From 29d72a7f03aa92d81e362c99f2cbe52e07c69c4b Mon Sep 17 00:00:00 2001 From: Ambrose Date: Fri, 1 May 2026 22:01:40 -0400 Subject: [PATCH 01/36] Remove Detect Alignment cantrip --- .../spells/rank-1/detect-alignment.json | 57 ------------------- 1 file changed, 57 deletions(-) delete mode 100644 packs/pf2e/spells/spells/rank-1/detect-alignment.json diff --git a/packs/pf2e/spells/spells/rank-1/detect-alignment.json b/packs/pf2e/spells/spells/rank-1/detect-alignment.json deleted file mode 100644 index 91ac727d5fe..00000000000 --- a/packs/pf2e/spells/spells/rank-1/detect-alignment.json +++ /dev/null @@ -1,57 +0,0 @@ -{ - "_id": "QnTtGCAvdWRU4spv", - "folder": "T8AzYUgNIAgTJ9Iz", - "img": "systems/pf2e/icons/spells/detect-alignment.webp", - "name": "Detect Alignment", - "system": { - "area": { - "type": "emanation", - "value": 30 - }, - "cost": { - "value": "" - }, - "counteraction": false, - "damage": {}, - "defense": null, - "description": { - "value": "

Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or lawful. You detect auras of that alignment. You receive no information beyond presence or absence. You can choose not to detect creatures or effects you're aware have that alignment.

\n

Only creatures of 6th level or higher-unless divine spellcasters, undead, or beings from the Outer Sphere-have alignment auras.

\n
\n

Heightened (2nd) You learn each aura's location and strength.

" - }, - "duration": { - "sustained": false, - "value": "" - }, - "level": { - "value": 1 - }, - "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Core Rulebook" - }, - "range": { - "value": "" - }, - "requirements": "", - "rules": [], - "target": { - "value": "" - }, - "time": { - "value": "2" - }, - "traits": { - "rarity": "uncommon", - "traditions": [ - "divine", - "occult" - ], - "value": [ - "concentrate", - "detection", - "manipulate" - ] - } - }, - "type": "spell" -} From 9026efc9bf0873afb46cbf5be5aab352ad9d05ff Mon Sep 17 00:00:00 2001 From: Ambrose Date: Fri, 1 May 2026 22:05:03 -0400 Subject: [PATCH 02/36] remove spell references --- .../vampire/vampire-strigoi-strigoi-weaknesses.json | 2 +- .../visitant/visitant-visitant-spells.json | 2 +- packs/pf2e/equipment/detector-stone.json | 2 +- packs/pf2e/equipment/skarjas-heartstone.json | 2 +- .../book-3-lifes-long-shadows/skarja.json | 2 +- .../book-4-siege-of-the-dinosaurs/faceless-butcher.json | 2 +- .../book-4-siege-of-the-dinosaurs/the-vanish-man.json | 2 +- .../book-3-to-blot-out-the-sun/nizca-iricol.json | 2 +- .../book-3-to-blot-out-the-sun/okoa.json | 2 +- .../book-3-to-blot-out-the-sun/rukh.json | 2 +- packs/pf2e/shadows-at-sundown-bestiary/aliriel.json | 2 +- .../pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json | 2 +- packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json | 2 +- packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json | 2 +- 14 files changed, 14 insertions(+), 14 deletions(-) diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json index 222d8b02bf7..6ac17d35d91 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json @@ -12,7 +12,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n" + "value": "

All strigoi possess the following weaknesses:

\n" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/bestiary-family-ability-glossary/visitant/visitant-visitant-spells.json b/packs/pf2e/bestiary-family-ability-glossary/visitant/visitant-visitant-spells.json index c2718571dd7..585c592f1cc 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/visitant/visitant-visitant-spells.json +++ b/packs/pf2e/bestiary-family-ability-glossary/visitant/visitant-visitant-spells.json @@ -12,7 +12,7 @@ }, "category": "offensive", "description": { - "value": "

Some visitants can cast the following innate occult spells. If you give a visitant the following spells, consider removing one of its other special abilities.

\n

Occult Innate Spells

\n

DC varies

\n

Spell Attack varies

\n

1st @UUID[Compendium.pf2e.spells-srd.Item.Fear], @UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]

\n

Constant (1st) @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment]

" + "value": "

Some visitants can cast the following innate occult spells. If you give a visitant the following spells, consider removing one of its other special abilities.

\n

Occult Innate Spells

\n

DC varies

\n

Spell Attack varies

\n

1st @UUID[Compendium.pf2e.spells-srd.Item.Fear], @UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]

\n

Constant (1st) Detect Alignment

" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/equipment/detector-stone.json b/packs/pf2e/equipment/detector-stone.json index 5f794205dcf..fc96f276716 100644 --- a/packs/pf2e/equipment/detector-stone.json +++ b/packs/pf2e/equipment/detector-stone.json @@ -9,7 +9,7 @@ }, "containerId": null, "description": { - "value": "

During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector stones. Some of the knights' Magaambyan allies believe the stones are aeon stones corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of aeon stones when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead.

\n

While you have a detector stone invested, it glows faintly when an undead creature is within 30 feet of you, unless the undead is @UUID[Compendium.pf2e.conditionitems.Item.Hidden] or disguised with a Deception or Stealth result of 20 or higher. An invested stone may be carried in a pocket, but some knights set them in necklaces, bracelets, or weapon hilts.

\n
\n

Activate 1 envision

\n

Frequency once per minute

\n
\n

Effect You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20.

\n
\n

Activate 2 envision, Interact

\n

Frequency once per hour

\n
\n

Effect You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around you and learn each aura's location and strength. This has the effects of a 2nd-rank @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment] spell but only detects evil undead.

" + "value": "

During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector stones. Some of the knights' Magaambyan allies believe the stones are aeon stones corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of aeon stones when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead.

\n

While you have a detector stone invested, it glows faintly when an undead creature is within 30 feet of you, unless the undead is @UUID[Compendium.pf2e.conditionitems.Item.Hidden] or disguised with a Deception or Stealth result of 20 or higher. An invested stone may be carried in a pocket, but some knights set them in necklaces, bracelets, or weapon hilts.

\n
\n

Activate 1 envision

\n

Frequency once per minute

\n
\n

Effect You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20.

\n
\n

Activate 2 envision, Interact

\n

Frequency once per hour

\n
\n

Effect You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around you and learn each aura's location and strength. This has the effects of a 2nd-rank Detect Alignment spell but only detects evil undead.

" }, "hardness": 0, "hp": { diff --git a/packs/pf2e/equipment/skarjas-heartstone.json b/packs/pf2e/equipment/skarjas-heartstone.json index 96c20269a5b..b7a6c6da8e4 100644 --- a/packs/pf2e/equipment/skarjas-heartstone.json +++ b/packs/pf2e/equipment/skarjas-heartstone.json @@ -9,7 +9,7 @@ }, "containerId": null, "description": { - "value": "

This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment], but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.

\n

Like all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.

\n

Note: Item is worth 1000 gp when non-magical

\n

Skarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.

\n
\n

Activate A command

\n

Requirements You must be touching the heartstone.

\n
\n

Effect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).

\n
\n

Craft Requirements You must be a night hag.

" + "value": "

This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as Detect Alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.

\n

Like all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.

\n

Note: Item is worth 1000 gp when non-magical

\n

Skarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.

\n
\n

Activate A command

\n

Requirements You must be touching the heartstone.

\n
\n

Effect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).

\n
\n

Craft Requirements You must be a night hag.

" }, "hardness": 0, "hp": { diff --git a/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json b/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json index 96d4a73009d..59440b7b3b5 100644 --- a/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json +++ b/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json @@ -2027,7 +2027,7 @@ }, "containerId": null, "description": { - "value": "

This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment], but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.

\n

Like all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.

\n

Note: Item is worth 1000 gp when non-magical

\n

Skarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.

\n
\n

Activate A command

\n

Requirements You must be touching the heartstone.

\n
\n

Effect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).

\n
\n

Craft Requirements You must be a night hag.

" + "value": "

This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as Detect Alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.

\n

Like all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.

\n

Note: Item is worth 1000 gp when non-magical

\n

Skarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.

\n
\n

Activate A command

\n

Requirements You must be touching the heartstone.

\n
\n

Effect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).

\n
\n

Craft Requirements You must be a night hag.

" }, "equipped": { "carryType": "worn", diff --git a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json index 0f5cbfbfd7f..00e00890d53 100644 --- a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json +++ b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json @@ -284,7 +284,7 @@ }, "category": "interaction", "description": { - "value": "

When using their Change Shape ability, the faceless butcher loses their alignment aura and thus cannot be detected by spells such as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment].

" + "value": "

When using their Change Shape ability, the faceless butcher loses their alignment aura and thus cannot be detected by spells such as Detect Alignment.

" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json index 2327ba24c90..94f8d61ec99 100644 --- a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json +++ b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json @@ -539,7 +539,7 @@ }, "category": "interaction", "description": { - "value": "

The Vanish Man doesn't have an alignment aura and cannot be detected by spells such as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment].

" + "value": "

The Vanish Man doesn't have an alignment aura and cannot be detected by spells such as Detect Alignment.

" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json index dfd3f485a29..eba91cb704b 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json @@ -2661,7 +2661,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n" + "value": "

All strigoi possess the following weaknesses:

\n" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json index 4b0e2c76a65..9225098a588 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json @@ -618,7 +618,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n" + "value": "

All strigoi possess the following weaknesses:

\n" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json index 80e820bd671..3ac95f055b8 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json @@ -2697,7 +2697,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n" + "value": "

All strigoi possess the following weaknesses:

\n" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json index 245e8208b42..21ebfe07c11 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json @@ -3027,7 +3027,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n" + "value": "

All strigoi possess the following weaknesses:

\n" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json b/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json index da4511ca17f..6e4c7041183 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json @@ -312,7 +312,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n" + "value": "

All strigoi possess the following weaknesses:

\n" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json index 334b8a991d3..57151d0cff3 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json @@ -3409,7 +3409,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n" + "value": "

All strigoi possess the following weaknesses:

\n" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json index dbe21e6f145..f9cb9688ea6 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json @@ -701,7 +701,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n" + "value": "

All strigoi possess the following weaknesses:

\n" }, "publication": { "license": "OGL", From 62f0fff7e169841dc82ba8b12a86fbca1de84f3f Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Fri, 1 May 2026 22:44:54 -0400 Subject: [PATCH 03/36] Update packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json Co-authored-by: Shark that walks like a man <106829671+stwlam@users.noreply.github.com> --- .../vampire/vampire-strigoi-strigoi-weaknesses.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json index 6ac17d35d91..cce05ad7bd1 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json @@ -12,7 +12,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n" + "value": "

All strigoi possess the following weaknesses:

\n" }, "publication": { "license": "OGL", From a2c81749eb271a710fccf89df8e16278e1fd012a Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Fri, 1 May 2026 22:46:37 -0400 Subject: [PATCH 04/36] Update description formatting for faceless butcher --- .../book-4-siege-of-the-dinosaurs/faceless-butcher.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json index 00e00890d53..84085cc0b4f 100644 --- a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json +++ b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/faceless-butcher.json @@ -284,7 +284,7 @@ }, "category": "interaction", "description": { - "value": "

When using their Change Shape ability, the faceless butcher loses their alignment aura and thus cannot be detected by spells such as Detect Alignment.

" + "value": "

When using their Change Shape ability, the faceless butcher loses their alignment aura and thus cannot be detected by spells such as detect alignment.

" }, "publication": { "license": "OGL", From 2e5388daec4f7f4e515e1c9337fe011592d5c6ae Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Fri, 1 May 2026 22:49:09 -0400 Subject: [PATCH 05/36] Update description formatting for Vanish Man --- .../book-4-siege-of-the-dinosaurs/the-vanish-man.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json index 94f8d61ec99..b061b2f0681 100644 --- a/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json +++ b/packs/pf2e/extinction-curse-bestiary/book-4-siege-of-the-dinosaurs/the-vanish-man.json @@ -539,7 +539,7 @@ }, "category": "interaction", "description": { - "value": "

The Vanish Man doesn't have an alignment aura and cannot be detected by spells such as Detect Alignment.

" + "value": "

The Vanish Man doesn't have an alignment aura and cannot be detected by spells such as detect alignment.

" }, "publication": { "license": "OGL", From 7cb21126ce2bd1410125761b7b939d4ca84b6496 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Fri, 1 May 2026 22:52:30 -0400 Subject: [PATCH 06/36] Update skarja.json --- .../book-3-lifes-long-shadows/skarja.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json b/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json index 59440b7b3b5..5c6d9f9fd1a 100644 --- a/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json +++ b/packs/pf2e/extinction-curse-bestiary/book-3-lifes-long-shadows/skarja.json @@ -2027,7 +2027,7 @@ }, "containerId": null, "description": { - "value": "

This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as Detect Alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.

\n

Like all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.

\n

Note: Item is worth 1000 gp when non-magical

\n

Skarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.

\n
\n

Activate A command

\n

Requirements You must be touching the heartstone.

\n
\n

Effect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).

\n
\n

Craft Requirements You must be a night hag.

" + "value": "

This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.

\n

Like all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.

\n

Note: Item is worth 1000 gp when non-magical

\n

Skarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.

\n
\n

Activate A command

\n

Requirements You must be touching the heartstone.

