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Remove Detect Alignment cantrip and update Strigoi creature abilities to match Remaster update#22191

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Remove Detect Alignment cantrip and update Strigoi creature abilities to match Remaster update#22191
ammalagonc wants to merge 32 commits into
foundryvtt:v14-devfrom
ammalagonc:detect-alignment-cantrip-v20260501

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@ammalagonc ammalagonc commented May 2, 2026

People can still pull it using the Legacy module.

@ammalagonc ammalagonc added pr: data update Updates to existing actors and items pf2e labels May 2, 2026
@ammalagonc ammalagonc changed the title Remove Detect Alignment cantrip Remove Detect Alignment cantrip and update Strigoi creature abilities to match Remaster update May 2, 2026
ammalagonc and others added 3 commits May 2, 2026 15:51
…rigoi-strigoi-weaknesses.json

Co-authored-by: Simon Ward <simonward@mac.com>
Comment thread static/lang/re-en.json Outdated
Comment thread static/lang/en.json Outdated
Comment thread packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json Outdated
Comment thread packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json Outdated
Comment thread packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json Outdated
ammalagonc and others added 3 commits May 7, 2026 22:40
Co-authored-by: Simon Ward <simonward@mac.com>
…/nizca-iricol.json

Co-authored-by: Simon Ward <simonward@mac.com>
@ammalagonc ammalagonc requested a review from simonward May 8, 2026 23:00
Comment thread packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json Outdated
Comment thread packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json Outdated
"category": "defensive",
"description": {
"value": "<p>With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[7d6[void]|options:area-damage] damage (@Check[fortitude|dc:31|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)</p>"
"value": "<p><strong>Frequency</strong> once per minute</p><hr /><p><strong>Effect</strong> With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).</p>"
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Missing dc and scaled damage, inflicts:dazzled,inflicts:blinded

"category": "defensive",
"description": {
"value": "<p>With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[8d6[void]|options:area-damage] damage (@Check[fortitude|dc:34|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)</p>"
"value": "<p>With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[8d6[void]|options:area-damage] (@Check[fortitude|dc:34|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)</p>"
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Suggested change
"value": "<p>With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[8d6[void]|options:area-damage] (@Check[fortitude|dc:34|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)</p>"
"value": "<p>With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[8d6[void]|options:area-damage] damage (@Check[fortitude|dc:34|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)</p>"

Comment thread packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json Outdated
"rules": [
{
"key": "FastHealing",
"value": 5
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Suggested change
"value": 5
"value": 10

},
"category": "defensive",
"description": {
"value": "<p>All strigoi possess the following weaknesses:</p><ul><li><p><strong>Revulsion</strong> Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].</p></li><li><p><strong>Sunlight</strong> When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.</p></li><li><p><strong>Water Revulsion</strong> A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.</p>\n</li></ul>"
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"value": "<p>All strigoi possess the following weaknesses:</p><ul><li><p><strong>Revulsion</strong> Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].</p></li><li><p><strong>Sunlight</strong> When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.</p></li><li><p><strong>Water Revulsion</strong> A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.</p>\n</li></ul>"
"value": "<p>All strigoi possess the following weaknesses:</p><ul><li><p><strong>Revulsion</strong> Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].</p></li><li><p><strong>Sunlight</strong> When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.</p></li><li><p><strong>Water Revulsion</strong> A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.</p>\n</li></ul>"

Co-authored-by: Simon Ward <simonward@mac.com>
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