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Copy pathTnTRFMod.csproj
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39 lines (33 loc) · 1.76 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>F:\SteamLibrary\steamapps\common\Taiko no Tatsujin Rhythm Festival\MelonLoader\net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>F:\SteamLibrary\steamapps\common\Taiko no Tatsujin Rhythm Festival\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>F:\SteamLibrary\steamapps\common\Taiko no Tatsujin Rhythm Festival\MelonLoader\net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>F:\SteamLibrary\steamapps\common\Taiko no Tatsujin Rhythm Festival\MelonLoader\Dependencies\Il2CppAssemblyGenerator\UnityDependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>F:\SteamLibrary\steamapps\common\Taiko no Tatsujin Rhythm Festival\MelonLoader\Dependencies\Il2CppAssemblyGenerator\UnityDependencies\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy "$(OutDir)/$(AssemblyName).dll" "F:\SteamLibrary\steamapps\common\Taiko no Tatsujin Rhythm Festival\Mods"" />
</Target>
</Project>