\n
\n

Effect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).

\n
\n

Craft Requirements You must be a night hag.

" }, "equipped": { "carryType": "worn", From d52e28f2b164b2a184b2cbe01a539df60d73d638 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Fri, 1 May 2026 22:53:26 -0400 Subject: [PATCH 07/36] Modify description formatting for visitant spells Updated the description of innate occult spells for visitants. --- .../visitant/visitant-visitant-spells.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/bestiary-family-ability-glossary/visitant/visitant-visitant-spells.json b/packs/pf2e/bestiary-family-ability-glossary/visitant/visitant-visitant-spells.json index 585c592f1cc..9aa27ecbed7 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/visitant/visitant-visitant-spells.json +++ b/packs/pf2e/bestiary-family-ability-glossary/visitant/visitant-visitant-spells.json @@ -12,7 +12,7 @@ }, "category": "offensive", "description": { - "value": "

Some visitants can cast the following innate occult spells. If you give a visitant the following spells, consider removing one of its other special abilities.

\n

Occult Innate Spells

\n

DC varies

\n

Spell Attack varies

\n

1st @UUID[Compendium.pf2e.spells-srd.Item.Fear], @UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]

\n

Constant (1st) Detect Alignment

" + "value": "

Some visitants can cast the following innate occult spells. If you give a visitant the following spells, consider removing one of its other special abilities.

\n

Occult Innate Spells

\n

DC varies

\n

Spell Attack varies

\n

1st @UUID[Compendium.pf2e.spells-srd.Item.Fear], @UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]

\n

Constant (1st) detect alignment

" }, "publication": { "license": "OGL", From a1bafe613b4b7d025ba0ac0545158f17f9928bfa Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Fri, 1 May 2026 22:54:04 -0400 Subject: [PATCH 08/36] Update skarjas-heartstone.json --- packs/pf2e/equipment/skarjas-heartstone.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/equipment/skarjas-heartstone.json b/packs/pf2e/equipment/skarjas-heartstone.json index b7a6c6da8e4..968ad3dd48e 100644 --- a/packs/pf2e/equipment/skarjas-heartstone.json +++ b/packs/pf2e/equipment/skarjas-heartstone.json @@ -9,7 +9,7 @@ }, "containerId": null, "description": { - "value": "

This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as Detect Alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.

\n

Like all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.

\n

Note: Item is worth 1000 gp when non-magical

\n

Skarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.

\n
\n

Activate A command

\n

Requirements You must be touching the heartstone.

\n
\n

Effect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).

\n
\n

Craft Requirements You must be a night hag.

" + "value": "

This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.

\n

Like all hag heartstones, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her heartstone to benefit from its powers, but she cannot use them if she hasn't touched her heartstone in the past 7 days. If Skarja's heartstone is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.

\n

Note: Item is worth 1000 gp when non-magical

\n

Skarja's heartstone allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.

\n
\n

Activate A command

\n

Requirements You must be touching the heartstone.

\n
\n

Effect The heartstone attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).

\n
\n

Craft Requirements You must be a night hag.

" }, "hardness": 0, "hp": { From 7fa40bc5be59a42ce7aa3a3072119058fc752227 Mon Sep 17 00:00:00 2001 From: Ambrose Date: Fri, 1 May 2026 23:23:13 -0400 Subject: [PATCH 09/36] strigoi updates --- .../vampire-strigoi-drink-essence.json | 8 +-- .../vampire/vampire-strigoi-levitation.json | 6 +- .../vampire/vampire-strigoi-shadow-form.json | 6 +- .../vampire-strigoi-strigoi-weaknesses.json | 8 +-- .../nizca-iricol.json | 8 +-- .../book-3-to-blot-out-the-sun/okoa.json | 8 +-- .../book-3-to-blot-out-the-sun/rukh.json | 16 +++--- .../shadows-at-sundown-bestiary/aliriel.json | 10 ++-- .../bishop-keppira-dbear.json | 9 ++- .../strigoi-progenitor.json | 56 ++----------------- .../strigoi-servant.json | 9 ++- 11 files changed, 47 insertions(+), 97 deletions(-) diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json index f3bf3768ff1..e9969b476d5 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json @@ -12,12 +12,12 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an Athletics check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-levitation.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-levitation.json index 2d3bb3dfeea..6d5377c88c4 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-levitation.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-levitation.json @@ -15,9 +15,9 @@ "value": "

Strigoi can cast @UUID[Compendium.pf2e.spells-srd.Item.Levitate] at will as a divine innate spell; when they do so, they appear to ascend or descend on a coiling mass of shadows.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-shadow-form.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-shadow-form.json index b834466344d..5175d18cc35 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-shadow-form.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-shadow-form.json @@ -15,9 +15,9 @@ "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json index cce05ad7bd1..9850a56b8d3 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json @@ -12,12 +12,12 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Motive].
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like detect alignment, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[flat|dc:5] or be destroyed.
  • \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json index eba91cb704b..c39a9dec6dc 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json @@ -2661,12 +2661,12 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Motive].
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like Detect Alignment, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[flat|dc:5] or be destroyed.
  • \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-strigoi-weaknesses", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json index 9225098a588..bac23427392 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json @@ -618,12 +618,12 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Motive].
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like Detect Alignment, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[flat|dc:5] or be destroyed.
  • \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-strigoi-weaknesses", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json index 3ac95f055b8..56a4693c491 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json @@ -2660,12 +2660,12 @@ }, "category": "defensive", "description": { - "value": "

Rukh reverts to pure shadow and absorbs her body and her gear into the darkness, or it shifts back to her physical form. In shadow form, Rukh gains a climb Speed equal to her land Speed and can more through any gap that isn't airtight. However, she can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface she's on is destroyed, Rukh returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. She loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

If Rukh is exposed to sunlight while in shadow form, she becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of her turns. If she fails, she is destroyed, the shadow vanishing with a blood-curdling wail.

" + "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-shadow-form", @@ -2697,12 +2697,12 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Motive].
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like Detect Alignment, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[flat|dc:5] or be destroyed.
  • \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-strigoi-weaknesses", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json index 21ebfe07c11..d0db236041f 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json @@ -2935,7 +2935,6 @@ "rules": [], "slug": "vampire-strigoi-progenitor-shadow-escape", "traits": { - "rarity": "common", "value": [] } }, @@ -3027,12 +3026,12 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Motive].
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like Detect Alignment, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[flat|dc:5] or be destroyed.
  • \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [ { @@ -3082,7 +3081,6 @@ ], "slug": "vampire-strigoi-strigoi-weaknesses", "traits": { - "rarity": "common", "value": [] } }, diff --git a/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json b/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json index 6e4c7041183..63854ca7e36 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json @@ -312,17 +312,16 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Motive].
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like Detect Alignment, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[flat|dc:5] or be destroyed.
  • \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-strigoi-weaknesses", "traits": { - "rarity": "common", "value": [] } }, diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json index 57151d0cff3..cbf31b3d511 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json @@ -3409,62 +3409,16 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Motive].
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like Detect Alignment, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[flat|dc:5] or be destroyed.
  • \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, - "rules": [ - { - "exceptions": [ - { - "definition": [ - "item:magical", - { - "or": [ - "damage:material:dawnsilver", - "damage:material:silver" - ] - }, - { - "or": [ - "item:type:melee", - "item:type:weapon" - ] - }, - { - "not": "item:category:unarmed" - } - ], - "label": "PF2E.IWR.Custom.MagicalSilverWeapons" - }, - { - "definition": [ - "item:magical", - "item:weapons-shedding-bright-light", - { - "or": [ - "item:type:melee", - "item:type:weapon" - ] - }, - { - "not": "item:category:unarmed" - } - ], - "label": "PF2E.IWR.Custom.MagicalWeaponsBrightLight" - } - ], - "key": "Resistance", - "type": "physical", - "value": 15 - } - ], + "rules": [], "slug": "vampire-strigoi-strigoi-weaknesses", "traits": { - "rarity": "common", "value": [] } }, diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json index f9cb9688ea6..bcd0e8c3163 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json @@ -701,17 +701,16 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Motive].
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like Detect Alignment, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[flat|dc:5] or be destroyed.
  • \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-strigoi-weaknesses", "traits": { - "rarity": "common", "value": [] } }, From df9e003d9d9e255a14376197b80aabd4f272d42c Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Fri, 1 May 2026 23:24:45 -0400 Subject: [PATCH 10/36] Update rukh.json --- .../book-3-to-blot-out-the-sun/rukh.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json index 56a4693c491..a711ee2c4cd 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json @@ -2660,7 +2660,7 @@ }, "category": "defensive", "description": { - "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" + "value": "

Rukh reverts to pure shadow and absorbs her body and her gear into the darkness, or it shifts back to her physical form. In shadow form, Rukh gains a climb Speed equal to her land Speed and can more through any gap that isn't airtight. However, she can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface she's on is destroyed, Rukh returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. She loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

If Rukh is exposed to sunlight while in shadow form, she becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of her turns. If she fails, she is destroyed, the shadow vanishing with a blood-curdling wail.

" }, "publication": { "license": "ORC", From 65ec361056ed681fe0b88739f3952ed94ff954c6 Mon Sep 17 00:00:00 2001 From: Ambrose Date: Fri, 1 May 2026 23:27:14 -0400 Subject: [PATCH 11/36] restore strigoi stuff --- .../strigoi-progenitor.json | 47 ++++++++++++++++++- 1 file changed, 46 insertions(+), 1 deletion(-) diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json index cbf31b3d511..22554a99a6c 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json @@ -3416,7 +3416,52 @@ "remaster": true, "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, - "rules": [], + "rules": [ + { + "exceptions": [ + { + "definition": [ + "item:magical", + { + "or": [ + "damage:material:dawnsilver", + "damage:material:silver" + ] + }, + { + "or": [ + "item:type:melee", + "item:type:weapon" + ] + }, + { + "not": "item:category:unarmed" + } + ], + "label": "PF2E.IWR.Custom.MagicalSilverWeapons" + }, + { + "definition": [ + "item:magical", + "item:weapons-shedding-bright-light", + { + "or": [ + "item:type:melee", + "item:type:weapon" + ] + }, + { + "not": "item:category:unarmed" + } + ], + "label": "PF2E.IWR.Custom.MagicalWeaponsBrightLight" + } + ], + "key": "Resistance", + "type": "physical", + "value": 15 + } + ], "slug": "vampire-strigoi-strigoi-weaknesses", "traits": { "value": [] From 827a7fb13dd227a2c943aad895a3989f53974472 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Fri, 1 May 2026 23:30:09 -0400 Subject: [PATCH 12/36] Update description for detector stone equipment --- packs/pf2e/equipment/detector-stone.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/equipment/detector-stone.json b/packs/pf2e/equipment/detector-stone.json index fc96f276716..60a8b3c1cb0 100644 --- a/packs/pf2e/equipment/detector-stone.json +++ b/packs/pf2e/equipment/detector-stone.json @@ -9,7 +9,7 @@ }, "containerId": null, "description": { - "value": "

During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector stones. Some of the knights' Magaambyan allies believe the stones are aeon stones corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of aeon stones when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead.

\n

While you have a detector stone invested, it glows faintly when an undead creature is within 30 feet of you, unless the undead is @UUID[Compendium.pf2e.conditionitems.Item.Hidden] or disguised with a Deception or Stealth result of 20 or higher. An invested stone may be carried in a pocket, but some knights set them in necklaces, bracelets, or weapon hilts.

\n
\n

Activate 1 envision

\n

Frequency once per minute

\n
\n

Effect You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20.

\n
\n

Activate 2 envision, Interact

\n

Frequency once per hour

\n
\n

Effect You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around you and learn each aura's location and strength. This has the effects of a 2nd-rank Detect Alignment spell but only detects evil undead.

" + "value": "

During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector stones. Some of the knights' Magaambyan allies believe the stones are aeon stones corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of aeon stones when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead.

\n

While you have a detector stone invested, it glows faintly when an undead creature is within 30 feet of you, unless the undead is @UUID[Compendium.pf2e.conditionitems.Item.Hidden] or disguised with a Deception or Stealth result of 20 or higher. An invested stone may be carried in a pocket, but some knights set them in necklaces, bracelets, or weapon hilts.

\n
\n

Activate 1 envision

\n

Frequency once per minute

\n
\n

Effect You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20.

\n
\n

Activate 2 envision, Interact

\n

Frequency once per hour

\n
\n

Effect You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around you and learn each aura's location and strength. This has the effects of a 2nd-rank detect alignment spell but only detects evil undead.

