From 37838568216ef5bd070614a7a2fd4b34250a7bcc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Richard=20Sim=C3=B5es?= Date: Sat, 16 May 2026 21:23:44 -0500 Subject: [PATCH] Set default token ring to steel in sf2e --- src/scripts/hooks/setup.ts | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/scripts/hooks/setup.ts b/src/scripts/hooks/setup.ts index 102483d259d..eeebc762310 100644 --- a/src/scripts/hooks/setup.ts +++ b/src/scripts/hooks/setup.ts @@ -20,12 +20,17 @@ export const Setup = { // Forced panning is intrinsically annoying: change default to false game.settings.settings.get("core.chatBubblesPan").default = false; + // Skipping defeated combatants is broadly desirable game.settings.settings.get("core.combatTrackerConfig").default.skipDefeated = true; + // Bronze ring is more pf2e-y - game.settings.settings.get("core.dynamicTokenRing").default = "coreBronze"; + const defaultRing = SYSTEM_ID === "pf2e" ? "coreBronze" : "coreSteel"; + game.settings.settings.get("core.dynamicTokenRing").default = defaultRing; + // Use grid fit mode to allow for informative small-size scaling game.settings.settings.get("core.dynamicTokenRingFitMode").default = "grid"; + // PF2E has no directional facing rules, and top-down tokens are rare game.settings.settings.get("core.tokenAutoRotate").default = false; });