[DO NOT MERGE] experiment: rollback effects instead of RewindableAction#601
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aromancev wants to merge 1 commit into
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[DO NOT MERGE] experiment: rollback effects instead of RewindableAction#601aromancev wants to merge 1 commit into
aromancev wants to merge 1 commit into
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An experiment to see if it's possible to implement rollbackable effects without using
RewindableActionor adding any additional network synchronization primitives.Idea: gameplay state drives the weapon, and effects are recorded separately so resimulation can keep or revert them. This is conceptually the same as https://react.dev/reference/react/useEffect.
Straightforward apply and revert of events. Zero network cost. Low complexity.
The main change is in examples/rollback-fps/scripts/player-weapon.gd.