" }, "hardness": 0, "hp": { From 4c4005bbb78f87c2c7909163655598ecd6bd26e1 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Sat, 2 May 2026 15:08:36 -0400 Subject: [PATCH 13/36] Update vampire-strigoi-drink-essence.json --- .../vampire/vampire-strigoi-drink-essence.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json index e9969b476d5..de69e311714 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-drink-essence.json @@ -12,7 +12,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an Athletics check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { "license": "ORC", From 52274f93e101170c1fa2bee090fb8c20c440ca51 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Sat, 2 May 2026 15:10:39 -0400 Subject: [PATCH 14/36] Fix description formatting for strigoi's blood drain --- .../book-3-to-blot-out-the-sun/nizca-iricol.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json index c39a9dec6dc..566379c4bd0 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json @@ -2796,7 +2796,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[15[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[15[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { "license": "OGL", From cf4101c8364a210ae8b026b74c849ef8870ffd53 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Sat, 2 May 2026 15:51:14 -0400 Subject: [PATCH 15/36] Update packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json Co-authored-by: Simon Ward --- .../vampire/vampire-strigoi-strigoi-weaknesses.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json index 9850a56b8d3..cdc7f1b132a 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json @@ -12,7 +12,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { "license": "ORC", From 00bd99b827be2906f55184b270de578b49c2e6a9 Mon Sep 17 00:00:00 2001 From: Ambrose Date: Sat, 2 May 2026 19:25:52 -0400 Subject: [PATCH 16/36] more changes cause I re-read the changes made in Shades of Blood and those need to go in and plus I missed stuff --- .../nizca-iricol.json | 62 +++++++++---------- .../book-3-to-blot-out-the-sun/okoa.json | 18 +++--- .../shadows-at-sundown-bestiary/aliriel.json | 32 +++++----- .../bishop-keppira-dbear.json | 2 +- .../strigoi-progenitor.json | 2 +- .../strigoi-servant.json | 39 ++++++++---- src/scripts/config/iwr.ts | 2 + static/lang/en.json | 1 + static/lang/re-en.json | 1 + 9 files changed, 88 insertions(+), 71 deletions(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json index 566379c4bd0..b448b687d95 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json @@ -2570,74 +2570,74 @@ "type": "action" }, { - "_id": "Jr6yYbLq41kkrFbC", + "_id": "DiVqq1FBROhFlPE1", "_stats": { - "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.eQLGYrJhu787pEwc" + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.FXHjmH1oce7Z3tZb" }, "folder": "Pycs65tqRMBiiARd", - "img": "systems/pf2e/icons/actions/OneAction.webp", - "name": "(Vampire, Strigoi) Shadow Form", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Coffin Restoration", "sort": 3400000, "system": { "actionType": { - "value": "action" + "value": "passive" }, "actions": { - "value": 1 + "value": null }, "category": "defensive", + "deathNote": true, "description": { - "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" + "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" }, "rules": [], - "slug": "vampire-strigoi-shadow-form", + "slug": "vampire-basic-coffin-restoration", "traits": { "value": [ - "concentrate", "divine", - "shadow" + "void" ] } }, "type": "action" }, { - "_id": "DiVqq1FBROhFlPE1", + "_id": "Jr6yYbLq41kkrFbC", "_stats": { - "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.FXHjmH1oce7Z3tZb" + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.eQLGYrJhu787pEwc" }, "folder": "Pycs65tqRMBiiARd", - "img": "systems/pf2e/icons/actions/Passive.webp", - "name": "Coffin Restoration", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Shadow Form", "sort": 3500000, "system": { "actionType": { - "value": "passive" + "value": "action" }, "actions": { - "value": null + "value": 1 }, "category": "defensive", - "deathNote": true, "description": { - "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" + "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, "publication": { - "license": "ORC", - "remaster": true, - "title": "Pathfinder Monster Core" + "license": "OGL", + "remaster": false, + "title": "Pathfinder Adventure: Shadows at Sundown" }, "rules": [], - "slug": "vampire-basic-coffin-restoration", + "slug": "vampire-strigoi-shadow-form", "traits": { "value": [ + "concentrate", "divine", - "void" + "shadow" ] } }, @@ -2661,7 +2661,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

" }, "publication": { "license": "ORC", @@ -2796,12 +2796,12 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[15[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-drink-essence", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json index bac23427392..5eef964b426 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json @@ -581,12 +581,12 @@ }, "category": "defensive", "description": { - "value": "

Okoa reverts to pure shadow and absorbs her body and her gear into the darkness, or it shifts back to her physical form. In shadow form, Okoa gains a climb Speed equal to her land Speed and can more through any gap that isn't airtight. However, she can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface she's on is destroyed, Okoa returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. She loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

If Okoa is exposed to sunlight while in shadow form, she becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of her turns. If she fails, she is destroyed, the shadow vanishing with a blood-curdling wail.

" + "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-shadow-form", @@ -618,7 +618,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { "license": "ORC", @@ -690,12 +690,12 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and Okoa regains @Damage[13[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-drink-essence", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json index d0db236041f..5443368d238 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json @@ -2888,7 +2888,7 @@ }, "category": "defensive", "description": { - "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[8d6[void]|options:area-damage] damage (@Check[fortitude|dc:34|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)

" + "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage +1d6 per 2 levels possessed by the strigoi (@Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)

" }, "publication": { "license": "OGL", @@ -2898,7 +2898,6 @@ "rules": [], "slug": "vampire-strigoi-domain-of-dusk", "traits": { - "rarity": "common", "value": [ "divine", "shadow" @@ -2960,14 +2959,13 @@ "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-shadow-form", "traits": { - "rarity": "common", "value": [ "concentrate", "divine", @@ -3026,7 +3024,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

" }, "publication": { "license": "ORC", @@ -3132,7 +3130,7 @@ "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.8IQqWkLqzvWA1JRJ" }, "img": "systems/pf2e/icons/actions/Passive.webp", - "name": "Create Spawn", + "name": "Create Servitor", "sort": 4800000, "system": { "actionType": { @@ -3146,14 +3144,13 @@ "value": "

If a creature dies after being reduced to 0 HP by Drink Essence or Domain of Dusk, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[will|against:will|name:Escape Thralldom] saving throw against the vampire's Will DC.

\n

A victim that is 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], - "slug": "vampire-strigoi-progenitor-create-spawn", + "slug": "vampire-strigoi-progenitor-create-servitor", "traits": { - "rarity": "common", "value": [ "divine", "downtime" @@ -3217,17 +3214,16 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains @Damage[21[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the Aliriel's reach


Effect Aliriel progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and Aliriel regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then Aliriel chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-progenitor-drink-essence", "traits": { - "rarity": "common", "value": [ "divine" ] diff --git a/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json b/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json index 63854ca7e36..5ff06cf6e03 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/bishop-keppira-dbear.json @@ -312,7 +312,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

" }, "publication": { "license": "ORC", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json index 22554a99a6c..0768a8d1fe0 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json @@ -3454,7 +3454,7 @@ "not": "item:category:unarmed" } ], - "label": "PF2E.IWR.Custom.MagicalWeaponsBrightLight" + "label": "PF2E.IWR.Custom.StrikesCreatureSheddingBrightLight" } ], "key": "Resistance", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json index bcd0e8c3163..5c483b3df09 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json @@ -39,7 +39,8 @@ }, "tradition": { "value": "divine" - } + }, + "traits": {} }, "type": "spellcastingEntry" }, @@ -113,6 +114,7 @@ "name": "Longsword", "sort": 300000, "system": { + "ammo": null, "baseItem": "longsword", "bonus": { "value": 0 @@ -139,6 +141,7 @@ "invested": null }, "expend": null, + "grade": null, "group": "sword", "hardness": 0, "hp": { @@ -230,6 +233,7 @@ "invested": null }, "expend": 1, + "grade": null, "group": "bow", "hardness": 0, "hp": { @@ -308,6 +312,7 @@ "inSlot": true, "invested": null }, + "grade": null, "group": "leather", "hardness": 0, "hp": { @@ -367,9 +372,21 @@ "description": { "value": "

These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.

" }, + "equipped": { + "carryType": "worn" + }, + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, "level": { "value": 0 }, + "material": { + "grade": null, + "type": null + }, "price": { "per": 10, "value": { @@ -627,18 +644,18 @@ "value": null }, "category": "defensive", + "deathNote": true, "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Bestiary" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" }, "rules": [], "slug": "vampire-basic-coffin-restoration", "traits": { - "rarity": "common", "value": [ "divine", "void" @@ -736,9 +753,9 @@ "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Bestiary 2" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" }, "rules": [ { @@ -748,9 +765,8 @@ "value": true } ], - "slug": "negative-healing", + "slug": "void-healing", "traits": { - "rarity": "common", "value": [] } }, @@ -930,9 +946,10 @@ ], "resistances": [ { + "doubleVs": [], "exceptions": [ "silver", - "weapons-shedding-bright-light" + "strikes-creature-shedding-bright-light" ], "type": "physical", "value": 10 diff --git a/src/scripts/config/iwr.ts b/src/scripts/config/iwr.ts index 89282e0766d..b304f194a1c 100644 --- a/src/scripts/config/iwr.ts +++ b/src/scripts/config/iwr.ts @@ -157,6 +157,7 @@ const weaknessTypes = { spells: "PF2E.Damage.IWR.Type.spells", spirit: "PF2E.Damage.RollFlavor.spirit", "splash-damage": "PF2E.Damage.IWR.Type.splash-damage", + "strikes-creature-shedding-bright-light": "PF2E.Damage.IWR.Type.strikes-creature-shedding-bright-light", time: "PF2E.Damage.IWR.Type.time", "unarmed-attacks": "PF2E.Damage.IWR.Type.unarmed-attacks", "vampire-weaknesses": "PF2E.Damage.IWR.Type.vampire-weaknesses", @@ -215,6 +216,7 @@ const resistanceTypes = { sonic: "PF2E.Damage.RollFlavor.sonic", spells: "PF2E.Damage.IWR.Type.spells", spirit: "PF2E.Damage.RollFlavor.spirit", + "strikes-creature-shedding-bright-light": "PF2E.Damage.IWR.Type.strikes-creature-shedding-bright-light", time: "PF2E.Damage.IWR.Type.time", "unarmed-attacks": "PF2E.Damage.IWR.Type.unarmed-attacks", vitality: "PF2E.Damage.RollFlavor.vitality", diff --git a/static/lang/en.json b/static/lang/en.json index 63a9fdedbff..b7a5ea8fd9d 100644 --- a/static/lang/en.json +++ b/static/lang/en.json @@ -1397,6 +1397,7 @@ "spell-deflection": "spell deflection", "spells": "spells", "splash-damage": "splash damage", + "strikes-creature-shedding-bright-light": "Strikes by a creature shedding bright light", "stunned": "stunned", "stupefied": "stupefied", "swarm-attacks": "swarm attacks", diff --git a/static/lang/re-en.json b/static/lang/re-en.json index 8b25f8265dc..00dc2dfa7a0 100644 --- a/static/lang/re-en.json +++ b/static/lang/re-en.json @@ -879,6 +879,7 @@ "RangedWeaponAttacks": "ranged weapon attacks", "SpellsFromAllTraditions": "spells from all traditions", "Spirits": "spirits", + "StrikesCreatureSheddingBrightLight": "Strikes by a creature shedding bright light", "Treerazer": "Treerazer", "UnholyBludgeoningPiercingSlashing": "unholy bludgeoning, piercing and slashing damage", "VoidZonKuthonFollowers": "void from followers of Zon-Kuthon", From bdc1132e281db622716e83af113d58db99863e94 Mon Sep 17 00:00:00 2001 From: Ambrose Date: Sat, 2 May 2026 19:28:35 -0400 Subject: [PATCH 17/36] And another batch of changes --- .../vampire/vampire-strigoi-domain-of-dusk.json | 10 +++++++--- ...=> vampire-strigoi-progenitor-create-servitor.json} | 8 ++++---- .../vampire-strigoi-progenitor-drink-essence.json | 6 +++--- .../vampire-strigoi-progenitor-shadow-escape.json | 6 +++--- .../vampire/vampire-strigoi-strigoi-weaknesses.json | 2 +- 5 files changed, 18 insertions(+), 14 deletions(-) rename packs/pf2e/bestiary-family-ability-glossary/vampire/{vampire-strigoi-progenitor-create-spawn.json => vampire-strigoi-progenitor-create-servitor.json} (86%) diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-domain-of-dusk.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-domain-of-dusk.json index e4ada90352b..7c728848bf6 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-domain-of-dusk.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-domain-of-dusk.json @@ -14,10 +14,14 @@ "description": { "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage +1d6 per 2 levels possessed by the strigoi (@Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)

" }, + "frequency": { + "max": 1, + "per": "PT1M" + }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-spawn.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json similarity index 86% rename from packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-spawn.json rename to packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json index e9773525bb7..b122307c435 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-spawn.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json @@ -2,7 +2,7 @@ "_id": "8IQqWkLqzvWA1JRJ", "folder": "Pycs65tqRMBiiARd", "img": "systems/pf2e/icons/actions/Passive.webp", - "name": "(Vampire, Strigoi Progenitor) Create Spawn", + "name": "(Vampire, Strigoi Progenitor) Create Servitor", "system": { "actionType": { "value": "passive" @@ -15,9 +15,9 @@ "value": "

If a creature dies after being reduced to 0 HP by Drink Essence or Domain of Dusk, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[will|against:will|name:Escape Thralldom] saving throw against the vampire's Will DC.

\n

A victim that is 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json index bb9d72719a0..5aac7be751b 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json @@ -15,9 +15,9 @@ "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json index 5c452ceebc6..399bd64ba4f 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json @@ -15,9 +15,9 @@ "value": "

Trigger The strigoi is reduced to 0 HP

\n
\n

Effect The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious].

