diff --git a/src/scripts/hooks/setup.ts b/src/scripts/hooks/setup.ts index 102483d259d..eeebc762310 100644 --- a/src/scripts/hooks/setup.ts +++ b/src/scripts/hooks/setup.ts @@ -20,12 +20,17 @@ export const Setup = { // Forced panning is intrinsically annoying: change default to false game.settings.settings.get("core.chatBubblesPan").default = false; + // Skipping defeated combatants is broadly desirable game.settings.settings.get("core.combatTrackerConfig").default.skipDefeated = true; + // Bronze ring is more pf2e-y - game.settings.settings.get("core.dynamicTokenRing").default = "coreBronze"; + const defaultRing = SYSTEM_ID === "pf2e" ? "coreBronze" : "coreSteel"; + game.settings.settings.get("core.dynamicTokenRing").default = defaultRing; + // Use grid fit mode to allow for informative small-size scaling game.settings.settings.get("core.dynamicTokenRingFitMode").default = "grid"; + // PF2E has no directional facing rules, and top-down tokens are rare game.settings.settings.get("core.tokenAutoRotate").default = false; });