
}
/**
* updateStatus(fForce)
*
* Update function for Panels containing elements with high-frequency display requirements.
*
* For older (and slower) DOM-based display elements, those are sill being managed by the CPUState component,
* so it has its own updateStatus() handler.
*
* The Computer's updateStatus() handler is currently responsible for calling both our handler and the CPU's handler.
*
* @this {PanelX80}
* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
*/
updateStatus(fForce)
{
}
/**
* PanelX80.init()
*
* This function operates on every HTML element of class "panel", extracting the
* JSON-encoded parameters for the PanelX80 constructor from the element's "data-value"
* attribute, invoking the constructor to create a PanelX80 component, and then binding
* any associated HTML controls to the new component.
*
* NOTE: Unlike most other component init() functions, this one is designed to be
* called multiple times: once at load time, so that we can bind our print()
* function to the panel's output control ASAP, and again when the Computer component
* is verifying that all components are ready and invoking their powerUp() functions.
*
* Our powerUp() method gives us a second opportunity to notify any components that
* that might care (eg, CPU, Keyboard, and Debugger) that we have some controls they
* might want to use.
*/
static init()
{
var fReady = false;
var aePanels = Component.getElementsByClass(document, PCx80.APPCLASS, "panel");
for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
var ePanel = aePanels[iPanel];
var parmsPanel = Component.getComponentParms(ePanel);
var panel = Component.getComponentByID(parmsPanel['id']);
if (!panel) {
fReady = true;
panel = new PanelX80(parmsPanel);
}
Component.bindComponentControls(panel, ePanel, PCx80.APPCLASS);
if (fReady) panel.setReady();
}
}
}
/*
* Initialize every Panel module on the page.
*/
Web.onInit(PanelX80.init);
if (typeof module !== "undefined") module.exports = PanelX80;