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "traits": { diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json index cdc7f1b132a..9664256cf6d 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-strigoi-weaknesses.json @@ -12,7 +12,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

" }, "publication": { "license": "ORC", From de85e18244bf7a623b44ba98d495d3188bf92e98 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Sat, 2 May 2026 20:24:13 -0400 Subject: [PATCH 18/36] Update static/lang/re-en.json Co-authored-by: Simon Ward --- static/lang/re-en.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/static/lang/re-en.json b/static/lang/re-en.json index 00dc2dfa7a0..d126898a1e7 100644 --- a/static/lang/re-en.json +++ b/static/lang/re-en.json @@ -879,7 +879,7 @@ "RangedWeaponAttacks": "ranged weapon attacks", "SpellsFromAllTraditions": "spells from all traditions", "Spirits": "spirits", - "StrikesCreatureSheddingBrightLight": "Strikes by a creature shedding bright light", + "StrikesCreatureSheddingBrightLight": "strikes by a creature shedding bright light", "Treerazer": "Treerazer", "UnholyBludgeoningPiercingSlashing": "unholy bludgeoning, piercing and slashing damage", "VoidZonKuthonFollowers": "void from followers of Zon-Kuthon", From df49251909ef18d1dbee993f73da261402580478 Mon Sep 17 00:00:00 2001 From: Ambrose Date: Sat, 2 May 2026 20:34:29 -0400 Subject: [PATCH 19/36] More changes --- .../vampire-strigoi-domain-of-dusk.json | 36 ------------------- ...ire-strigoi-progenitor-domain-of-dusk.json | 36 +++++++++++++++++++ .../shadows-at-sundown-bestiary/aliriel.json | 2 +- .../strigoi-progenitor.json | 13 ++++--- .../strigoi-servant.json | 34 ++++++++++-------- 5 files changed, 64 insertions(+), 57 deletions(-) delete mode 100644 packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-domain-of-dusk.json create mode 100644 packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-domain-of-dusk.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-domain-of-dusk.json deleted file mode 100644 index 7c728848bf6..00000000000 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-domain-of-dusk.json +++ /dev/null @@ -1,36 +0,0 @@ -{ - "_id": "AzvCvgx9SUAB2blo", - "folder": "Pycs65tqRMBiiARd", - "img": "systems/pf2e/icons/actions/TwoActions.webp", - "name": "(Vampire, Strigoi) Domain of Dusk", - "system": { - "actionType": { - "value": "action" - }, - "actions": { - "value": 2 - }, - "category": "defensive", - "description": { - "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage +1d6 per 2 levels possessed by the strigoi (@Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)

" - }, - "frequency": { - "max": 1, - "per": "PT1M" - }, - "publication": { - "license": "ORC", - "remaster": true, - "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" - }, - "rules": [], - "traits": { - "rarity": "common", - "value": [ - "divine", - "shadow" - ] - } - }, - "type": "action" -} diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json new file mode 100644 index 00000000000..c0c58f81eca --- /dev/null +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json @@ -0,0 +1,36 @@ +{ + "_id": "AzvCvgx9SUAB2blo", + "folder": "Pycs65tqRMBiiARd", + "img": "systems/pf2e/icons/actions/TwoActions.webp", + "name": "(Vampire, Strigoi Progenitor) Domain of Dusk", + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 2 + }, + "category": "defensive", + "description": { + "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" + }, + "frequency": { + "max": 1, + "per": "PT1M" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "traits": { + "rarity": "common", + "value": [ + "divine", + "shadow" + ] + } + }, + "type": "action" +} diff --git a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json index 5443368d238..2f4163b35d3 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json @@ -2888,7 +2888,7 @@ }, "category": "defensive", "description": { - "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage +1d6 per 2 levels possessed by the strigoi (@Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)

" + "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[8d6[void]|options:area-damage] (@Check[fortitude|dc:34|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)

" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json index 0768a8d1fe0..d343d9a685f 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json @@ -3302,17 +3302,20 @@ }, "category": "defensive", "description": { - "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[7d6[void]|options:area-damage] damage (@Check[fortitude|dc:31|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)

" + "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" + }, + "frequency": { + "max": 1, + "per": "PT1M" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-domain-of-dusk", "traits": { - "rarity": "common", "value": [ "divine", "shadow" diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json index 5c483b3df09..f3214dc01f9 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json @@ -110,7 +110,7 @@ "_stats": { "compendiumSource": "Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi" }, - "img": "systems/pf2e/icons/equipment/weapons/longsword.webp", + "img": "icons/weapons/swords/sword-guard-blue.webp", "name": "Longsword", "sort": 300000, "system": { @@ -133,7 +133,7 @@ "die": "d8" }, "description": { - "value": "

Longswords can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length.

" + "value": "

Longswords, also known as arming swords, can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length.

" }, "equipped": { "carryType": "worn", @@ -161,9 +161,9 @@ } }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Core Rulebook" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" }, "quantity": 1, "range": null, @@ -173,7 +173,9 @@ "rules": [], "runes": { "potency": 1, - "property": [], + "property": { + "0": "" + }, "striking": 1 }, "size": "med", @@ -188,6 +190,7 @@ ] }, "usage": { + "canBeAmmo": false, "value": "held-in-one-hand" } }, @@ -198,7 +201,7 @@ "_stats": { "compendiumSource": "Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT" }, - "img": "systems/pf2e/icons/equipment/weapons/shortbow.webp", + "img": "icons/weapons/bows/shortbow-leather.webp", "name": "Shortbow", "sort": 400000, "system": { @@ -253,9 +256,9 @@ } }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Core Rulebook" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" }, "quantity": 1, "range": 60, @@ -359,7 +362,7 @@ "_stats": { "compendiumSource": "Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g" }, - "img": "systems/pf2e/icons/equipment/weapons/arrows.webp", + "img": "icons/weapons/ammunition/arrows-broadhead-white.webp", "name": "Arrows", "sort": 600000, "system": { @@ -373,7 +376,8 @@ "value": "

These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.

" }, "equipped": { - "carryType": "worn" + "carryType": "worn", + "handsHeld": 0 }, "hardness": 0, "hp": { @@ -394,9 +398,9 @@ } }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Core Rulebook" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" }, "quantity": 20, "rules": [], From 974ada9d52a805bd6702045c1d4fa57f1a013e24 Mon Sep 17 00:00:00 2001 From: Ambrose Date: Sun, 3 May 2026 12:02:15 -0400 Subject: [PATCH 20/36] Add remastered strigoi actors --- packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json | 2 +- packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json index d343d9a685f..03351c0b0fa 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json @@ -3457,7 +3457,7 @@ "not": "item:category:unarmed" } ], - "label": "PF2E.IWR.Custom.StrikesCreatureSheddingBrightLight" + "label": "PF2E.IWR.Custom.MagicalWeaponsBrightLight" } ], "key": "Resistance", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json index f3214dc01f9..c36bdf8202c 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-servant.json @@ -953,7 +953,7 @@ "doubleVs": [], "exceptions": [ "silver", - "strikes-creature-shedding-bright-light" + "weapons-shedding-bright-light" ], "type": "physical", "value": 10 From 64b4087236a85b240fe0976ece39250642695c88 Mon Sep 17 00:00:00 2001 From: Ambrose Date: Sun, 3 May 2026 12:02:41 -0400 Subject: [PATCH 21/36] add remaster actors for real --- .../strigoi-progenitor.json | 790 +++++++++++++ .../strigoi-servant.json | 1000 +++++++++++++++++ 2 files changed, 1790 insertions(+) create mode 100644 packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json create mode 100644 packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json new file mode 100644 index 00000000000..b9d6782daf4 --- /dev/null +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json @@ -0,0 +1,790 @@ +{ + "_id": "wCztuDEePLs9ZsEl", + "folder": "q8RRA15OWs6kMBwB", + "img": "systems/pf2e/icons/default-icons/npc.svg", + "items": [ + { + "_id": "S3UbnqRRcnn1Jbmp", + "img": "icons/equipment/chest/breastplate-layered-leather-studded-brown.webp", + "name": "Studded Leather Armor", + "sort": 100000, + "system": { + "acBonus": 2, + "baseItem": "studded-leather-armor", + "bulk": { + "value": 1 + }, + "category": "light", + "checkPenalty": -1, + "containerId": null, + "description": { + "value": "

This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.

" + }, + "dexCap": 3, + "equipped": { + "carryType": "worn", + "handsHeld": 0, + "inSlot": true, + "invested": null + }, + "grade": null, + "group": "leather", + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, + "level": { + "value": 0 + }, + "material": { + "grade": null, + "type": null + }, + "price": { + "value": { + "gp": 3 + } + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "quantity": 1, + "rules": [], + "runes": { + "potency": 1, + "property": [], + "resilient": 1 + }, + "size": "med", + "slug": "studded-leather-armor", + "speedPenalty": 0, + "strength": 1, + "traits": { + "rarity": "common", + "value": [] + } + }, + "type": "armor" + }, + { + "_id": "wh3xNTBFNNs0L2PV", + "img": "icons/commodities/treasure/brooch-jeweled-green.webp", + "name": "Religious Symbol (Wooden)", + "sort": 200000, + "system": { + "baseItem": null, + "bulk": { + "value": 0.1 + }, + "containerId": null, + "description": { + "value": "

This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.

" + }, + "equipped": { + "carryType": "worn", + "invested": null + }, + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, + "level": { + "value": 0 + }, + "material": { + "grade": null, + "type": null + }, + "price": { + "value": { + "sp": 1 + } + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Core Rulebook" + }, + "quantity": 1, + "rules": [], + "size": "med", + "slug": "religious-symbol-wooden", + "traits": { + "rarity": "common", + "value": [] + }, + "usage": { + "value": "held-in-one-hand" + } + }, + "type": "equipment" + }, + { + "_id": "fjZc2tqzo5wboCNx", + "img": "systems/pf2e/icons/default-icons/melee.svg", + "name": "Claw", + "sort": 300000, + "system": { + "action": "strike", + "area": null, + "attackEffects": { + "value": [ + "grab" + ] + }, + "bonus": { + "value": 25 + }, + "damageRolls": { + "3incihjolughl2mcdawn": { + "damage": "3d8+14", + "damageType": "slashing" + } + }, + "description": { + "value": "" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "range": null, + "rules": [], + "slug": null, + "subjectToMAP": true, + "traits": { + "config": {}, + "value": [ + "agile", + "magical", + "unarmed" + ] + } + }, + "type": "melee" + }, + { + "_id": "UXMpegXgDFumQ7kR", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Greater Darkvision", + "sort": 400000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "interaction", + "description": { + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [], + "slug": "greater-darkvision", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "hCwxsYrYChQQOhLP", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Fast Healing 10", + "sort": 500000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [ + { + "key": "FastHealing", + "type": "fast-healing", + "value": 10 + } + ], + "slug": "fast-healing", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "tLOrZubd2t1vodQ4", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Coffin Restoration", + "sort": 600000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [], + "slug": "vampire-basic-coffin-restoration", + "traits": { + "value": [ + "divine", + "void" + ] + } + }, + "type": "action" + }, + { + "_id": "jTPiUcXPtiMhrrcE", + "img": "systems/pf2e/icons/actions/TwoActions.webp", + "name": "Domain of Dusk", + "sort": 700000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 2 + }, + "category": "defensive", + "description": { + "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" + }, + "frequency": { + "max": 1, + "per": "PT1M" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "slug": "vampire-strigoi-domain-of-dusk", + "traits": { + "value": [ + "divine", + "shadow" + ] + } + }, + "type": "action" + }, + { + "_id": "DgrHRQSVPvwvmbNB", + "img": "systems/pf2e/icons/actions/FreeAction.webp", + "name": "Shadow Escape", + "sort": 800000, + "system": { + "actionType": { + "value": "free" + }, + "actions": { + "value": null + }, + "category": "defensive", + "deathNote": true, + "description": { + "value": "

Trigger The strigoi is reduced to 0 HP

\n
\n

Effect The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious].

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Adventure: Shadows at Sundown" + }, + "rules": [], + "slug": "vampire-strigoi-progenitor-shadow-escape", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "xYMEN3kfGAaLgbsU", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Shadow Form", + "sort": 900000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "defensive", + "description": { + "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Adventure: Shadows at Sundown" + }, + "rules": [], + "slug": "vampire-strigoi-shadow-form", + "traits": { + "value": [ + "concentrate", + "divine", + "shadow" + ] + } + }, + "type": "action" + }, + { + "_id": "c0ANnD74wARRjHiD", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Strigoi Weaknesses", + "sort": 1000000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [ + { + "exceptions": [ + { + "definition": [ + "item:magical", + { + "or": [ + "damage:material:dawnsilver", + "damage:material:silver" + ] + }, + { + "or": [ + "item:type:melee", + "item:type:weapon" + ] + }, + { + "not": "item:category:unarmed" + } + ], + "label": "PF2E.IWR.Custom.MagicalSilverWeapons" + }, + { + "definition": [ + "item:magical", + "item:weapons-shedding-bright-light", + { + "or": [ + "item:type:melee", + "item:type:weapon" + ] + }, + { + "not": "item:category:unarmed" + } + ], + "label": "PF2E.IWR.Custom.StrikesCreatureSheddingBrightLight" + } + ], + "key": "Resistance", + "type": "physical", + "value": 15 + } + ], + "slug": "vampire-strigoi-strigoi-weaknesses", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "vFlYJdySuAhicXMk", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Void Healing", + "sort": 1100000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary 2" + }, + "rules": [ + { + "key": "ActiveEffectLike", + "mode": "override", + "path": "system.attributes.hp.negativeHealing", + "value": true + } + ], + "slug": "negative-healing", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "o8WobYB2H5s1BYho", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Create Servitor", + "sort": 1200000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "offensive", + "description": { + "value": "

If a creature dies after being reduced to 0 HP by Drink Essence or Domain of Dusk, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[will|against:will|name:Escape Thralldom] saving throw against the vampire's Will DC.

\n

A victim that is 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire

" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "slug": "vampire-strigoi-progenitor-create-servitor", + "traits": { + "value": [ + "divine", + "downtime" + ] + } + }, + "type": "action" + }, + { + "_id": "tddsy5Ng0iM3EqZx", + "img": "systems/pf2e/icons/actions/TwoActions.webp", + "name": "Dominate", + "sort": 1300000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 2 + }, + "category": "offensive", + "description": { + "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Item.Dominate] at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (@Check[will|dc:33]). A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [], + "slug": "vampire-true-dominate", + "traits": { + "value": [ + "divine", + "incapacitation", + "mental", + "visual" + ] + } + }, + "type": "action" + }, + { + "_id": "oUowrBkgg74TlRMs", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Drink Essence", + "sort": 1400000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "offensive", + "description": { + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains @Damage[18[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Adventure: Shadows at Sundown" + }, + "rules": [], + "slug": "vampire-strigoi-progenitor-drink-essence", + "traits": { + "value": [ + "divine" + ] + } + }, + "type": "action" + }, + { + "_id": "FuYEZjBTElBUIc4q", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Grab", + "sort": 1500000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "offensive", + "description": { + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [], + "slug": "grab", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "37EVCGPfSFZ6mKY9", + "img": "systems/pf2e/icons/default-icons/lore.svg", + "name": "Thassilon Lore", + "sort": 1600000, + "system": { + "description": { + "value": "" + }, + "mod": { + "value": 24 + }, + "proficient": { + "value": 0 + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "rules": [], + "slug": null, + "traits": {} + }, + "type": "lore" + } + ], + "name": "Strigoi Progenitor", + "system": { + "abilities": { + "cha": { + "mod": 5 + }, + "con": { + "mod": 5 + }, + "dex": { + "mod": 8 + }, + "int": { + "mod": 5 + }, + "str": { + "mod": 8 + }, + "wis": { + "mod": 4 + } + }, + "attributes": { + "ac": { + "details": "", + "value": 34 + }, + "allSaves": { + "value": "" + }, + "hp": { + "details": "coffin restoration, fast healing 10, void healing", + "max": 180, + "temp": 0, + "value": 180 + }, + "immunities": [ + { + "type": "death-effects" + }, + { + "type": "disease" + }, + { + "type": "paralyzed" + }, + { + "type": "poison" + }, + { + "type": "sleep" + } + ], + "speed": { + "otherSpeeds": [ + { + "type": "fly", + "value": 25 + } + ], + "value": 25 + } + }, + "details": { + "blurb": "", + "languages": { + "details": "", + "value": [ + "common", + "necril", + "shadowtongue", + "thassilonian" + ] + }, + "level": { + "value": 13 + }, + "privateNotes": "", + "publicNotes": "

These strigoi are intentionally summoned into willing hosts via foul magic rituals.


The oldest of all vampires are the strigoi. They predate ancient nosferatus and view moroi as infantile children, yet their own origins are so far lost to the ravages of time that few today have heard of them and fewer still know their true nature. Many of the oldest tales about vampires trace back to the strigoi, and nearly every other vampire carries traits that ultimately have their roots in these powerful, ancient creatures.

\n

Strigoi, in their true form, are bodiless entities native to the Netherworld, incapable of interacting with the physical world, existing only as pure forces of malevolence. When this malevolence is invited into a physical body through ancient rituals, a strigoi becomes much more dangerous. This requirement—that a living creature perform a rite of their own free will to draw the strigoi into their soul—may well be the source of a moroi's compulsion not to enter a home without first being invited.

", + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + } + }, + "initiative": { + "statistic": "perception" + }, + "perception": { + "details": "", + "mod": 23, + "senses": [ + { + "type": "greater-darkvision" + } + ] + }, + "resources": { + "focus": { + "max": 1, + "value": 1 + } + }, + "saves": { + "fortitude": { + "saveDetail": "", + "value": 24 + }, + "reflex": { + "saveDetail": "", + "value": 26 + }, + "will": { + "saveDetail": "", + "value": 22 + } + }, + "skills": { + "acrobatics": { + "base": 25 + }, + "arcana": { + "base": 23 + }, + "athletics": { + "base": 25 + }, + "crafting": { + "base": 23 + }, + "deception": { + "base": 26 + }, + "religion": { + "base": 22 + }, + "stealth": { + "base": 27 + } + }, + "spellcasting": { + "rituals": { + "dc": 33 + } + }, + "traits": { + "rarity": "rare", + "size": { + "value": "med" + }, + "value": [ + "evil", + "lawful", + "shadow", + "undead", + "unholy", + "vampire" + ] + } + }, + "type": "npc" +} diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json new file mode 100644 index 00000000000..7ab654fc595 --- /dev/null +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json @@ -0,0 +1,1000 @@ +{ + "_id": "OsRWaQVTonZBmZo1", + "folder": "q8RRA15OWs6kMBwB", + "img": "systems/pf2e/icons/default-icons/npc.svg", + "items": [ + { + "_id": "9DoBcK6jzc8XHJ75", + "img": "systems/pf2e/icons/default-icons/spellcastingEntry.svg", + "name": "Divine Innate Spells", + "sort": 100000, + "system": { + "autoHeightenLevel": { + "value": null + }, + "description": { + "value": "" + }, + "prepared": { + "flexible": false, + "value": "innate" + }, + "proficiency": { + "value": 1 + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "rules": [], + "showSlotlessLevels": { + "value": false + }, + "slots": {}, + "slug": null, + "spelldc": { + "dc": 27, + "mod": 0, + "value": 19 + }, + "tradition": { + "value": "divine" + }, + "traits": {} + }, + "type": "spellcastingEntry" + }, + { + "_id": "Ih21aTZSTI2KIkbu", + "_stats": { + "compendiumSource": "Compendium.pf2e.spells-srd.Item.fI20AVwOzJMHXRdo" + }, + "folder": "4fJHnYFqH0VjZXPv", + "img": "icons/magic/light/projectile-stars-blue.webp", + "name": "Levitate (At Will)", + "sort": 200000, + "system": { + "area": null, + "cost": { + "value": "" + }, + "counteraction": false, + "damage": {}, + "defense": null, + "description": { + "value": "

You defy gravity and levitate the target 5 feet off the ground. You can Sustain the spell to move the target up or down 10 feet. A creature floating in the air from levitate takes a –2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.

\n

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Levitate]

" + }, + "duration": { + "sustained": false, + "value": "5 minutes" + }, + "level": { + "value": 3 + }, + "location": { + "heightenedLevel": 3, + "value": "9DoBcK6jzc8XHJ75" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "range": { + "value": "touch" + }, + "requirements": "", + "rules": [], + "slug": "levitate", + "target": { + "value": "1 unattended object or willing creature" + }, + "time": { + "value": "2" + }, + "traits": { + "rarity": "common", + "traditions": [ + "arcane", + "occult" + ], + "value": [ + "concentrate", + "manipulate" + ] + } + }, + "type": "spell" + }, + { + "_id": "wxXtqgiWO1cZqVkL", + "img": "icons/weapons/swords/sword-guard-blue.webp", + "name": "Longsword", + "sort": 300000, + "system": { + "ammo": null, + "baseItem": "longsword", + "bonus": { + "value": 0 + }, + "bonusDamage": { + "value": 0 + }, + "bulk": { + "value": 1 + }, + "category": "martial", + "containerId": null, + "damage": { + "damageType": "slashing", + "dice": 1, + "die": "d8" + }, + "description": { + "value": "

Longswords, also known as arming swords, can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length.

" + }, + "equipped": { + "carryType": "worn", + "handsHeld": 0, + "invested": null + }, + "expend": null, + "grade": null, + "group": "sword", + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, + "level": { + "value": 0 + }, + "material": { + "grade": null, + "type": null + }, + "price": { + "value": { + "gp": 1 + } + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "quantity": 1, + "range": null, + "reload": { + "value": null + }, + "rules": [], + "runes": { + "potency": 1, + "property": [], + "striking": 1 + }, + "size": "med", + "slug": "longsword", + "splashDamage": { + "value": 0 + }, + "traits": { + "rarity": "common", + "value": [ + "versatile-p" + ] + }, + "usage": { + "canBeAmmo": false, + "value": "held-in-one-hand" + } + }, + "type": "weapon" + }, + { + "_id": "2lQeUlXJ4ns4J2BU", + "img": "icons/weapons/bows/shortbow-leather.webp", + "name": "Shortbow", + "sort": 400000, + "system": { + "ammo": { + "baseType": "arrows", + "builtIn": false, + "capacity": null + }, + "baseItem": "shortbow", + "bonus": { + "value": 0 + }, + "bonusDamage": { + "value": 0 + }, + "bulk": { + "value": 1 + }, + "category": "martial", + "containerId": null, + "damage": { + "damageType": "piercing", + "dice": 1, + "die": "d6" + }, + "description": { + "value": "

This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.

" + }, + "equipped": { + "carryType": "worn", + "handsHeld": 0, + "invested": null + }, + "expend": 1, + "grade": null, + "group": "bow", + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, + "level": { + "value": 0 + }, + "material": { + "grade": null, + "type": null + }, + "price": { + "value": { + "gp": 3 + } + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "quantity": 1, + "range": 60, + "reload": { + "value": "0" + }, + "rules": [], + "runes": { + "potency": 0, + "property": [], + "striking": 0 + }, + "size": "med", + "slug": "shortbow", + "splashDamage": { + "value": 0 + }, + "traits": { + "rarity": "common", + "value": [ + "deadly-d10" + ] + }, + "usage": { + "value": "held-in-one-plus-hands" + } + }, + "type": "weapon" + }, + { + "_id": "9LfYONbwgry5MvlK", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp", + "name": "Leather Armor", + "sort": 500000, + "system": { + "acBonus": 1, + "baseItem": "leather-armor", + "bulk": { + "value": 1 + }, + "category": "light", + "checkPenalty": -1, + "containerId": null, + "description": { + "value": "

A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.

" + }, + "dexCap": 4, + "equipped": { + "carryType": "worn", + "handsHeld": 0, + "inSlot": true, + "invested": null + }, + "grade": null, + "group": "leather", + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, + "level": { + "value": 0 + }, + "material": { + "grade": null, + "type": null + }, + "price": { + "value": { + "gp": 2 + } + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "quantity": 1, + "rules": [], + "runes": { + "potency": 1, + "property": [], + "resilient": 0 + }, + "size": "med", + "slug": "leather-armor", + "speedPenalty": 0, + "strength": 0, + "traits": { + "rarity": "common", + "value": [] + } + }, + "type": "armor" + }, + { + "_id": "b3J9L4BHnXcsqRqD", + "img": "icons/weapons/ammunition/arrows-broadhead-white.webp", + "name": "Arrows", + "sort": 600000, + "system": { + "baseItem": "arrows", + "bulk": { + "value": 0.1 + }, + "containerId": null, + "craftableAs": null, + "description": { + "value": "

These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.

" + }, + "equipped": { + "carryType": "worn", + "handsHeld": 0 + }, + "hardness": 0, + "hp": { + "max": 0, + "value": 0 + }, + "level": { + "value": 0 + }, + "material": { + "grade": null, + "type": null + }, + "price": { + "per": 10, + "value": { + "sp": 1 + } + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Player Core" + }, + "quantity": 20, + "rules": [], + "size": "med", + "slug": "arrows", + "traits": { + "rarity": "common", + "value": [ + "consumable" + ] + }, + "uses": { + "autoDestroy": true, + "max": 1, + "value": 1 + } + }, + "type": "ammo" + }, + { + "_id": "krePNSx9vqg6Kabp", + "img": "systems/pf2e/icons/default-icons/melee.svg", + "name": "Claw", + "sort": 700000, + "system": { + "action": "strike", + "area": null, + "attackEffects": { + "value": [ + "grab" + ] + }, + "bonus": { + "value": 21 + }, + "damageRolls": { + "uwt9zxhr71gm2p2koo9x": { + "damage": "2d8+8", + "damageType": "slashing" + } + }, + "description": { + "value": "" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "range": null, + "rules": [], + "slug": null, + "subjectToMAP": true, + "traits": { + "config": {}, + "value": [ + "agile", + "magical", + "unarmed" + ] + } + }, + "type": "melee" + }, + { + "_id": "YHhE1sZpAqrBtqtN", + "flags": { + "pf2e": { + "linkedWeapon": "wxXtqgiWO1cZqVkL" + } + }, + "img": "systems/pf2e/icons/default-icons/melee.svg", + "name": "Longsword", + "sort": 800000, + "system": { + "action": "strike", + "area": null, + "attackEffects": { + "value": [] + }, + "bonus": { + "value": 22 + }, + "damageRolls": { + "n0dwh43eiukgvuoy431c": { + "damage": "2d8+8", + "damageType": "slashing" + } + }, + "description": { + "value": "" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "range": null, + "rules": [], + "slug": null, + "subjectToMAP": true, + "traits": { + "config": {}, + "value": [ + "versatile-p" + ] + } + }, + "type": "melee" + }, + { + "_id": "EjquQFT6YBdthKn3", + "flags": { + "pf2e": { + "linkedWeapon": "2lQeUlXJ4ns4J2BU" + } + }, + "img": "systems/pf2e/icons/default-icons/melee.svg", + "name": "Shortbow", + "sort": 900000, + "system": { + "action": "strike", + "area": null, + "attackEffects": { + "value": [] + }, + "bonus": { + "value": 23 + }, + "damageRolls": { + "cl6olt4gdx7mvnz2orif": { + "damage": "1d6+8", + "damageType": "piercing" + } + }, + "description": { + "value": "" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "" + }, + "range": { + "increment": null, + "max": 60 + }, + "rules": [], + "slug": null, + "subjectToMAP": true, + "traits": { + "config": {}, + "value": [ + "deadly-d10" + ] + } + }, + "type": "melee" + }, + { + "_id": "yf2zYrI2W0aQdvy4", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Greater Darkvision", + "sort": 1000000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "interaction", + "description": { + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [], + "slug": "greater-darkvision", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "OrZHOQpJiWnrBoW5", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Fast Healing 10", + "sort": 1100000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [ + { + "key": "FastHealing", + "value": 10 + } + ], + "slug": "fast-healing", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "IzMNuavTEydVrfVN", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Coffin Restoration", + "sort": 1200000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "deathNote": true, + "description": { + "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" + }, + "rules": [], + "slug": "vampire-basic-coffin-restoration", + "traits": { + "value": [ + "divine", + "void" + ] + } + }, + "type": "action" + }, + { + "_id": "wxMm6sSF6smHsvq8", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Shadow Form", + "sort": 1300000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "defensive", + "description": { + "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Adventure: Shadows at Sundown" + }, + "rules": [], + "slug": "vampire-strigoi-shadow-form", + "traits": { + "value": [ + "concentrate", + "divine", + "shadow" + ] + } + }, + "type": "action" + }, + { + "_id": "K7hezPjVrzQXujEw", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Strigoi Weaknesses", + "sort": 1400000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + }, + "rules": [], + "slug": "vampire-strigoi-strigoi-weaknesses", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "f672LWQ7RdZgQdTw", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Void Healing", + "sort": 1500000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "defensive", + "description": { + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" + }, + "publication": { + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" + }, + "rules": [ + { + "key": "ActiveEffectLike", + "mode": "override", + "path": "system.attributes.hp.negativeHealing", + "value": true + } + ], + "slug": "void-healing", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "36hXkmZEaZmCPhYx", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Drink Essence", + "sort": 1600000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "offensive", + "description": { + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[13[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Adventure: Shadows at Sundown" + }, + "rules": [], + "slug": "vampire-strigoi-drink-essence", + "traits": { + "value": [ + "divine" + ] + } + }, + "type": "action" + }, + { + "_id": "tDLNAmki9942nS89", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Sneak Attack", + "sort": 1700000, + "system": { + "actionType": { + "value": "passive" + }, + "actions": { + "value": null + }, + "category": "offensive", + "description": { + "value": "

The strigoi servant deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [ + { + "category": "precision", + "diceNumber": 1, + "dieSize": "d6", + "key": "DamageDice", + "predicate": [ + "target:condition:off-guard" + ], + "selector": "strike-damage" + }, + { + "key": "RollOption", + "label": "PF2E.SpecificRule.TOTMToggle.OffGuard", + "option": "target:condition:off-guard", + "toggleable": "totm" + } + ], + "slug": "sneak-attack", + "traits": { + "value": [] + } + }, + "type": "action" + }, + { + "_id": "xeJ64d0gtXmiihGV", + "img": "systems/pf2e/icons/actions/OneAction.webp", + "name": "Grab", + "sort": 1800000, + "system": { + "actionType": { + "value": "action" + }, + "actions": { + "value": 1 + }, + "category": "offensive", + "description": { + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" + }, + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" + }, + "rules": [], + "slug": "grab", + "traits": { + "value": [] + } + }, + "type": "action" + } + ], + "name": "Strigoi Servant", + "system": { + "abilities": { + "cha": { + "mod": 3 + }, + "con": { + "mod": 5 + }, + "dex": { + "mod": 7 + }, + "int": { + "mod": 3 + }, + "str": { + "mod": 5 + }, + "wis": { + "mod": 4 + } + }, + "attributes": { + "ac": { + "details": "", + "value": 30 + }, + "allSaves": { + "value": "" + }, + "hp": { + "details": "coffin restoration, fast healing 10, void healing", + "max": 130, + "temp": 0, + "value": 130 + }, + "immunities": [ + { + "type": "death-effects" + }, + { + "type": "disease" + }, + { + "type": "paralyzed" + }, + { + "type": "poison" + }, + { + "type": "sleep" + } + ], + "resistances": [ + { + "doubleVs": [], + "exceptions": [ + "silver", + "strikes-creature-shedding-bright-light" + ], + "type": "physical", + "value": 10 + } + ], + "speed": { + "otherSpeeds": [], + "value": 25 + } + }, + "details": { + "blurb": "", + "languages": { + "details": "", + "value": [ + "common", + "necril", + "shadowtongue", + "thassilonian" + ] + }, + "level": { + "value": 10 + }, + "privateNotes": "", + "publicNotes": "

The oldest of all vampires are the strigoi. They predate ancient nosferatus and view moroi as infantile children, yet their own origins are so far lost to the ravages of time that few today have heard of them and fewer still know their true nature. Many of the oldest tales about vampires trace back to the strigoi, and nearly every other vampire carries traits that ultimately have their roots in these powerful, ancient creatures.

\n

Strigoi, in their true form, are bodiless creatures native to the Shadow Plane that are incapable of interacting with the physical world, existing only as pure forces of malevolence. When this malevolence is invited into a physical body by method of ancient rituals, though, a strigoi becomes much more dangerous. This requirement-that a living creature perform a rite of their own free will to draw the strigoi into their soul-may well be the source of a moroi's compulsion not to enter a home without first being invited.

\n

Some myths point to Urgathoa as the source of the ritual that allowed spellcasters to become strigoi, while others suggest the method was spread by the cult of Zura. Whatever the source, this long-lost ritual was no gateway to power, but instead a trap that allowed the strigoi to inhabit the shadows and souls of once-living hosts. In so doing, they found a way to exist in the world of flesh and blood. The presence of a strigoi within the shadow of a living host causes sickness and swift death, after which the strigoi bonds with the host's soul and becomes one with the body. Thus did the first of their kind invade the world of the living, and thus did the first vampires walk the night.

", + "publication": { + "license": "OGL", + "remaster": false, + "title": "Pathfinder Adventure: Shadows at Sundown" + } + }, + "initiative": { + "statistic": "perception" + }, + "perception": { + "details": "", + "mod": 20, + "senses": [ + { + "type": "greater-darkvision" + } + ] + }, + "resources": {}, + "saves": { + "fortitude": { + "saveDetail": "", + "value": 19 + }, + "reflex": { + "saveDetail": "", + "value": 21 + }, + "will": { + "saveDetail": "", + "value": 18 + } + }, + "skills": { + "acrobatics": { + "base": 21 + }, + "athletics": { + "base": 21 + }, + "deception": { + "base": 19 + }, + "stealth": { + "base": 23 + } + }, + "traits": { + "rarity": "rare", + "size": { + "value": "med" + }, + "value": [ + "evil", + "lawful", + "shadow", + "undead", + "unholy", + "vampire" + ] + } + }, + "type": "npc" +} From d6b36a3fd65e0b487cd1a18836831b57a32b6f54 Mon Sep 17 00:00:00 2001 From: Ambrose Date: Mon, 4 May 2026 10:46:14 -0400 Subject: [PATCH 22/36] automate domain of dusk damage calculation and brush up actors --- ...ire-strigoi-progenitor-domain-of-dusk.json | 2 +- .../strigoi-progenitor.json | 124 ++++++------------ .../strigoi-servant.json | 84 +++++++----- 3 files changed, 96 insertions(+), 114 deletions(-) diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json index c0c58f81eca..222b32c4135 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json @@ -12,7 +12,7 @@ }, "category": "defensive", "description": { - "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" + "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[floor(1 + @actor.level/2)d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" }, "frequency": { "max": 1, diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json index b9d6782daf4..d578b3e264b 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json @@ -4,7 +4,10 @@ "img": "systems/pf2e/icons/default-icons/npc.svg", "items": [ { - "_id": "S3UbnqRRcnn1Jbmp", + "_id": "26Kgmj3aBBPD7tJx", + "_stats": { + "compendiumSource": "Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN" + }, "img": "icons/equipment/chest/breastplate-layered-leather-studded-brown.webp", "name": "Studded Leather Armor", "sort": 100000, @@ -69,65 +72,11 @@ }, "type": "armor" }, - { - "_id": "wh3xNTBFNNs0L2PV", - "img": "icons/commodities/treasure/brooch-jeweled-green.webp", - "name": "Religious Symbol (Wooden)", - "sort": 200000, - "system": { - "baseItem": null, - "bulk": { - "value": 0.1 - }, - "containerId": null, - "description": { - "value": "

This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.

" - }, - "equipped": { - "carryType": "worn", - "invested": null - }, - "hardness": 0, - "hp": { - "max": 0, - "value": 0 - }, - "level": { - "value": 0 - }, - "material": { - "grade": null, - "type": null - }, - "price": { - "value": { - "sp": 1 - } - }, - "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Core Rulebook" - }, - "quantity": 1, - "rules": [], - "size": "med", - "slug": "religious-symbol-wooden", - "traits": { - "rarity": "common", - "value": [] - }, - "usage": { - "value": "held-in-one-hand" - } - }, - "type": "equipment" - }, { "_id": "fjZc2tqzo5wboCNx", "img": "systems/pf2e/icons/default-icons/melee.svg", "name": "Claw", - "sort": 300000, + "sort": 200000, "system": { "action": "strike", "area": null, @@ -172,7 +121,7 @@ "_id": "UXMpegXgDFumQ7kR", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Greater Darkvision", - "sort": 400000, + "sort": 300000, "system": { "actionType": { "value": "passive" @@ -201,7 +150,7 @@ "_id": "hCwxsYrYChQQOhLP", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Fast Healing 10", - "sort": 500000, + "sort": 400000, "system": { "actionType": { "value": "passive" @@ -236,7 +185,7 @@ "_id": "tLOrZubd2t1vodQ4", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Coffin Restoration", - "sort": 600000, + "sort": 500000, "system": { "actionType": { "value": "passive" @@ -265,10 +214,14 @@ "type": "action" }, { - "_id": "jTPiUcXPtiMhrrcE", + "_id": "ll3OJw1hn3ppKTO3", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.AzvCvgx9SUAB2blo" + }, + "folder": "Pycs65tqRMBiiARd", "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Domain of Dusk", - "sort": 700000, + "sort": 600000, "system": { "actionType": { "value": "action" @@ -278,7 +231,7 @@ }, "category": "defensive", "description": { - "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" + "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[floor(1 + @actor.level/2)d6[void]|options:area-damage] damage with a @Check[fortitude|dc:31|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" }, "frequency": { "max": 1, @@ -290,7 +243,7 @@ "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], - "slug": "vampire-strigoi-domain-of-dusk", + "slug": "vampire-strigoi-progenitor-domain-of-dusk", "traits": { "value": [ "divine", @@ -301,10 +254,14 @@ "type": "action" }, { - "_id": "DgrHRQSVPvwvmbNB", + "_id": "Fg2MLZEJJCdIaKAT", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.R5VgwNbwc3QbqVXC" + }, + "folder": "Pycs65tqRMBiiARd", "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Shadow Escape", - "sort": 800000, + "sort": 700000, "system": { "actionType": { "value": "free" @@ -313,14 +270,13 @@ "value": null }, "category": "defensive", - "deathNote": true, "description": { "value": "

Trigger The strigoi is reduced to 0 HP

\n
\n

Effect The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious].

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-progenitor-shadow-escape", @@ -331,10 +287,14 @@ "type": "action" }, { - "_id": "xYMEN3kfGAaLgbsU", + "_id": "GKWKVoSlXzhxionK", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.eQLGYrJhu787pEwc" + }, + "folder": "Pycs65tqRMBiiARd", "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Shadow Form", - "sort": 900000, + "sort": 800000, "system": { "actionType": { "value": "action" @@ -347,9 +307,9 @@ "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-shadow-form", @@ -367,7 +327,7 @@ "_id": "c0ANnD74wARRjHiD", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Strigoi Weaknesses", - "sort": 1000000, + "sort": 900000, "system": { "actionType": { "value": "passive" @@ -441,7 +401,7 @@ "_id": "vFlYJdySuAhicXMk", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Void Healing", - "sort": 1100000, + "sort": 1000000, "system": { "actionType": { "value": "passive" @@ -477,7 +437,7 @@ "_id": "o8WobYB2H5s1BYho", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Create Servitor", - "sort": 1200000, + "sort": 1100000, "system": { "actionType": { "value": "passive" @@ -509,7 +469,7 @@ "_id": "tddsy5Ng0iM3EqZx", "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Dominate", - "sort": 1300000, + "sort": 1200000, "system": { "actionType": { "value": "action" @@ -543,7 +503,7 @@ "_id": "oUowrBkgg74TlRMs", "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Drink Essence", - "sort": 1400000, + "sort": 1300000, "system": { "actionType": { "value": "action" @@ -553,7 +513,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains @Damage[18[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains @Damage[18[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { "license": "OGL", @@ -574,7 +534,7 @@ "_id": "FuYEZjBTElBUIc4q", "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Grab", - "sort": 1500000, + "sort": 1400000, "system": { "actionType": { "value": "action" @@ -603,7 +563,7 @@ "_id": "37EVCGPfSFZ6mKY9", "img": "systems/pf2e/icons/default-icons/lore.svg", "name": "Thassilon Lore", - "sort": 1600000, + "sort": 1500000, "system": { "description": { "value": "" diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json index 7ab654fc595..71e3c7226b5 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json @@ -417,9 +417,7 @@ "action": "strike", "area": null, "attackEffects": { - "value": [ - "grab" - ] + "value": [] }, "bonus": { "value": 21 @@ -549,7 +547,10 @@ "type": "melee" }, { - "_id": "yf2zYrI2W0aQdvy4", + "_id": "GIU42lPMCfUW94mB", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr" + }, "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Greater Darkvision", "sort": 1000000, @@ -565,9 +566,9 @@ "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Bestiary" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" }, "rules": [], "slug": "greater-darkvision", @@ -578,7 +579,10 @@ "type": "action" }, { - "_id": "OrZHOQpJiWnrBoW5", + "_id": "lF0IEFG6KOKDFluT", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ" + }, "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Fast Healing 10", "sort": 1100000, @@ -594,14 +598,14 @@ "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Bestiary" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" }, "rules": [ { "key": "FastHealing", - "value": 10 + "value": 5 } ], "slug": "fast-healing", @@ -612,7 +616,11 @@ "type": "action" }, { - "_id": "IzMNuavTEydVrfVN", + "_id": "yCSX7qvCGZSNb0w6", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.FXHjmH1oce7Z3tZb" + }, + "folder": "Pycs65tqRMBiiARd", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Coffin Restoration", "sort": 1200000, @@ -645,7 +653,11 @@ "type": "action" }, { - "_id": "wxMm6sSF6smHsvq8", + "_id": "hLJj4qKgT2EPsW7G", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.eQLGYrJhu787pEwc" + }, + "folder": "Pycs65tqRMBiiARd", "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Shadow Form", "sort": 1300000, @@ -661,9 +673,9 @@ "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-shadow-form", @@ -707,7 +719,10 @@ "type": "action" }, { - "_id": "f672LWQ7RdZgQdTw", + "_id": "FMpCXxRL3A2sO5uN", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x" + }, "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Void Healing", "sort": 1500000, @@ -743,7 +758,11 @@ "type": "action" }, { - "_id": "36hXkmZEaZmCPhYx", + "_id": "dGOtkgVjUb1QHLoC", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.rBc9fJlMXhzvn05L" + }, + "folder": "Pycs65tqRMBiiARd", "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Drink Essence", "sort": 1600000, @@ -756,12 +775,12 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[13[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[13[healing]] hit points, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-drink-essence", @@ -820,7 +839,10 @@ "type": "action" }, { - "_id": "xeJ64d0gtXmiihGV", + "_id": "wmhKCRMjRHfVKfOR", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr" + }, "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Grab", "sort": 1800000, @@ -836,9 +858,9 @@ "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Bestiary" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Monster Core" }, "rules": [], "slug": "grab", @@ -933,11 +955,11 @@ "value": 10 }, "privateNotes": "", - "publicNotes": "

The oldest of all vampires are the strigoi. They predate ancient nosferatus and view moroi as infantile children, yet their own origins are so far lost to the ravages of time that few today have heard of them and fewer still know their true nature. Many of the oldest tales about vampires trace back to the strigoi, and nearly every other vampire carries traits that ultimately have their roots in these powerful, ancient creatures.

\n

Strigoi, in their true form, are bodiless creatures native to the Shadow Plane that are incapable of interacting with the physical world, existing only as pure forces of malevolence. When this malevolence is invited into a physical body by method of ancient rituals, though, a strigoi becomes much more dangerous. This requirement-that a living creature perform a rite of their own free will to draw the strigoi into their soul-may well be the source of a moroi's compulsion not to enter a home without first being invited.

\n

Some myths point to Urgathoa as the source of the ritual that allowed spellcasters to become strigoi, while others suggest the method was spread by the cult of Zura. Whatever the source, this long-lost ritual was no gateway to power, but instead a trap that allowed the strigoi to inhabit the shadows and souls of once-living hosts. In so doing, they found a way to exist in the world of flesh and blood. The presence of a strigoi within the shadow of a living host causes sickness and swift death, after which the strigoi bonds with the host's soul and becomes one with the body. Thus did the first of their kind invade the world of the living, and thus did the first vampires walk the night.

", + "publicNotes": "

A strigoi servant typically serves at the command of a strigoi progenitor.


The oldest of all vampires are the strigoi. They predate ancient nosferatus and view moroi as infantile children, yet their own origins are so far lost to the ravages of time that few today have heard of them and fewer still know their true nature. Many of the oldest tales about vampires trace back to the strigoi, and nearly every other vampire carries traits that ultimately have their roots in these powerful, ancient creatures.

\n

Strigoi, in their true form, are bodiless entities native to the Netherworld, incapable of interacting with the physical world, existing only as pure forces of malevolence. When this malevolence is invited into a physical body through ancient rituals, a strigoi becomes much more dangerous. This requirement—that a living creature perform a rite of their own free will to draw the strigoi into their soul—may well be the source of a moro

", "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" } }, "initiative": { From 5a5d71cbd3709bcae4914b6d3088017cd5b95f30 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Tue, 5 May 2026 18:14:43 -0400 Subject: [PATCH 23/36] Apply suggestions from code review Co-authored-by: Simon Ward --- .../vampire/vampire-strigoi-progenitor-domain-of-dusk.json | 2 +- .../vampire/vampire-strigoi-progenitor-shadow-escape.json | 2 +- static/lang/en.json | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json index 222b32c4135..efa553019ee 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-domain-of-dusk.json @@ -12,7 +12,7 @@ }, "category": "defensive", "description": { - "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[floor(1 + @actor.level/2)d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" + "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[floor(1 + @actor.level/2)d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect,inflicts:dazzled,inflicts:blinded] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" }, "frequency": { "max": 1, diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json index 399bd64ba4f..c2a7781725d 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-shadow-escape.json @@ -12,7 +12,7 @@ }, "category": "defensive", "description": { - "value": "

Trigger The strigoi is reduced to 0 HP

\n
\n

Effect The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious].

" + "value": "

Trigger The strigoi is reduced to 0 HP

\n
\n

Effect The strigoi uses Shadow Form. They can take move actions to move toward their coffin even though they're at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches their coffin, or if they haven't done so within 2 hours, they automatically return to their physical form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious].

" }, "publication": { "license": "ORC", diff --git a/static/lang/en.json b/static/lang/en.json index b7a5ea8fd9d..b100a7e2b9c 100644 --- a/static/lang/en.json +++ b/static/lang/en.json @@ -1397,7 +1397,7 @@ "spell-deflection": "spell deflection", "spells": "spells", "splash-damage": "splash damage", - "strikes-creature-shedding-bright-light": "Strikes by a creature shedding bright light", + "strikes-creature-shedding-bright-light": "strikes by a creature shedding bright light", "stunned": "stunned", "stupefied": "stupefied", "swarm-attacks": "swarm attacks", From 6f00e57aef7f1313c979ed27f018a5e5e3b97743 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Tue, 5 May 2026 18:15:54 -0400 Subject: [PATCH 24/36] Update description for Okoa in JSON file --- .../book-3-to-blot-out-the-sun/okoa.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json index 5eef964b426..59693313106 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json @@ -581,7 +581,7 @@ }, "category": "defensive", "description": { - "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" + "value": "

Okoa reverts to pure shadow and absorbs her body and her gear into the darkness, or it shifts back to her physical form. In shadow form, Okoa gains a climb Speed equal to her land Speed and can more through any gap that isn't airtight. However, she can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface she's on is destroyed, Okoa returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. She loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

If Okoa is exposed to sunlight while in shadow form, she becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of her turns. If she fails, she is destroyed, the shadow vanishing with a blood-curdling wail.

" }, "publication": { "license": "ORC", From 713fcb943c44b4e4eb6af55ebbb271239edcb3fd Mon Sep 17 00:00:00 2001 From: Ambrose Date: Tue, 5 May 2026 18:33:52 -0400 Subject: [PATCH 25/36] more changes --- .../vampire-strigoi-progenitor-create-servitor.json | 2 +- .../book-3-to-blot-out-the-sun/strigoi-progenitor.json | 8 ++++++-- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json index b122307c435..31da9463a93 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json @@ -12,7 +12,7 @@ }, "category": "offensive", "description": { - "value": "

If a creature dies after being reduced to 0 HP by Drink Essence or Domain of Dusk, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[will|against:will|name:Escape Thralldom] saving throw against the vampire's Will DC.

\n

A victim that is 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire

" + "value": "

If a creature dies after being reduced to 0 HP by Domain of Dusk or Drink Essence, the strigoi can turn this victim into a vampire servitor by donating some of their own blood to the victim and burying the victim in earth for 3 nights.

\n

A victim that's 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire.

\n

A vampiric servitor is compelled to obey its creator, but if a vampire controls too many vampiric servitors at once (as determined by the GM), or if the servitor is a higher level than the vampire that created it, strong-willed servitors can free themselves by succeeding at a @Check[will|defense:will] saving throw against the vampire's Will DC.

" }, "publication": { "license": "ORC", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json index d578b3e264b..022be5b4f52 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json @@ -434,7 +434,11 @@ "type": "action" }, { - "_id": "o8WobYB2H5s1BYho", + "_id": "TGICMCcwG19C2OZv", + "_stats": { + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.8IQqWkLqzvWA1JRJ" + }, + "folder": "Pycs65tqRMBiiARd", "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Create Servitor", "sort": 1100000, @@ -447,7 +451,7 @@ }, "category": "offensive", "description": { - "value": "

If a creature dies after being reduced to 0 HP by Drink Essence or Domain of Dusk, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[will|against:will|name:Escape Thralldom] saving throw against the vampire's Will DC.

\n

A victim that is 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire

" + "value": "

If a creature dies after being reduced to 0 HP by Domain of Dusk or Drink Essence, the strigoi can turn this victim into a vampire servitor by donating some of their own blood to the victim and burying the victim in earth for 3 nights.

\n

A victim that's 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire.

\n

A vampiric servitor is compelled to obey its creator, but if a vampire controls too many vampiric servitors at once (as determined by the GM), or if the servitor is a higher level than the vampire that created it, strong-willed servitors can free themselves by succeeding at a @Check[will|defense:will] saving throw against the vampire's Will DC.

" }, "publication": { "license": "ORC", From 1161f865acf3498e214b89d2afc03e5d21dfe579 Mon Sep 17 00:00:00 2001 From: Ambrose Date: Wed, 6 May 2026 18:47:34 -0400 Subject: [PATCH 26/36] rRevertIWR changes to use RE instead. --- .../strigoi-progenitor.json | 3 -- .../strigoi-servant.json | 54 ++++++++++++++----- src/scripts/config/iwr.ts | 2 - static/lang/en.json | 1 - 4 files changed, 42 insertions(+), 18 deletions(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json index 022be5b4f52..669b4741116 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json @@ -377,9 +377,6 @@ "item:type:melee", "item:type:weapon" ] - }, - { - "not": "item:category:unarmed" } ], "label": "PF2E.IWR.Custom.StrikesCreatureSheddingBrightLight" diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json index 71e3c7226b5..d0dbbbc1ccc 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json @@ -710,7 +710,47 @@ "remaster": true, "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, - "rules": [], + "rules": [ + { + "exceptions": [ + { + "definition": [ + { + "or": [ + "damage:material:dawnsilver", + "damage:material:silver" + ] + }, + { + "or": [ + "item:type:melee", + "item:type:weapon" + ] + }, + { + "not": "item:category:unarmed" + } + ], + "label": "PF2E.Damage.IWR.Type.silver" + }, + { + "definition": [ + "item:weapons-shedding-bright-light", + { + "or": [ + "item:type:melee", + "item:type:weapon" + ] + } + ], + "label": "PF2E.IWR.Custom.StrikesCreatureSheddingBrightLight" + } + ], + "key": "Resistance", + "type": "physical", + "value": 10 + } + ], "slug": "vampire-strigoi-strigoi-weaknesses", "traits": { "value": [] @@ -924,17 +964,7 @@ "type": "sleep" } ], - "resistances": [ - { - "doubleVs": [], - "exceptions": [ - "silver", - "strikes-creature-shedding-bright-light" - ], - "type": "physical", - "value": 10 - } - ], + "resistances": [], "speed": { "otherSpeeds": [], "value": 25 diff --git a/src/scripts/config/iwr.ts b/src/scripts/config/iwr.ts index b304f194a1c..89282e0766d 100644 --- a/src/scripts/config/iwr.ts +++ b/src/scripts/config/iwr.ts @@ -157,7 +157,6 @@ const weaknessTypes = { spells: "PF2E.Damage.IWR.Type.spells", spirit: "PF2E.Damage.RollFlavor.spirit", "splash-damage": "PF2E.Damage.IWR.Type.splash-damage", - "strikes-creature-shedding-bright-light": "PF2E.Damage.IWR.Type.strikes-creature-shedding-bright-light", time: "PF2E.Damage.IWR.Type.time", "unarmed-attacks": "PF2E.Damage.IWR.Type.unarmed-attacks", "vampire-weaknesses": "PF2E.Damage.IWR.Type.vampire-weaknesses", @@ -216,7 +215,6 @@ const resistanceTypes = { sonic: "PF2E.Damage.RollFlavor.sonic", spells: "PF2E.Damage.IWR.Type.spells", spirit: "PF2E.Damage.RollFlavor.spirit", - "strikes-creature-shedding-bright-light": "PF2E.Damage.IWR.Type.strikes-creature-shedding-bright-light", time: "PF2E.Damage.IWR.Type.time", "unarmed-attacks": "PF2E.Damage.IWR.Type.unarmed-attacks", vitality: "PF2E.Damage.RollFlavor.vitality", diff --git a/static/lang/en.json b/static/lang/en.json index b100a7e2b9c..63a9fdedbff 100644 --- a/static/lang/en.json +++ b/static/lang/en.json @@ -1397,7 +1397,6 @@ "spell-deflection": "spell deflection", "spells": "spells", "splash-damage": "splash damage", - "strikes-creature-shedding-bright-light": "strikes by a creature shedding bright light", "stunned": "stunned", "stupefied": "stupefied", "swarm-attacks": "swarm attacks", From 238f5412e1604cdfd52b2ed70d9383754bd9ae7c Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Thu, 7 May 2026 22:40:37 -0400 Subject: [PATCH 27/36] Apply suggestions from code review Co-authored-by: Simon Ward --- .../vampire/vampire-strigoi-progenitor-create-servitor.json | 2 +- .../vampire/vampire-strigoi-progenitor-drink-essence.json | 2 +- .../book-3-to-blot-out-the-sun/okoa.json | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json index 31da9463a93..464058f1eeb 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-create-servitor.json @@ -12,7 +12,7 @@ }, "category": "offensive", "description": { - "value": "

If a creature dies after being reduced to 0 HP by Domain of Dusk or Drink Essence, the strigoi can turn this victim into a vampire servitor by donating some of their own blood to the victim and burying the victim in earth for 3 nights.

\n

A victim that's 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire.

\n

A vampiric servitor is compelled to obey its creator, but if a vampire controls too many vampiric servitors at once (as determined by the GM), or if the servitor is a higher level than the vampire that created it, strong-willed servitors can free themselves by succeeding at a @Check[will|defense:will] saving throw against the vampire's Will DC.

" + "value": "

If a creature dies after being reduced to 0 HP by Domain of Dusk or Drink Essence, the strigoi can turn this victim into a vampire servitor by donating some of their own blood to the victim and burying the victim in earth for 3 nights.

\n

A victim that's 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire.

\n

A vampiric servitor is compelled to obey its creator, but if a vampire controls too many vampiric servitors at once (as determined by the GM), or if the servitor is a higher level than the vampire that created it, strong-willed servitors can free themselves by succeeding at a @Check[will|against:will] saving throw against the vampire's Will DC.

" }, "publication": { "license": "ORC", diff --git a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json index 5aac7be751b..c7454bafdd2 100644 --- a/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json +++ b/packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-strigoi-progenitor-drink-essence.json @@ -12,7 +12,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { "license": "ORC", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json index 59693313106..4c41e367ec2 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/okoa.json @@ -690,7 +690,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and Okoa regains @Damage[13[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { "license": "ORC", From 6fd67523ad6ef2f4295dd976f7dbddffb0d985bd Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Thu, 7 May 2026 22:42:58 -0400 Subject: [PATCH 28/36] Update packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json Co-authored-by: Simon Ward --- .../book-3-to-blot-out-the-sun/nizca-iricol.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json index b448b687d95..8bb1a289c44 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/nizca-iricol.json @@ -2796,7 +2796,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[15[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { "license": "ORC", From a2d88a017d5ef215769dd6d18baec7c430042e1d Mon Sep 17 00:00:00 2001 From: Ambrose Date: Thu, 7 May 2026 23:24:21 -0400 Subject: [PATCH 29/36] Update rukh.json --- .../book-3-to-blot-out-the-sun/rukh.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json index a711ee2c4cd..c0d3a1a9881 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json @@ -2829,12 +2829,12 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and Rukh regains @Damage[13[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[13[healing]] of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Adventure: Shadows at Sundown" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], "slug": "vampire-strigoi-drink-essence", From 9f75bfb56fe857aaf78556df2a1e88b533bc1e2f Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Sun, 17 May 2026 14:26:20 -0400 Subject: [PATCH 30/36] Apply suggestions from code review Co-authored-by: Simon Ward --- .../book-3-to-blot-out-the-sun/rukh.json | 4 ++-- .../pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json index c0d3a1a9881..832fc50cc94 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json @@ -2697,7 +2697,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { "license": "ORC", @@ -2829,7 +2829,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains @Damage[13[healing]] of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and Rukh regains @Damage[13[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { "license": "ORC", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json index 03351c0b0fa..b9ee705eee6 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json @@ -3412,7 +3412,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { "license": "ORC", From bc152517c4a7fd958103e86a428973bcfc03d08e Mon Sep 17 00:00:00 2001 From: Ambrose Date: Sun, 17 May 2026 17:04:13 -0400 Subject: [PATCH 31/36] more changes --- .../strigoi-progenitor.json | 2 +- .../strigoi-progenitor.json | 55 +++++++++---------- 2 files changed, 27 insertions(+), 30 deletions(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json index 669b4741116..9f719c13c6a 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json @@ -231,7 +231,7 @@ }, "category": "defensive", "description": { - "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[floor(1 + @actor.level/2)d6[void]|options:area-damage] damage with a @Check[fortitude|dc:31|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" + "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[floor(1 + @actor.level/2)d6[void]|options:area-damage] damage with a @Check[fortitude|dc:31|basic|options:area-effect,inflicts:dazzled,inflicts:blinded] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" }, "frequency": { "max": 1, diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json index b9ee705eee6..a4ce63f0d84 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json @@ -3250,75 +3250,72 @@ "type": "action" }, { - "_id": "tLOrZubd2t1vodQ4", + "_id": "jTPiUcXPtiMhrrcE", "_stats": { - "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.FXHjmH1oce7Z3tZb" + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.AzvCvgx9SUAB2blo" }, - "img": "systems/pf2e/icons/actions/Passive.webp", - "name": "Coffin Restoration", + "img": "systems/pf2e/icons/actions/TwoActions.webp", + "name": "(Vampire, Strigoi Progenitor) Domain of Dusk", "sort": 4400000, "system": { "actionType": { - "value": "passive" + "value": "action" }, "actions": { - "value": null + "value": 2 }, "category": "defensive", "description": { - "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" + "value": "

With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[floor(1 + @actor.level/2)d6[void]|options:area-damage] with a @Check[fortitude|dc:31|basic|options:area-effect,inflicts:dazzled,inflicts:blinded] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" }, + "frequency": null, "publication": { - "license": "OGL", - "remaster": false, - "title": "Pathfinder Bestiary" + "license": "ORC", + "remaster": true, + "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" }, "rules": [], - "slug": "vampire-basic-coffin-restoration", + "slug": "vampire-strigoi-progenitor-domain-of-dusk", "traits": { - "rarity": "common", "value": [ "divine", - "void" + "shadow" ] } }, "type": "action" }, { - "_id": "jTPiUcXPtiMhrrcE", + "_id": "tLOrZubd2t1vodQ4", "_stats": { - "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.AzvCvgx9SUAB2blo" + "compendiumSource": "Compendium.pf2e.bestiary-family-ability-glossary.Item.FXHjmH1oce7Z3tZb" }, - "img": "systems/pf2e/icons/actions/TwoActions.webp", - "name": "Domain of Dusk", + "img": "systems/pf2e/icons/actions/Passive.webp", + "name": "Coffin Restoration", "sort": 4500000, "system": { "actionType": { - "value": "action" + "value": "passive" }, "actions": { - "value": 2 + "value": null }, "category": "defensive", "description": { - "value": "

Frequency once per minute


Effect With a wave of their hand, the strigoi calls forth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage + 1d6 void damage per 2 levels possessed by the strigoi with a @Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level. A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] by the darkness for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round on a critical failure).

" - }, - "frequency": { - "max": 1, - "per": "PT1M" + "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, "publication": { - "license": "ORC", - "remaster": true, - "title": "Pathfinder Adventure Path #215: To Blot Out the Sun" + "license": "OGL", + "remaster": false, + "title": "Pathfinder Bestiary" }, "rules": [], - "slug": "vampire-strigoi-domain-of-dusk", + "slug": "vampire-basic-coffin-restoration", "traits": { + "rarity": "common", "value": [ "divine", - "shadow" + "void" ] } }, From 91476809660c6118f5ad35bf7b28a7ba3af6ab1a Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Sun, 17 May 2026 17:16:40 -0400 Subject: [PATCH 32/36] Update packs/pf2e/shadows-at-sundown-bestiary/aliriel.json Co-authored-by: Simon Ward --- packs/pf2e/shadows-at-sundown-bestiary/aliriel.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json index 2f4163b35d3..f89a787a4fa 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json @@ -2888,7 +2888,7 @@ }, "category": "defensive", "description": { - "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[8d6[void]|options:area-damage] (@Check[fortitude|dc:34|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)

" + "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[8d6[void]|options:area-damage] damage (@Check[fortitude|dc:34|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)

" }, "publication": { "license": "OGL", From ea51dc2d2ed19614cf321a01c1506cfa628e8516 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Sun, 17 May 2026 17:17:04 -0400 Subject: [PATCH 33/36] Update packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json Co-authored-by: Simon Ward --- .../book-3-to-blot-out-the-sun/strigoi-servant.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json index d0dbbbc1ccc..7e84793df79 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json @@ -605,7 +605,7 @@ "rules": [ { "key": "FastHealing", - "value": 5 + "value": 10 } ], "slug": "fast-healing", From 944153aa7ae631dd0cee7f91679979a40a9960b8 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Sun, 17 May 2026 17:17:33 -0400 Subject: [PATCH 34/36] Update packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json Co-authored-by: Simon Ward --- .../book-3-to-blot-out-the-sun/strigoi-servant.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json index 7e84793df79..17861f16588 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json @@ -703,7 +703,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { "license": "ORC", From 92e59af525e2eb497b07200bba6ed406411af11a Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Mon, 18 May 2026 07:37:22 -0400 Subject: [PATCH 35/36] Apply suggestions from code review Co-authored-by: Simon Ward --- .../book-3-to-blot-out-the-sun/rukh.json | 2 +- .../book-3-to-blot-out-the-sun/strigoi-progenitor.json | 7 ++++--- .../book-3-to-blot-out-the-sun/strigoi-servant.json | 2 +- packs/pf2e/shadows-at-sundown-bestiary/aliriel.json | 2 +- .../shadows-at-sundown-bestiary/strigoi-progenitor.json | 2 +- 5 files changed, 8 insertions(+), 7 deletions(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json index 832fc50cc94..504b40ad25c 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json @@ -2697,7 +2697,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { "license": "ORC", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json index 9f719c13c6a..846bbb6073d 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-progenitor.json @@ -270,6 +270,7 @@ "value": null }, "category": "defensive", + "deathNote": true, "description": { "value": "

Trigger The strigoi is reduced to 0 HP

\n
\n

Effect The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious].

" }, @@ -337,7 +338,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { "license": "ORC", @@ -480,7 +481,7 @@ }, "category": "offensive", "description": { - "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Item.Dominate] at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (@Check[will|dc:33]). A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" + "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Item.Dominate] at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (@Check[will|dc:33|traits:visual]). A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, "publication": { "license": "OGL", @@ -514,7 +515,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains @Damage[18[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach


Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains @Damage[18[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { "license": "OGL", diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json index 17861f16588..7ff4709edce 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/strigoi-servant.json @@ -703,7 +703,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsion Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful Perception check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { "license": "ORC", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json index f89a787a4fa..6eaa629ec7e 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/aliriel.json @@ -3214,7 +3214,7 @@ }, "category": "offensive", "description": { - "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the Aliriel's reach


Effect Aliriel progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and Aliriel regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then Aliriel chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" + "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within Aliriel's reach


Effect Aliriel sinks her fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and Aliriel regains @Damage[21[healing]] HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then Aliriel chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, "publication": { "license": "ORC", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json index a4ce63f0d84..b699f5baafa 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json @@ -3409,7 +3409,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { "license": "ORC", From b335f6774d3e23446516a2022a3dd3c4757ab8cd Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Mon, 18 May 2026 17:34:24 -0400 Subject: [PATCH 36/36] Apply suggestions from code review Co-authored-by: Simon Ward --- .../book-3-to-blot-out-the-sun/rukh.json | 2 +- packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json index 504b40ad25c..878c26344d2 100644 --- a/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json +++ b/packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun/rukh.json @@ -2697,7 +2697,7 @@ }, "category": "defensive", "description": { - "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" + "value": "

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].

  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.

  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.

    \n
" }, "publication": { "license": "ORC", diff --git a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json index b699f5baafa..b07081b1d09 100644 --- a/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json +++ b/packs/pf2e/shadows-at-sundown-bestiary/strigoi-progenitor.json @@ -3301,6 +3301,7 @@ "value": null }, "category": "defensive", + "deathNote": true, "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" },